The blog of author Dennis Cooper

They’ll never exist

________________
Reanimation from cryonic suspension: A fundamental problem with the state of cryonics today is not the idea behind it, but the method of preservation. We’ve believed since the publication of K. Eric Drexler’s Engines of Creation that reanimating a perfectly preserved brain will someday be possible, using molecular nanotechnology. A critical assumption behind this theory, however, is that the brain needs to be perfectly preserved, to avoid what’s called “information theoretic brain death.” Simply put, if there’s too much damage to the cells in your preserved brain, there will be no way to bring you back. And unfortunately, virtually every cryonic preservation that has been done to date has experienced problems. Despite the use of sophisticated cryoprotectants, every preserved brain has undergone severe fracturing during the freezing process. It’s also very likely that the cells will turn to mush during thawing (unless the cryopreservants do their job — which has obviously never been tested). Now this is not to suggest that reanimation from some other preservation scheme won’t eventually be possible, such as brain plastination or chemical preservation. Turning bodies into popsicles just probably isn’t the best way to do it — but as cryonicists like to say, it’s still the second worst thing that can happen to you.

 

_______________
Columbarium Habitabile proposed a vast concrete mausoleum to which houses set for demolition could be removed and stacked on shelves like so many objects in a cabinet of curiosity.

 

_______________
6 of Greg Sholette’s unrealized projects

 

________________
Director Guillermo del Toro’s videogame project Silent Hills died a tragic death in development hell, but here’s what could’ve been. The folks at Konami unceremoniously pulled the plug on the project after co-creator Hideo Kojima (Metal Gear Solid) departed the company in a very public exit. The game would’ve starred Walking Dead favorite Norman Reedus (aka Daryl Dixon) at the center of a new Silent Hill mystery, though del Toro says the real star of the show would’ve been the terrifyingly creepy atmosphere. He didn’t want to spoil everything but did offer up a nice tease of what they wanted to do: “What we wanted to do with the game – and we were very much in agreement on this – was to take the technology and make it as cutting-edge as we could in creating terror in the house. The idea was very, very atmosphere-drenched. But what made Silent Hill so great was that you had the atmosphere but then you a pay-off with a very active, very intense series of moments. We wanted to do some stuff that I’m pretty sure – just in case it ever comes back, which honestly I would love for somebody to change their mind and we can do it – but in case it comes back there was some stuff that was very new, and I wouldn’t want to spoil it. Norman [Reedus] was super happy, Hideo was super happy, and so was I. I’ve tried twice with video games now and I don’t know if I’ll ever come back to the form. In one instance, the company went down, and in the second, the completely unexpected happened, which was Kojima and Konami separating. It’s kind of left me reeling … Honestly that’s what surprised me. It was a sort of scorched earth approach. It was not a gentle and ambiguous cancellation.”

 

______________
Clint Enns: What are the Hauntings?

Guy Maddin: Hauntings are film narratives that haunt me. In most cases, they are films lost to film history. About 80% of all silent films ever made are lost. Films made in the art form’s early years were poorly stored in less than ideal conditions. The years often turned these movies into a vinegar-smelling gelatin. Just as often, silent film product was cleared off a studio’s shelves and destroyed – in staff picnic bonfires or by getting dumped in the ocean – just to make room for the next year’s product. If the films survived either of these fates, a shipping error or projection booth holocaust would consign a print to oblivion. Canonical and not-so-canonical films alike were lost in this fashion. Sometimes a director would go mad and destroy his or
her own work, or simply leave it on a subway train or a stranger’s doorstep, abandoned like a baby in a dumpster, vaguely hoping perhaps someone might find it and make a good home for the unwanted thing. No matter how, pictures got lost. These are the film narratives with no known final resting place. They are doomed to wander in limbo over the murkiest landscapes of cinema history, no one ever quite recognizing them, no one ever getting anything more than a fleeting fragmentary glimpse of these sad narratives. They are miserable, haunting… and haunting. These films haunt me because I need to see them and I can’t. Some of these films are by Murnau (who made ten now lost films), Hitchcock, Lang, Warhol, Frampton, Tourneur – even Terrence Malick has a short film – made in his youth – that is only rumored to have been screened. All these titles haunt me.


I figured the only way I could satisfy my compulsion to see these narratives would be to remake them myself. I decided I could invoke them in séance-like conditions produced in a dark studio atmosphere. I could make my own short-film adaptations from synopses or reviews I’d dug up concerning the lost films during nocturnal researches into the subject. My partner Evan Johnson and I dug up over 200 titles of lost films. In addition, I realized that I was also haunted by aborted, mutilated and unrealized movies that cram the bloody margins of film history. Therefore, we included some especially powerful titles that fell under this banner, ones whose non-existence tortured us most. Then we decided to make them all.

CE: In total, how many lost, unrealized and aborted film ideas have you and Evan Johnson uncovered?

Guy Maddin: We have found exactly 1024. We took that number as a sign to quit looking because there are 1024 megabytes in a gigabyte. That’s got to be good luck!!!

CE: That is clear and precise logic, pure and simple. What are some of your favourite lost, unrealized or aborted films that you have uncovered?

Guy Maddin: I love Oscar Micheaux, who worked from the late teens till the 40s during last century. He is often described as the black Ed Wood (unfairly, to both Micheaux and Wood). Micheaux would finance his films by selling bibles door-to-door. He would show the films by four-walling them, namely, by renting out space in which to project his films, then he both sold and redeemed tickets himself. He made a living in this fashion and also struggled to get the first films made entirely by African-American producers, writers, crew and actors out into the world. Alas, so many of his titles are gone, probably lost forever. I needed, needed, desperately needed to see these films and finally, sadly, came to the conclusion that in order to see them I would have to remake them myself. Most of his films involved moral conflicts endured by African Americans who can pass for white and therefore were free from racism, but in doing so they always would leave loved ones behind. It is endlessly fascinating and painful stuff. Since I decided that hauntings are race and gender-blind, the stories are reconfigured – by Robert Kotyk, Evan Johnson and myself – so that characters who once passed for white are now passing for something else altogether. I love the sudden elasticity of this metaphor for passing – very Douglas Sirk. I’m not trying to steal the African-American film away from Micheaux and keep them in my greedy white hands; I just want to honour the great man without resorting to literal imitation while exploring the possible stretch quotient of his plots and metaphors. I think Douglas Sirk was already onto this idea that everyone passes, or attempts to pass, in his Imitation of Life (1959). Utterly fascinating!

CE: Given that filmmakers are prone to deceiving, have you stumbled across any filmography padding?

Guy Maddin: Some people think that Hollis Frampton never made Clouds Like White Sheep (1962) and that he just made up both its existence and its loss on that NY streetcar. I chose to reshoot it anyway since I am just as haunted by its possible existence as I am by its possible loss.

CE: I even conjecture that some supposedly lost films are actually not in fact lost. For instance, I recently uncovered a few of James Benning’s erotic films that are considered “lost”, namely Gleem (1974) and An Erotic Film (1975). Since these are the only films in his entire filmography – in addition to 57 (1973) – that have been lost, something tells me this was intentional. Have you ever wanted to lose any of your films?

Guy Maddin: I have lost a few of my films. I melted the only tape of my 1995 TV exercise The Hands of Ida at a picnic. Too bad, it had a few good friends in it, but I needed to destroy it in a black magic ceremony because this was the first film I made strictly for money ($5000), and the first film I made with producer Ritchard Findlay. This film triggered the first profound depression of my life – all these damned good reasons for throwing the cassette into Satan’s flaming asshole. I had a great time making the movie, but all too often one has a great time doing business with Satan. Twilight of the Ice Nymphs (1997) should really be lost as well, although I am happy to have met two great characters while working on it – Shelley Duvall and Frank Gorshin. If I had made a play with them instead I still could have gotten to know them and there would be no aide memoire linking me to such a terrible time.

 

_________________
Grape Ice Cream: There is no such thing as grape ice cream. The reason? It has a lot to do with dogs, girls, the 1876 World’s Fair, pharmaceutical companies, and it’s more complicated than you might ever imagine. After his successful invention of the ice cream soda in 1874, Philadelphia’s Robert Green began to tackle a request from his customers. Green boldly stated, in an 1876 interview with the Pennsylvania Inquirer, “The people are tired of vanilla and chocolate. They want something more.” What Green did not know, is that grapes contain a special molecule Anthocyanin that prevents freezing, so he kept turning up with grape milk. Companies such as Baskin Robins made a few futile attempts, but failed because of the anthocyanin. No breakthroughs were made until 1976, when Ben from ‘Ben and Jerry’s’ decided to try his hand. As it turns out, he was motivated by a challenge from Jerry’s attractive sister Becky. Ben confessed in a People Magazine interview in 1984 that he had a huge crush on Becky and promised to create the flavor just for her. Knowing the history of grape ice cream, she coyly requested it, thinking it to be impossible. Ben began to include the grape skin and juice to better see the differences between batches. While he didn’t understand the science behind this at the time, he found that including the skins increased the levels of anthocyanin enough to make the ice cream freeze. When Ben gave Becky a grape ice cream cone, she jokingly gave her dog a lick from the cone. He liked it and took a couple of licks. Then he just gasped and dropped dead. He flipped down onto the floor and was just gone. Ben had had no idea grapes are toxic to dogs. Specifically to the anthocyanin. Ben relayed this information to the pharmaceutical industry, and in 1982 the FDA banned the sale of research of any grape flavored ice creams or sherbets, natural or artificial due to pet hazards. This ban is in effect until 2028.

 

________________
Photos that let grieving mothers see their dead sons as they might have been.

 

_________________
In 2005, Gregor Schneider was officially invited to realize the CUBE VENICE 2005 at the Piazza di San Marco in Venice during the 2005 Biennale. Shortly before the opening of the exhibition the sculpture was rejected due to its “political nature”. CUBE VENICE 2005 was intended to be an independent sculpture in form, function and appearance, inspired by the Kaaba in Mecca, the most holy place of Islam, the destination of millions of believers who make the pilgrimage every year. Kaaba means “cubic building”. This artwork became an international controversy discussed widely in the media. As a result it was rejected shortly before being realized in the courtyard of the Hamburger Bahnhof, museum of contemporary art in Berlin.

 

_______________
The Zombie Apocalypse: You know how you have separate clothes for winter and summer? That’s because getting extremely hot or cold is bad for the human body (you may have gleaned this, over the years). Extended exposure to harsh summer sun and/or the frigid temperatures that normally accompany snow and ice will absolutely kill fully nourished and healthy humans. So how would people with open wounds, no shelter, and rapidly decaying flesh and bone respond to being out in the sun for hours or days or weeks at a time? With an intermittent diet consisting only of human/animal flesh, their bodies would quickly become dried out and malnourished, and they would soon turn to sticky puddles of death on a hot stretch of highway. And if any zombies were caught in a frigid climate, their likelihood of survival would be even further reduced. Frostbite on the limited remaining blood and fluid in their bodies would quickly eliminate motor function, reducing them to mildly cool heaps of flesh itching to be plowed into snowdrifts.

 

________________
“Polychroniadis”, unrealized building to contain 5,700 apartments by Oscar Niemeyer

 

_______________
David Lynch was to team with anime producer Bandai and two Japanese partners including the respected game design company Synergy to produce a digital adventure to be released on DVD-ROM, the Internet, and in novelization form. The project was tentatively entitled Woodcutters From Fiery Ships. “I saw the work that Synergy did on GADGET – the way that the game delivered an immersive experience to the user,” Lynch said at the time. “By collaborating with Synergy, I look forward to Woodcutters From Fiery Ships expanding existing forms in terms of story, characters and environment. I hope we will give people totally unexpected experiences.” Unfortunately, the project never came about. Lynch says it was “blocked from the get-go” because it would have been “completely boring to game buffs”. The game was going to be a “conundrum thing.. a beautiful kind of place to put yourself. You try to make a little bit of mystery and a bit of a story, but you want it to be able to bend back upon itself and get lost … Certain events have happened in a bungalow which is behind another in Los Angeles. And then suddenly the woodcutters arrive and they take the man who we think has witnessed these events, and their ship is… uh, silver, like a 30`s kind of ship, and the fuel is logs. And they smoke pipes.”

 

_______________

 

_______________
Are all things that don’t exist still things? : An object is something created/ intuited/ observed/ pick your verb by a subject. Any talk of objects presupposes the existence of subjects. In that sense, there is a presupposition of existence within the concept of “object” — the object itself may not exist, but the subject who is speaking of this non-existent object certainly exists. This sharp distinction between object and subject is questionable; i.e., if the subject exists, then its object somehow exists too. “Its object”; this does not apply to “any imaginable, though not-yet-imagined, object”. Another say to put this would be to say that objects of thought have some degree of existence, to the extent that they occur in the thought of an existent subject. They may have powerful effects on some apparently “more existing” things.

 

________________
Forty-four years ago artist James Turrell and Robert Irwin collaborated on a ganzfeld installation for LACMA’s “Art and Technology” initiative. They were assisted by Ed Wortz, a Garrett Corporation psychologist who did human-factors engineering for NASA missions. In August 1969 Turrell walked off the project, and the ganzfeld installation was never realized. Since then the Turrell-Irwin-Wortz collaboration has taken on mythic dimensions as the greatest light and space work that never was. Turrell’s recent series of perception cells are the closest approximation to it.

“Ganzfeld” describes the experience of snowblind arctic explorers or pilots navigating dense fog. When everything in the visual field is the same color and brightness, the visual system shuts down. White is black is nothing is everything. When this occurs for an extended period, the person is subject to phantasmagoric hallucinations: the “prisoner’s cinema” experienced in isolation cells or collapsed mines.

Caltech physicist Richard Feynman escorted Turrell and Irwin on a tour of the Garrett Corporation. The artists met Wortz and immediately hit it off. The three agreed to collaborate on an experiential artwork to be shown at Expo 70, a world’s fair in Osaka, Japan, and a 1971 LACMA exhibition. At that time Irwin had a considerable reputation as a painter and had already produced his iconic disk paintings. The younger Turrell was far less known, but he had already had a solo show at the Pasadena Art Museum in 1967. That same year Pasadena did a show of Irwin and Doug Wheeler’s light and space works.

Irwin-Turrell-Wortz envisioned a “sensory chamber.” Visitors, perhaps blindfolded, would enter a pitch-dark, soundproofed room. This would permit various perceptual tricks in the name of art. As part of the R&D;, Turrell and Irwin had volunteers sit in darkness in a soundproof room at UCLA, for 4 to 10 minutes. Even in that short period, many reported dream-like perceptions: “rod-shaped blue things… faces from weird angles… mainly ‘Christ-like’ and blond-female’ types… water sounds, walking sounds, stomach gurgles, bone creaking.” Turrell described the intended Osaka-LACMA artwork as a 12 x 12 x 12 foot black room—the antithesis of the white cube—wherein the visitor would sink into to the comfortable chair of modern art. Psych!

“The chair the visitor is seated in,” Turrell wrote, “is constructed of moveable parts which will slowly flatten as it is hydraulically lifted up to the third, upper chamber so that the visitor will end up prone on the floor of the upper chamber. There will be no light or sound stimuli at first in the chamber… stimuli will increase gradually to the point which seems to be between hallucination and reality.”

Ultimately Irwin and Turrell became less inclined—through the Spring and into the Summer of 1969—to carry out their original plan for designing an environment combining an anechoic chamber with a Ganz field for the Museum… Then, in August, Jim Turrell suddenly abdicated from the project. He terminated his relationship with Irwin, though he has continued to the present time to see Wortz. Irwin said later that had Turrell maintained his participation in the project, they might eventually have consummated an environmental piece, but that he didn’t feel inclined to pursue it on his own, or with Dr. Wortz.

Wortz said the collaboration became “non-goal-oriented” and spoke of a “problem” between Irwin and Turrell. “Bob approached information differently than Jim or myself. Jim and I are primarily information sops. Bob withholds information. He keeps the information at a distance, which is interesting, because he would arrive at the same observations and the same set of conclusions by holding off information. It was a very effective technique. Jim and I would sop it all up.

 

________________
True 3D Imagery: The 3D image is dark, as you mentioned (about a camera stop darker) and small. Somehow the glasses “gather in” the image — even on a huge Imax screen — and make it seem half the scope of the same image when looked at without the glasses. I edited one 3D film back in the 1980’s — “Captain Eo” — and also noticed that horizontal movement will strobe much sooner in 3D than it does in 2D. This was true then, and it is still true now. It has something to do with the amount of brain power dedicated to studying the edges of things. The more conscious we are of edges, the earlier strobing kicks in. The biggest problem with 3D, though, is the “convergence/focus” issue. A couple of the other issues — darkness and “smallness” — are at least theoretically solvable. But the deeper problem is that the audience must focus their eyes at the plane of the screen — say it is 80 feet away. This is constant no matter what. But their eyes must converge at perhaps 10 feet away, then 60 feet, then 120 feet, and so on, depending on what the illusion is. So 3D films require us to focus at one distance and converge at another. And 600 million years of evolution has never presented this problem before. All living things with eyes have always focussed and converged at the same point. If we look at the salt shaker on the table, close to us, we focus at six feet and our eyeballs converge (tilt in) at six feet. Imagine the base of a triangle between your eyes and the apex of the triangle resting on the thing you are looking at. But then look out the window and you focus at sixty feet and converge also at sixty feet. That imaginary triangle has now “opened up” so that your lines of sight are almost — almost — parallel to each other. We can do this. 3D films would not work if we couldn’t. But it is like tapping your head and rubbing your stomach at the same time, difficult. So the “CPU” of our perceptual brain has to work extra hard, which is why after 20 minutes or so many people get headaches. They are doing something that 600 million years of evolution never prepared them for. This is a deep problem, which no amount of technical tweaking can fix. Nothing will fix it short of producing true “holographic” images. Consequently, the editing of 3D films cannot be as rapid as for 2D films, because of this shifting of convergence: it takes a number of milliseconds for the brain/eye to “get” what the space of each shot is and adjust. And lastly, the question of immersion. 3D films remind the audience that they are in a certain “perspective” relationship to the image. It is almost a Brechtian trick. Whereas if the film story has really gripped an audience they are “in” the picture in a kind of dreamlike “spaceless” space. So a good story will give you more dimensionality than you can ever cope with.

 

_______________
Gamera vs. Garasharp is an unfinished Gamera film from 1971-1972. It would have been a follow-up to the dismal Gamera vs. Zigra (1971), but Daiei Studios folded in December 1971, but not before leaving some conceptual and amateurish art and a few clips on the table. Gamera vs. Garasharp features what appears to be a giant cobra-like creature with a bizarre orb-like tail with an articulated gyro-thing and a head with flexible harpoon appendages. The Wikizilla entry for the film also refers to another crab-like monster called Marukobukarappa, but this creature’s role is not known. A reconstruction of a portion of the film is below.

 

________________
Claude-Nicolas Ledoux (1736 – 1806) was one of the earliest exponents of French Neoclassical architecture. He used his knowledge of architectural theory to design not only domestic architecture but also town planning; as a consequence of his visionary plan for the Ideal City of Chaux, he became known as a utopian. His most ambitious work was the uncompleted Royal Saltworks at Arc-et-Senans, an idealistic and visionary town showing many examples of architecture parlante. The first (and, as things were to turn out, only) stage of building was constructed between 1775 and 1778. Entrance is through a massive Doric portico, inspired by the temples at Paestum. The alliance of the columns is an archetypal motif of neoclassicism. Inside, a cavernous hall gives the impression of entering an actual salt mine, decorated with concrete ornamentation representing the elementary forces of nature and the organizing genius of Man, a reflection of the views of the relationship between civilization and nature endorsed by such eighteenth-century philosophers as Jean-Jacques Rousseau. The entrance building opens into a vast semicircular open air space that is surrounded by ten buildings, which are arranged on the arc of a semicircle. On the arc is the cooper’s forge, the forging mill and two bothies for the workers. On the straight diameter are the workshops for the extraction of salt alternating with administrative buildings. At the centre is the house of the director, which originally also contained a chapel. The significance of this plan is twofold: the circle, a perfect figure, evokes the harmony of the ideal city and theoretically encloses a place of harmony for common work, but it recalls also contemporary theories of organization and of official surveillance, particularly the Panopticon of Jeremy Bentham. The saltworks entered a painful phase of industrial production and marginal profit, because of competition with the salt-water marshes. After some not very profitable trials, it closed indefinitely in 1790 during the national instability caused by the French Revolution. Thus the dream of success for a factory, conceived at the same time as a royal residence and a new city, ended.

 

________________
Sadness was a survival horror video game in development by Nibris for the Wii console and was one of the earliest titles announced for the system. While the game initially drew positive attention for its unique gameplay concepts, such as black-and-white graphics and emphasis on psychological horror over violence, Sadness became notorious when no evidence of a playable build was ever publicly released during the four years it spent in development. It was revealed that Sadness had entered development hell due to problems with deadlines and relationships with external developers, leading to its eventual cancellation by 2010, along with the permanent closure of the company. Sadness was promoted as a unique and realistic survival horror game that would “surprise players,” focusing on psychological horror rather than violence, containing “associations with narcolepsy, nyctophobia and paranoid schizophrenia.” Nibris promised that Sadness would provide “extremely innovative game play,” fully utilizing the motion sensing capabilities of both the Wii Remote and the Nunchuk. For example, it was suggested that players would use the Wii Remote to wield a torch and wave it to scare off rats; swinging the controller like a lasso in order to throw a rope over a wall; or picking up items by reaching out with the Wii Remote and grabbing them. Sadness was also planned to have open-ended interactivity between the player and the game’s objects, being able to use any available item as a weapon. Suggestions included breaking a glass bottle and using the shards as a knife, or breaking the leg off a chair and using it as a club. The game would also not utilize in-game menus (all game saves would be done in the background) nor a HUD in favor of greater immersion.

 

________________
Leprechauns: Now let’s imagine that we have a conversation one day and I say to you, “I believe in Leprechauns. You cannot prove that Leprechauns do not exist, therefore they exist.” You actually have heard of Leprechauns. There are lots of books, movies and fairy tales dealing with Leprechauns. People talk about Leprechauns all the time. Leprechauns even have a popular brand of breakfast cereal. A page like this describes/defines the traits of Leprechauns. But that does not mean that Leprechauns exist. If you read the folklore around Leprechauns, you realize that certain aspects are impossible. For example, Leprechauns are defined to be beings who keep a crock of gold at the end of a rainbow. But anyone who understands rainbows knows that there is not a geographic location associated with rainbows. Rainbows are not physical objects, but instead are optical phenomena dependent on an observer. Therefore rainbows do not have fixed X/Y locations for their ends on the ground. This is the problem with the Leprechaun legend – Leprechauns have a property that is impossible, and therefore we can say that Leprechauns do not exist. There is no “end” to any rainbow, and therefore no pots of gold located at such a point, and therefore no Leprechauns. They are as imaginary as the gerflagenflopple. Is there something that would prove Leprechauns to be real? First, we would need to change the definition of Leprechauns. We would have to drop the “pot of gold at the end of the rainbow” part of the definition, because that part is impossible. But if we do that, we are not talking about Leprechauns anymore.

 

____________
Albums That Never Were: hello i am soniclovenoize. because i have too much time on my hands, i waste it by reconstructing famous unreleased albums. here are some of them. enjoy.

Captain Beefheart & His Magic Band It Comes To You in a Plain Brown Wrapper

This is a reconstruction of the unreleased 1968 double-album It Comes to You in a Plain Brown Wrapper by Captain Beefheart & His Magic Band. Originally scrapped with half of the material re-recorded and infamously “psychedelicized” for the album Strictly Personal and the other half released as 1972’s Mirror Man, this reconstruction attempts to cull all the originally intended material for the double album that was supposed to be their sophomore release, more successfully bridging the gap between 1967’s Safe As Milk and 1969’s Trout Mask Replica. Some tracks have been crossfaded to make a continuous side of music (notably Side D) and the most pristine sources are used for the best soundquality, including a vinyl rip of an original pressing of Mirror Man.

Side A:
1. Trust Us
2. Mirror Man

Side B:
3. Korn Ring Finger
4. 25th Century Quaker
5. Safe As Milk

Side C:
6. Moody Liz
7. Tarotplane

Side D:
8. On Tomorrow
9. Beatle Bones n’ Smokin’ Stones
10. Gimme Dat Harp Boy
11. Kandy Korn

The Who Who’s For Tennis?
This is my reconstruction of the proposed and promptly withdrawn 1968 album Who’s For Tennis? by The Who. Originally intend as a proper studio album (or live album, as some maintain) that would have been released in-between The Who Sell Out and Tommy, the idea for the album was scrapped and the recorded material instead came out as either single releases or remained in the vaults. This reconstruction draws from numerous sources to create a completely stereo, cohesive album, utilizing the best mastering available and is volume-adjusted for aural continuity. Also, a completely new and unique stereo mix of “Dr. Jekyll and Mr. Hyde” was created, unavailable elsewhere and exclusive to this reconstruction.

Side A:
1. Glow Girl
2. Fortune Teller
3. Girl’s Eyes
4. Dogs
5. Call Me Lightning
6. Melancholia

Side B:
7. Faith in Something Bigger
8. Early Morning: Cold Taxi
9. Little Billy
10. Dr. Jekyll and Mr. Hyde
11. Shakin’ All Over
12. Magic Bus

The Velvet Underground IV
This is a reconstruction of the fabled ‘lost fourth album’ by The Velvet Underground, recorded in-between 1969’s The Velvet Underground and 1970’s Loaded. Although much of this material has been released as the 1985 compilation album VU, the label made no attempt to reproduce that lost fourth album. In contrast to VU, this reconstruction attempts to be true to what the actual fourth Velvet Underground might have been like. I also utilized alternate sources of the songs from those contained on VU in order to include the longest edits of the songs as well as the best mastering available.

Side A:
1. We’re Gonna Have A Real Good Time Together
2. One Of These Days
3. Andy’s Chest
4. Lisa Says
5. Foggy Notion

Side B:
6. I Can’t Stand It
7. Coney Island Steeplechase
8. I’m Sticking With You
9. She’s My Best Friend
10. Ocean
11. Ride Into The Sun

Blur Britain Versus America
This is a reconstruction of the unreleased 1992 Blur album Britain Versus America, which evolved into their sophomore and band-defining 1993 album Modern Life Is Rubbish. Originally designed to sonically follow their debut Leisure using featuring the Madchester sound, the album got a complete facelift to become the first of their “Life Trilogy” and signaled a new era of the band, featuring a more traditional Brit-Pop sound and image. This reconstruction attempts to present the album as originally envisioned during the band’s dismal American Tour in 1992 and follows the abandoned aesthetic of their “PopScene” single, using alternate versions and a concise track sequence influenced by the setlists of that tour. Original masters are used when available and all tracks are volume adjusted for a cohesive listening experience.

Side A:
1. PopScene
2. Advert
3. Colin Zeal
4. Pressure On Julian
5. Oily Water
6. Beachcoma

Side B:
7. Never Clever
8. Star Shaped
9. Into Another
10. Miss America
11. Turn It Up
12. Resigned

 

_______________
Human Teleportation: A staple of the Star Trek universe is the capacity to beam, or teleport, humans from one location to another. As legend has it, Gene Roddenberry came up with the idea as a work-around to filming expensive scenes involving ships taking off and landing. But his idea slashed both the budget and common sense. Yes, quantum teleportation has been demonstrated in the lab — but spawning a pair of entangled photons across vast distances is a far cry from teleporting an entire human body. Moreover, Star Trek’s teleportation scheme involves what’s called “destructive copying,” meaning that the source person must be obliterated (as evidenced in the TNG episode “Second Chances” when you accidentally get two Rikers). So, even if teleportation is somehow possible, it doesn’t solve the problem that you’d be stepping into a suicide machine. And finally, the physical and energy requirements of teleportation simply won’t allow for it. The system would have to be capable of the instantaneous scanning, recording and relaying of all 1045 bits of information that make up the human body, then transmit all this data to the destination, and finally compile the person without so much as putting a single molecule out of place.

 

__________________
Cancelled Dubai property projects list now features more than 150 developments


Wave Tower


Ajar Tower





Rotating Residence


Donna Tower


Orchid Residences


Hampstead Residencies



Zenith Tower A3



The Windsor Residence


Global Golf Residence



G-Office Tower


Beti Ul Funoon


Sobha Sapphire


Escan Tower


Eden Gardens


Sunset Gardens




Wings of Arabia


Rufi Century Tower


Century Tower


Quattro West


Infinity Tower


Tower 88


Eden Blue


Sanali Capital Avenue


Integral 05


Dunes Lilac


Al Tafany Tower




Jehaan 2, 3, 4, 6, 9, 11


Diamond Arch


Oasis Heights



Iris Mist


Mario Valentino Boulevard


Burj Alalam


Rufi Royal Residency


Paris Residence


Dream Harbour


Dream Square


Sanali Flamingo


Westar Galaxy


Sheffield Classic



Royal Bay Resort


Mystica


Burj Al Faraa


Image Residences


Platinum 2


Sternon Tower




Jasmin Garden


Soccer Tower


Metropolis Lofts


Mosia Stone


Pisa Tower Residence


Zenith Tower


Elegant Tower


Berlin City Center


Blue Moon Tower


Sanali Quantum


Prodigy 2


Prodigy 3


Prodigy 4


Mira Palace


Ashai Tower 5


Rufi Twin Towers



The Palisades


Kensington Krystal Tower



Pangkor Laut Luxury Residence & Spa Village






V-Greece on the World


Alduaa Marina Tower


Dolce Vita


The K Hotel


Santeview


Hydra Tower


Fortune Serene


Eclipse Tower


Victory Bay Tower


The Plaza


Zero Five Zero


Sebco Residence


Crown Avenue


Ten Tower


Apeiron Hotel

 

________________
Although TikGames announced, Chucky: Wanna Play? in May 2011, it appears that the game will never see the light of day. TikGames had a license to develop and publish a PC game based on the creepy doll, but lacked the funding. The company turned to Kickstarter, a website where fans can support different projects by becoming backers. The Kickstarter launched on Oct. 15, with TikGames reporting that they already had over “half a million dollars and 18 months of development invested so far.” In developing the Kickstarter page, the goal was to get $925,000 pledged by Nov. 14. Unfortunately TikGames cancelled the project funding on Oct. 22 after only getting 19 backers and raising $585.

 

_______________
Robert Sobel is the vice president of research and innovation at the flavor company FONA International. In the last few years, he’s been researching ways to use smells to trick our brains into thinking food contains high levels of sugar and salt, even when it doesn’t. Sobel first came across this concept, called “phantom aroma,” in a 2009 article called “Taste, Aroma, and the Brain” in the magazine Perfumer and Flavorist. The term, inspired by the neurophysiological phenomenon of phantom limbs, is the process by which the brain fills in the perception of a certain taste perceptions even when the ingredient may not exist. We perceive a food’s flavor through a variety of stimulants—taste, of course, but also texture and smell. There’s a lot that’s still unknown about the neuroscience of taste, but the current prevailing theory is that we take in taste through the gustatory nerve and smells through the olfactory nerve, and information from both receptors combines in the orbital frontal cortex. Over the last six years, Sobel has taken different aromas like vanillin—the compound that gives vanilla its distinctive smell—and tested them with people who rate how salty or sweet they think the food would taste. Predictably, people who smelled odors most commonly associated with sweet tastes (like vanilla), said they expected the food item to taste sweet. After each consumer panel, Sobel returns to his lab and tinkers with the concentration of aroma that he adds to the test food products. The trick, he says, is to get the aroma to barely detectable levels so that we don’t actually know that we’re smelling it, but we can perceive it when we’re eating the food. While we don’t particularly want a ham-smelling bread, for example, it may be possible to add just enough ham flavor to bread that we still associate it with a salty flavor without realizing the salt isn’t actually there.

 

__________________

 

________________
Isamu Noguchi, model for Sculpture to Be Seen from Mars (1947)

 

_________________
Copperfield’s Magic Underground was scheduled to open at the Disney/MGM Studios in the summer of 1998, but never even started construction. Themed restaurants were all the rage. Hard Rock Cafes started popping up all over the world and still remain a strong brand to this day. Planet Hollywood had over 100 different locations worldwide and, as of this writing in 2015, seven still remain. Venture capitalists Glenn Tullman and Robert Compton propositioned Copperfield and would have meetings with him into the wee hours of the morning after the illusionist performed in various cities around the country. From these encounters, LateNite Magic was formed as their company name and once he agreed to let them use his name, license and serve as head creative consultant on the project. The entrance to the restaurant/attraction would have sat just to the right of the main gate of the Disney/MGM Studios. Fantasmic! was being constructed for the park and the restaurant would have been wedged between the stadium and the front entrance. The restaurant would have had a 45-foot statue of Copperfield with 18-foot tall gas torches on either side of him. Every hour, a 90-second light show presentation would take place that beckoned passersby inside. Inside, diners would have found themselves inside a 70-foot tall atrium with gargoyles perched on the trusses above them. Located all around them would have been giant video screens featuring pre-recorded segments of David where he would suddenly have an entire table seem to levitate right in front of them. Another segment had a selection of diners disappear and a lucky volunteer would have the opportunity to be “cut in half” via Copperfield’s famous Death Saw illusion. The problem? Construction started before the full concept had been laid out. Ultimately, some of the eye candy wasn’t doing what it was supposed to and Copperfield, being the professional he is, requested changes be made so the illusions remained consistent and unspoiled to anyone regardless of their vantage point. In the end, investors couldn’t raise enough capital to get the restaurant up and running. Even if Copperfield’s Magic Underground got the cash injection it needed, in order for investors to get their money back they would have had to charge an enormous amount for food and drink. This might have made the restaurant collapse on itself. With no more funding and all parties involved at a standoff, LateNite Magic ultimately folded and walked away from the project. Copperfield’s Magic Underground was reportedly 85% completed and cost investors $34 million by the time construction halted.

 

_______________
UBC’s Museum of Anthropology has cancelled “The Forgotten Project”, an exhibition of portraits painted by Vancouver artist Pamela Masik. In case you’re not familar with this project, from the project’s website: “THE FORGOTTEN is a large-scale, powerful series of portraits of women’s faces. Sixty-nine portraits, to be precise – the number of women from Vancouver’s downtown eastside who have been missing for more than a decade. The majority of them have now been identified, yet the public’s knowledge of them has, for the most part, consisted of small police photos aligned in a grid on a poster, showing most of them as blurred and haggard representations at their worst.” There is a justifiably scathing review of the work at FUSE Magazine. Here’s an excerpt: “The majority of the pictures on the website for the project feature the artist in front of her creations. In the image found next to her Artist’s Statement, Masik’s fashionable attire and flawless make-up stands in stark contrast to the blood-red paint that drips from her subject’s nose. In another shot from the Press Gallery, the artist’s sophisticated pose denotes a socio-economic privilege that disconnects her from the classed and racialized likeness found in the painting behind her. It is perhaps this disconnect that makes the paintings feel so insulting (jarring is too mild a word). There seems to be a lack of connection not only between the artist and the models, but between the artist and the social conditions that frame the painful circumstances she has set out to represent.”

 

_________________
Ghosts: (1) Why bother referring to things as “life” and “death” if, because you thought you saw a dead person, they mean the same thing? If we’re going to argue the definition of death, how are we supposed to settle on the definition of a ghost? Do ghosts and death even have anything to do with each other, by definition? And without a definition, how can it exist? (2) Many sources pin the ratio of all species in the history of the earth that are now extinct at around 99.9%. That’s all species. So it would stand to reason that the ratio of all living things that are now dead is, well, significantly higher to say the least. So where are all of the ghosts? If orders of magnitude more things died on this rock than are currently living, where are their disembodied spirits? Shouldn’t we be knee deep in ghosts of all shapes in sizes? (3) A believer might say, “Well don’t be silly, there’s so few ghosts because only people become ghosts, because only people have spirits!” I don’t buy this argument because the arguers contradict themselves with stories of ghost men with spectral dogs and even of inanimate objects that appear as apparitions; entire doors and windows, even events that play out as “ghosts”. Does a gunshot have a spirit? Does a horrible fire have a spirit? If so, shouldn’t be haunted by all of the ‘dead’ furniture as well? (4) There’s no scientific process anywhere near being documented which could describe the transition from solid physical object, to mystical apparition, aside from quantum mechanics, and that deals primarily with things on the subatomic scale. And it would be one thing if you could recreate a physical object as an apparition, but it’s another thing entirely to capture the psyche of a person or the sounds of an event. These things are slightly less tangible, as they deal with the flow of energy from one system to another, often in very random ways. (5) It may seem obvious that most of the ghosts people see are wearing clothing. In fact, most of the reports of ghosts describe them as being in “period dress”, whatever that means. But it doesn’t make any sense either way. When a person dies, do their clothes die too? Do they only haunt places in the clothes they died in? What if they weren’t wearing anything at all? I’ve not heard of many naked ghosts, though I’m sure the sightings are documented somewhere.

 

 

*

p.s. Hey. ** Dr. Kosten Koper, Thanks, Dr. Very nice way to put it. Everyone, Dr. Koper kindly supplements yesterday’s shebang with Tjolgtjar | Thomas and Lover’s Leap. ** _Black_Acrylic, Hi. Yeah, I miss the briefly lived heyday of the often BM-derived Neo-Gothic artists, which I think was around that time. ** Carsten, No more than, say, the composers of operas get exhausted, I guess. The Jarmuschs that I don’t like are the episodic, cameo performance-filled ones like ‘Night on Earth’, ‘Coffee and Cigarettes, etc. I find them irritatingly clever-clever. My apartment has four outlets that would explode if I plugged anything into them if that’s any comfort. Yes, there’s a Leonora Carrington painting retrospective at whatever that museum is called in Luxembourg Gardens. I like her writing more than her paintings, but I’m definitely going. ** Laura, I’m not so into melodic death metal, and I don’t if that’s because I’m a dude. To me Black and Death Metal are the sonic equivalents of Home Haunts, so of course I enjoy them. Abundance is a bridge too far, but non-scary is good enough. But thank you. Sorry, but every day ‘Heated Rivalry’ grows more far away from me and foggier. Congrats on the long awaited lyrics. And writing’s conviviality in general. Pre-birthday salutations! Love boomerang. ** voskat, Hi. It’s good you said that, and it’s good I checked the comments yesterday because I found Laura’s comment stuck in the spam folder and unleashed it. So thanks! ** Bill, My finances have been righted again for however long it lasts, thanks, Bill. There’s a Schroeter retro going on in London right now, and noticing that is what got me to unearth his Day. ** Steeqhen, Back at work, very good. I would seriously consider pulling back from the news and social media if you’re feeling that freaked and nihilistic. All of our lives are small, local things and there’s plenty to do in them. ** kenley, Black Metal bands almost never play in Paris. I wonder what that’s about. Seems odd. Black Metal purists are kind of hilarious, and kind of very admirable too in their purity, I guess. No, Paris is shit for sushi. Famously so. It makes no sense. In LA, you can get great albeit absurdly expensive vegan sushi all over the place. I have trusted friends who are really into Beattie. There’s something clearly there. ** darbbzz⋆。°⋆❅*𖢔𐂂☃︎꙳, Hey, buddy. Little Caesars is better anyway. Even if they stole the name of my legendary literary magazine. Well, no, they stole it from where I stole it, I guess. That movie. Isn’t Dominoes owned by some fascist Trumper or something? I can’t remember. Cool sounding boss indeed. I get a little money a couple of times a year from my book sales, but it’s not even remotely enough to live on. Being a cult writer is not a way to get rich, let’s just say. A NC screening is still possible. We’re waiting for the verdict. ** HaRpEr //, It’s true. There’s some deep part of me that on Sundays dreads having to get up the next day to go to school. Body memory is so curious. There was this boy years ago who worked at the health food store down the street from me who I had a giant crush on. He was a Black Metal fanatic and called himself Dreemek. He had waist length blond hair, scary skinny, ghost pale. But he literally only could talk about Black Metal bands and ‘hot’ girls. Still, I admired him. ** Steve, Mm, I guess punk inspired a fair amount of art. And psychedelia in the 60s. But that art has not held up in the more sober light of the current day. ** DonW, Hi, Don! I definitely get in moods where Black Metal is the answer to my ears’ and sometimes eyes’ hunger. The extreme drama and extreme anti-happiness/love thing and of course the fashion facade is pretty interesting. But, you know, high failed ambition is one of my fetishes. It’s true that Buzz Osborne is kind of the John Waters of the music documentary world. On the hunt for the Bartell doc. It’ll get booted one of these days, I’m sure. Big up to you, man. ** Okay. Today you get a whole bunch of impossibilities to gander at and consider. Try to have fun. See you tomorrow.

19 Comments

  1. jay

    Wtf, I had no idea that Gregor Schneider project wasn’t allowed in Venice! I wondered why it was hard to find photos of that exhibition, lol. “Silent Hills” was something I wasn’t really around for, in terms of gaming hype, but it seems to have been pretty much re-created by a ton of different developers. The “Grace” parts of Resident Evil Requiem are extremely Silent Hills, same for the baby segment in RE:8. I don’t think Silent Hills would be as fondly remembered if it ended up being made, having 3 mega-auteurs working on one project seems insane, particularly one that’s already an existing IP like Silent Hill.

    Oh, my new flat is going great too! My landlady is nice, if a bit overbearing, and I’ve finally got a working space sorted out. My flatmates are a bit bizarre though, they’re all in their late 20s and unable to cook anything other than ready meals. I do have to kind of suppress a smile when someone’s mom comes over to do their laundry or cook them dinner. They’re all super straight-laced and sheltered too, so I’m feeling a bit like a teenager again, in terms of needing to be evasive and secretive about myself. Other than that it’s amazing though, I’m feeling pretty great about living on my own, so much that any other problem doesn’t really factor into my excellent mood. Glad your money troubles are sorted-ish, adios!

  2. ⋆˚꩜。darbbzz⋆˚꩜。

    Oh shoot! Thats right your zine hahah, totally wasn’t thinking of that when I applied. Hmmm interesting though because it says they were founded in 1962? Were you ruminating the idea in toddlerdome? (kidding, although I dont know if your kidding, but im kidding)
    Oh thats true about Dominos, huh forgot about that. Yes I think he was caught saying a slur or something, either way not a good guy…not sure if he stepped down. Honestly I just need work haha, if I didnt have disability ive definitely considered walking along market street at night because I learned in the most terrible ways that I can still use my feminine side to ignorant but horny pricks. I guess im cute, which ive learned from all this. Used to get creepy calls a-lot walking to and fro from the gym, a guy even followed me into my neighborhood asking if I wanted a ride. Tbh, if this happened now I cant say I’d say no, as for then, well I guess I had hope and a somewhat sliver of dignity attached to me. Ha!
    I really wish I was as passionately political as the people around me. It feels isolating. I guess there are things im passionate about but it seems everyone is better at executing things than me. I didn’t even vote 2 years ago because I genuinely believed I was going to be dead in..2 months and the though of going to an election was overbearing. Still so much guilt about that.
    Anyways, signing pizza documents tommorow, hmmm what else….
    Here is a cool video
    https://www.youtube.com/watch?v=blT7JeeaCIs&t=54s
    I dont think ive sent media in a long time
    Have you ever been to Egypt? Its my dream to go there one day, Just so much rich history
    I’ll continue this comment later today :–)
    meditating for prosperous outcomes on your NC screening!!
    oh heres a cute symbol I found when I searched “whimsy and amusement parks”
    ᶠᶸᶜᵏме𓀐𓂸
    huh. I suppose there is correlation.

    • ⋆˚꩜。darbbzz⋆˚꩜。

      btw congrats on Phily screening!! Still want to make a trip there, so much to do. I hope you get to attend that

  3. _Black_Acrylic

    Not like I’m remotely into video games, but maybe the Chucky: Wanna Play? Crowdfunder would tempt me to part with my wedge. That Chucky TV series is certainly everything I ever wanted from a mainstream show.

  4. l@rst

    Great post D! Especially dug Guy Maddin’s Hauntings. Love, L

  5. Carsten

    @Laura: your reply made me want to watch “Paterson” again because I don’t remember the details of the couple’s relationship well at all. And I’m sure your observations are right, since Jarmusch usually writes female characters quite well (which is especially evident in the new one).

    @DC: You’re right, classical composers are a pretty humorless bunch too for the most part.

    I get what you find irritating about the episodic Jarmuschs, but I still quite like them. They’re hit & miss obviously, & some of the shorts in “Coffee & Cigarettes” don’t work at all. I still have a soft spot for that one though, because it was my introduction to not only Jarmusch but Iggy & Tom Waits as a kid. Also, I’m a sucker for episodic structure & extremely minimal set-ups like that, & when the chemistry works (as with Murray, RZA & GZA) I find it a lot of fun.

    “Night on Earth” I’ll always vigorously defend. That one has a harmony between the segments that “C&C” lacks. Maybe it’s because I worked as a cab driver & know the dynamics shown in that film so intimately, but it’s become a real comfort flick. For me everythimg always comes down to rhythm, which is hard explain critically. But rhythmically “NoE” just bops, whereas say “Mystery Train” falls kinda flat. At least to my weird ears.

    Another storm is wind-whipping us today & I’m just hoping the power (& with it the water) doesn’t go out again on top of the clogged drain situation. The latter just got fixed by the property’s former gardener, who I’ve befriended despite the language barrier & who was let go by the greedy & inept new owners. I’m worn out by having to deal with all this shit, which all boils down to owners who want to make as much money as possible while taking as little responsibility as possible. It just angers me that ignorant little fucks get to call this their own because some money fell into their laps, while someone (the gardener) who’s worked on this property since he was a kid & knows it inside out gets crumbs at best & no seat at the table of running & maintaining this place. But that’s the never-ending capitalist nightmare & hardly a new story…

    Let me know what you think about the Carrington show once you go.

    • Laura

      @Carsten i’m w you, some of the episodic stuff is v good, Coffee and Cigarettes i’m fond of for unartistic reasons only lol

  6. Steeqhen

    Hey Dennis,

    Incredible post. It’s actually overwhelming me with how much info I’ve just received! Where to begin? I would love to have played a Lynch video game, although would it work? Who knows… Silent Hills was something I was so excited for after PT, despite having never played anything Silent Hill at that point. Now that I’ve played a fair amount of the games, and the series is basically back from the dead with a new release basically yearly, I wonder if anything from the Kojima game made it into f or Townfall, or if it mostly just went on to become Death Stranding, with the Silent Hill aspects lost to the aether… I do think that RE7 basically took the hype from PT to some extent, and I doubt that RE7 as it is would exist without PT and Silent Hills, especially the shift to first person. I would have loved a Chucky video game growing up, but it probably would not have been that good; I doubt they’ll go on to make one with the domination of Dead by Daylight, as every other horror franchise that has tried to go off and make their own asymmetrical game has failed (or most likely will). For now, playing as Chucky in Dead by Daylight is good enough for me. I’m craving grape ice cream now, ugh. The bit about lost films, it always makes me wonder what masterpieces were just discarded, and really sets off my hoarder tendencies. I’ve mentioned before but Doctor Who is missing a good amount of episodes from the first 6 seasons (1963-69) due to the episodes being treated like one and dones, as nobody thought of the concept of re-runs. The sound has survived and official animated episodes have begun to be released, but so many of what were considered the big iconic episodes are now lost to time. “Sadness” seems like an incredible game in concept, but I highly doubt that it would have actually worked how they wanted it to on the Wii, as most games seemed to treat the motion controls as either a hindrance or really overestimate their capabilities… I love making unreleased albums myself, and researching what could have been. I feel like the big famous one nowadays is XCX World by Charli as she’s constantly referenced and joked about dropping it (and would use it as pre/post-show music at her concerts) and despite what she says, there seemed to genuinely be an established tracklist and album cycle plan. I think its established and easy-to-find existence as a “non-existing album” makes it much more interesting, though I do really love it and the strange proto-AI aesthetic she had for it. Lana Del Rey is another one, though her unreleased albums are more like the ship of Theseus, as they seem to transition from one idea to the different finalized project, and it’s hard to tell if they should be considered separate albums or early versions of the released. Basically all of her albums were known under a different name(s) before release, but the most interesting is Ultraviolence, as it seems that what became her EP/re-release of Born To Die, “Paradise” was the starting point, then work began on “Tropico” until it eventually became a short film 3 song music video for songs off Paradise. Then she had Ultraviolence somewhat finished before she was introduced to a producer who came in and reworked the album, with the tracklist completely changed… this basically spans mid 2012-mid 2014 so it seems she was busy and productive despite proclaiming she was quitting in 2012…

    Work was easier today, and life is feeling a bit easier. I do need some form of therapy fast but the earliest appointment i could get was the end of the month :/ I do agree that avoiding the news and social media would be best, and I’m avoiding social media a fair bit (i check every couple of hours for a few mins to see if anyone has messaged me there). The news seems harder to ignore, but I’m trying. I’m pretty prone to catastrophizing and shit — in fact I have this deep worry I’ll never be able to be a normal person and live ‘normally’ (whatever that means) because of how anxious and ‘broken’ i feel (and yes I’m aware that is also a catastrophizing thought haha) — so I’d say that a lot of my own worries about the future, despite its bleakness, is due to that.

    In lighter news. I have found myself to be a lot more creative, and been writing (albeit barely) little ideas from my daydreams and passing thoughts.

    • voskat

      After 10 years of gays calling for TAXI at her shows, Charli may finally be about to crack and actually release XCX World… or it’s just another tease, more likely.

      The tracklisting is pretty much confirmed anyway and the songs are out there on soundcloud etc.

      How about the posthumous SOPHIE album? They totally shat the bed with the production. That’s one that would’ve been better off remaining unreleased.
      At least we still have the untarnished unmemory of TRANSNATION.

  7. Antonia

    Hi Dennis,
    a drug consumption room is really that: a protected space where people can comsume their drugs, get clean drug paraphernalia and someone who is there to react in case of an OD. I think they were established during the HIV/AIDS era and to get these people off the streets/out of sight. I’ve just looked it up for France: there are just two “salles de consommation à moindre risque” (or “salle de shoot” – funny). Here in Germany there are more than 30. In my opinion quite an industry with human misery, but there is real evidence that these facilities save lives and I kind of feel deeply for people who literally have nothing left to lose and I get paid there, so..
    Aside from work I’ve got quite touched by this book called ‘The Life Of Those Left Behind’ by Matteo B. Bianchi. It’s about the effect his partner’s suicide had on him, like the immediate aftermath. It just fascinates me how universal human responses can be: my father committed suicide years ago when I was a child, but apart from the external circumstances, the inner experience was totally similar. Literature is such a crazy thing and I’m thankful that there are people who put their shit into words and out there.
    By the way, since I’m never up to date, I’ve just discovered your and Zac Farley’s films and watched and read some interviews and it’s so interesting to see in retrospect how your creativity connects and creats these films over the years.
    Hope spring has arrived in Paris as well. Have a good week!

  8. HaRpEr //

    Funny, I once had a big crush on an emo boy who wasn’t that interesting as a person. I think his speaking might have been what made me forget about him haha. That’s normally how crushes end for me. It feels nice when I see the rare emo walking around, that some are still keeping the flame burning.
    I’ve had worse crushes. Throughout most of my teenage years I was hopelessly in love with a boy who was a flat earther and I pretended I was as well so that we could hang out alone and talk about the stars. I only stopped hanging around with him when he actually fell down an alt right rabbit hole and became obsessed with making fun of trans people, which was complicated by my own weird gender development at the time, and so stopped hanging around with him, truly heartbroken. It is weird that even as a genderfuck ‘gay boy’ failing to be a boy he felt comfortable demeaning trans people to me, but communication is a strange thing and I don’t know what was going through his mind. Anyway, this only scratches the surface with his situation and I’m sorry that I let memory get away with me. I frequently wish I could be eternal-sunished.

    I love this stuff. My unfinished album of choice would be either the Velvets’ 1969 one (which is one of my favourite eras of the band), but I might go with the original concept of ‘Forever Changes’ by Love, which was supposed to be a double but was forced to be scrapped for a single disc. And of course ‘Smile too’, though that should be obvious from the get go. Outside of music, the sequel to ‘Pink Flamingos’ that John Waters spent a decade trying to make comes to mind. Also the John Waters ‘A Confederacy of Dunces’.

    • HaRpEr //

      *sunished? I meant ‘eternal-sunshined’. Damn autocorrect

    • Laura

      @HaRpER The Velvets 1969 fr. fuck that flat earther! in my teens i was into a boy who thought he could reconcile capitalism and communism by setting a minimum standard worth of working hours, then letting everyone produce to their hearts’ content afterhours. i was like ‘oh wow really’ which is how much i wanted into his shorts lol.

      i hear you wrote a ‘churlish’ novel and it makes me super curious. is it shareable? ^_^

  9. Hugo

    Hi Dennis.

    I lost my notebook at a restaurant today, so now I can’t sleep because I’m worried I might have lost some stuff. Poems and the like, along with some other pieces I might or might not do things with. Today’s post reminds me a lot of “Works” by Edouard Leve. I don’t think I have to say why. Been trying to write some more. I have an email from James Benett that I need to reply to. I think he’s a really cool guy.

    Say, if I’m back in Paris btw, would you wanna meet again? I dunno when I’ll be, but I dunno I liked talking to you dude. I’ll probably feel better in the morning. I’m just worrying about my stuff, so really this comment is just me saying stuff because I need to. I hope to get my notebook back.

    Ok, wish you the best, lots of love.

    • Laura

      @Hugo! hope you get your notebook back! sending up du’a just in case, let us know if it’s returned, i’d be megasad rn myself

  10. Laura

    hiii Dennis!

    this post is so tingly to me <3

    gotta say i’m not super bummed del Toro’s video game didn’t happen, but i’m v sad about Lynch’s.

    haunts are so celebratory imo! baseline thrilling to discover a place can become more than it usually is, even if only sometimes and especially if the trickery is showing. like, we want to believe, you know ^_^

    Polychroniadis is a thing which should exist for sure. man, just the possibility is slugging me w desire lol. its curved façade reminds me a lot of this massive brutalist complex near my hometown where my friends and i spent a summer wilding as maybe six or seven year olds while our parents underwent this highly political professional reeducation thing. the place was aesthetically huge for me… even the other kids there added to the liminality lol. there was also an olympic-sized pool somewhere on the grounds, which was perfectly palatable the first day but green and rank and slimy-bottomed and rotting to all fuck every day after that. this remains a hardcore mystery of my childhood, i’m not kidding. like how even, wtf happened there.

    i sort of feel philosophy is more distrustful of events taking place in the absence of observation than it is of unrealised objects… i mean if you’re a rationalist at least, by which i really mean if you’re Kant shamelessly twisting Plato and the scholastics etc, there’s the noumena on your side, and even the unimaginable thing which is ‘the thing in itself’ lol, basically the sine qua non condition for existence beyond empiricism… if we accept that, then there’s really so much possibility and so much being going on.

    tonight i found out this famous actress i like did some nude scene (as of recentish?) and somehow wore a prosthetic arsehole which is never even visible but it was installed "just in case". can’t tell you the bellyache i got from laughing, like i’m trying to just write about it now but i’m totally going off again, like… why would anyone go through the Frisk-ish awkwardness and near paraphilia of that when you (hopefully) already have a perfectly normal arsehole available and already attached to the rest of you, i can’t. and then it’s not even shown lol… there’s smth so amazing about making normal things weird and weird things normal. like idt i’m capable of any real body shame but the many ways of getting around the body both send and horrify me.
    anyway, i do want abundance for you lol, your generation is so admirable and punk and baseline non-materialistic but i think we should be sort of bougie so we can just make things without worrying about anything. if manifesting were a thing, i’d manifest that for you, but alas i can only wink and nudge in the direction of best of both worlds opportunity =D

    when do we know more about the script? i’m so seated rn. still want to be man on bus for you one day btw, like, for your annoyance ^_^

    gave myself a deadline to send you stuff by the end of the week lmao. like if i keep writing imperfect things i want to add and you keep traveling, i’ll just feel bad and i'll be unc by the time of sharing. it’s good for me too, dumping my somewhat edited yet not perfected folder worth of fragments on your inbox lol — i was raised to the super valid motto of ‘if at first you don’t succeed, hurl yourself off the nearest cliff’ and writing is cool bc you do get to fail a lot. i should be less protective of my processes probably.
    but goodnight for now! may you remember like… a sliver of a dream or smth tomorrow!

    xo

  11. voskat

    Thanks for saving Laura’s post from the trash compactor of oblivion!

    Oh since we’re talking Silent Hill, I’ve got memes:
    https://media1.tenor.com/m/nU2wEFPnRd8AAAAC/silent-hill-2-breakdance.gif
    https://www.instagram.com/reel/DVcT5YzEtqH (sound on)

    Speaking of all that, my favourite liminal horror/comedy crossover usually relates to the colonisation/commodification of the Backrooms. Check out this beauty:
    https://www.youtube.com/watch?v=R6EKpXzTifI

    (Some of those cancelled Dubai projects look like they ended up getting manifested in the Backrooms verse..)

    • Laura

      @voskat bruh you’re cooking here <33

  12. kenley

    boo about parisian sushi. ugh… i couldnt live without cheap shitty american-style sushi.

    hrmm. the guy who did my blackout half sleeve is from france, and he’s mentioned that the french black metal scene is kinda nazi central. so…maybe that? i wouldnt know firsthand. still, no touring bands pulling thru is kinda random…

    i feel you, i wish i cared about anything enough to be a terminally online purist about it!

    lol at Steeqhen mentioning xcx world…was gonna say, some of the cgi dubai photos look like the cover

    also, so random: castle faggot has come up in conversation, like, 3 times in the past week with people. isnt that fun? i felt you should know!

Leave a Reply to Hugo Cancel reply

Your email address will not be published. Required fields are marked *

© 2026 DC's

Theme by Anders NorénUp ↑