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The blog of author Dennis Cooper

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Takashi Makino Day

 

‘For nearly two decades, Japanese filmmaker Takashi Makino has been making entirely abstract films. For him, it seems, abstraction is less of an aesthetic mode and more of a philosophy, a way of creating a space for the viewer to engage with his sonic-visual material as they see fit, Some viewers may choose to actively participate in reading and shaping the meaning of the images he presents, while others will be more interested in passively receiving them and enjoying them on a sensorial or emotional level. What is important, is that in either case, the viewer feels involved.

‘As he writes on his website, “what fascinates me most about film expression is the potential for what is presented on the screen to collide with each individual viewer’s emotional landscape, and the new ‘image’ created inside the viewer’s mind resulting from this collision.” For Makino, abstraction offers a space for imagination, free from the limitation posed by direct representation, free from the imposition of applied or linear meaning. Abstraction offers freedom, and once experienced, freedom is hard to give up.

‘Most of his many films assume a somewhat similar form. He collects a mass of recorded material that he shoots himself—its origin kept a secret that only he and his collaborators are allowed in on, as is what he was thinking about when shooting it, what it might mean—and then edits its together, layering masses upon masses of individual images together to make a new plane of abstract “hybrid images.” He then adds an accompanying soundtrack, provided by a musician (Jim O’Rourke, Cal Lyall, or Carl Stone, for instance) or that he produces himself. The films are usually densely textured, colorful, and complex in appearance—big, dramatic cinematic canvases that have a real sense of scale and grandeur.

‘Since 2012 (2013)—in which a mix of celluloid and digital film sources are blended into a stormy, scratchy canvas that dilates alongside a dense drone—he has been experimenting with performance, and from Space Noise 3D (2014), with expanded elements too, using 3D glasses with one lens cut out to change the effects that his film produce, and the experience the audience has. Though each work is fundamentally similar, he continues to find ways to experiment and to further expand upon the ways the films are produced and presented.

‘In a Q&A at a screening some years back, he explained his style succinctly. “Most filmmakers make cinema with one or two layers,” he said, before pausing then laughing. “I am making one thousand layer cinema.” While avoiding revealing too many of his secrets—like any self-respecting magician of moving images should—in the below interview Makino explains some of what goes into making “one thousand layer cinema,” focusing on his latest work, Memento Stella. Having premiered it as a film at International Film Festival Rotterdam in January, he is now traveling the world with it, presenting the work in the form of a performance, most recently at Sheffield Doc/Fest and Filmadrid.’ — Matt Turner

 

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Stills


































 

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Further

Takashi Makino @ IMDb
Takashi Makino @ Lightcone
Makino Takashi @ Experimental Cinema
“I HAVE A BIG INTEREST FOR THE IMAGE OF DREAMS AND IMAGINATION”
DVD: Makino Takashi Film Works Vol. 1 With Jim O’Rourke
Makino Takashi: Entering a Noisy Cosmos
TAKASHI MAKINO / INTERVIEW
TAKASHI MAKINO – THIS LONG CENTURY
Le cinéma comme art abstrait : Takashi Makino
Hallucinatory and experiential, Takashi creates abstract cinematic worlds
My film looks like something very noisy and abstract, but actually, everything in it comes from our own world
Interview: Takashi Makino @ Film Comment
I saw a green horizon in the dark
Guest in Focus: Takashi Makino
Takashi Makino’s 2012 by Marianne Shaneen
LA REINCARNAZIONE DI STAN BRAKHAGE NEL CINEMA DI TAKASHI MAKINO
VIS SPOTLIGHT FEATURE: TAKASHI MAKINO

 

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Extras


TOWARD THE TACTILE VISIONS Trailer


Entrevista Takashi Makino


Workshop_for Hallucination and documenta 14

 

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Interview
from MUBI

 

NOTEBOOK: Maybe you could start by describing how you go about making a film in general, and how what you do results in what we see?

TAKASHI MAKINO: I’ve made around 40 short films before. Memento Stella is the longest one. Each time I have an idea, or a background story, and then make an abstract film from it. My main purpose with filmmaking is to create a situation in which the audience and my film can collaborate with each other, and find a space for imagination. This is why I take an abstract approach every time. For me, abstraction is a very creative format to take, as you can see many different things within one single screen. I like facilitating this creative relationship between the viewer and the screen.

Up to around 2004, I only used celluloid materials, 16mm film and Super 8, but after that I used both of those, as well as digital materials.

NOTEBOOK: Why did you change?

MAKINO: I studied film in University in Japan, but I had no knowledge about video. In 2002, I started working for a company, the oldest Japanese development lab and post-production house. I was part of the first team that was using the HD telecine machine. Working there, I realized that I could use both materials, and that by fusing analogue film with digital video, I could make more work, and better work. When I used only film, I was experiencing technical limitations. If I wanted to shoot something over 100 times, with film, it just doesn’t work. But if I shot on film and edited digitally, I could do almost anything.

For me understanding this was very useful.

After 2015, I switched to a completely digital process. I could try many more things and experiment further. Recently, I’ve been interested in utilizing more lens work, and not just the camera’s sensor. By doing this I think I can make more creative, softer images, images that resemble film but that are achieved by using a completely digital toolset.

NOTEBOOK: Do you feel like you are trying to get back to the feel of celluloid film then, when you say about trying to recreate the look or the texture?

MAKINO: I really like the material—and the materiality—of film, but I feel if we use completely digital equipment, it will improve our knowledge of the gear. If you use a 4K sensor, and a flat GoPro lens, for instance, you can achieve a high resolution while countering the flatness of the digital image, and create something much more interesting. I like to make images that have a rich depth to them, and I think that lens work has been very helpful for achieving this: a richer depth, and a richer contrast.

NOTEBOOK: Within that, a rich image means more things for the viewer to find maybe. You touched on this a bit before, but is the viewer’s perception something that you are interested in exploring, how people see things differently? I’ve been watching Rainer Kohlberger’s films recently, and he is very interested in this, how his audience sees his work in different ways. I was wondering whether it was something you had in common?

MAKINO: His work is very hallucinatory. Our work is similar visually, but the biggest difference is that he creates every image with a computer. Even his computer he made completely by himself. All of my images come from the real world. They’re organic captures. But both of our images sometimes look similar, so we have an interest in each other.

NOTEBOOK: Related to this, I wanted to ask about your collaborations. Sometimes you work with a musician, such as Jim O’Rourke, and sometimes you make the music yourself. What decides this, and when you collaborate how does the relationship between image and sound come together?

MAKINO: Every time I make the image first. After I’ve completed the image, I start thinking about music. If I feel like I can make the right music myself, I do that. But If I think it’s going to be too difficult and I can’t make a soundtrack for the film, I start thinking about who might be the right person for the project. I’ve collaborated with Jim O’Rourke many times, eight times in fact. His soundtracks are very creative, because he doesn’t just follow the images. Sometimes he ignores the images entirely, which creates a different dynamism altogether.

When I collaborate with a musician, I always explain everything about the film. I tell them all the details behind my thinking, what images I’ve recorded, and why I’ve made the film. Sometimes I write a graphic score for them also. But I ask them to not just follow the image, because that’s not so interesting. I want a relationship, not just a soundtrack.

The other reason I collaborate with musicians is that I need a new view on my images. When I’m editing I’ve seen everything several hundred times, and everything is repeating and repeating, and I start to hear the sound in my head. I really enjoy the moment when I receive the soundtrack, to see if it matches with my expectation or not. Sometimes I don’t accept their vision at first, but I like having something I can’t control, and after watching my images with their sound several times, I usually see what they are thinking, and remember that I have to trust them or it won’t work.

NOTEBOOK: Do you ever worry that the music might affect the mood of the viewer too much? Music can be very emotionally manipulative, and with abstract imagery, it could influence the tone.

MAKINO: Recently, I haven’t made this mistake. I used to make it often though. It was very difficult to explain my feelings about the films, and this clear communication of the idea is key. If I ask them to make a super strong sound, and they make a really heavy soundtrack, the supplied file can’t be played in a cinema. Sound-mixing for film soundtracks is completely different than for normal music. I always check if the musician I’m working has experience making soundtracks, and If I work with someone who hasn’t had experience mixing soundtracks, I use a sound engineer.

NOTEBOOK: I wanted to ask about your performance-based work. You’ve also made a 3D film. What do these extra elements bring to your work, and what is it like to share the space with the people that are viewing your images?

MAKINO: For 2012 and also Space Noise, I used the Pulfrich effect. This way of making a 3D effect is very creative because it doesn’t happen in front of our eyes, but in our brain. That effect is almost 100 years old, discovered in Munich by a physicist called Carl Pulfrich. Each frame of my film has a different shape, and it’s also changing very quickly because I had to make it at 30 frames per second, because at 22, 24 or 25, it’s too slow. I tried the Pulfrich effect on it, and I found that if you hide one eye, the image turns to one side, but if you cover the other eye, it turns the other way. Each viewer can select how to watch my work, left eye, right eye, or without the glasses at all. This way, everyone can see several different films from a single screen.

NOTEBOOK: Would you make a film in virtual reality?

MAKINO: Yeah, I tried once. A 360 VR film, but the resolution wasn’t high enough for my work. Resolution is very important to me. It affects the canvas. If the canvas is large I can do many things, but if it’s smaller, I’m much more limited. I was told I could do a 4K VR image, but when I tried it, you can only see a portion of the 4K image, which isn’t the same. The resolution was too poor, and the frame rate wasn’t high enough, so I stopped making it.

NOTEBOOK: Maybe if the technology improves, Space Noise VR could still happen?

MAKINO: I like seeing my work in the cinema. Surround sound helps you to feel the depth of the space, and I like the sense of freedom the room has. VR is like a prison from which you cannot escape. I don’t know the future, but it’s not right for me at the moment.

NOTEBOOK: Do you feel like there is anything specifically Japanese about your work?

MAKINO: Rei [Hayama, Takashi Makino’s partner, and an artist and filmmaker also screening in Sheffield’s New/Japan strand] and I often talk about this. I am Japanese and I live in Japan. I cannot escape from myself. My purpose with filmmaking is that I want to make art which can go beyond borders and beyond races, countries and languages. I think that art can do that. I make films for this reason. I don’t care about “Japanese-ness” as such, however I think that my work is very strict, and sometimes too long, and I am often thinking about what it means to receive so much information at once. When we are overwhelmed by an abundance of information we turn towards nothing. All of these things are very Japanese.

NOTEBOOK: When somebody watches your films, do you want them to try to think about them, and try to work out what it means and what is happening? Or are you happy for them to be less active, and just let themselves be hit by the images, and have more of an immersive experience perhaps?

MAKINO: I don’t want to say anything specific to the audience. If I say something strongly, it is too much. Every way is okay for me.

 

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9 of Takashi Makino’s 23 films

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No is E (2006)
‘With the aid of a layered construction of the image, Makino has managed to capture the different reflections of light on the surface of water. The acoustic-noise-like music and the dancing particles of light move like swarms of microorganisms and in this way slowly cover the entire screen. With No is E, Makino won the Shuji Terayama Prize at the Image Forum Festival 2007 in Japan.’ — 25 FPS


the entirety

 

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Tranquil (2007)
‘“The rain” and “white noise” , “the outside of water” , “the inside of water” , everything become to together and drifting. A dark dark film in rain forest inspired by a music term to “Tranquil”.’ — letterboxd

Watch the entirety here

 

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Still in Cosmos (2009)
‘I do not think that the word “chaos” means “confusion” or “disarray”, rather I believe it refers to a state in which the name or location of “objects” remains unknown. For instance, if a bird escapes from its cage, the world it discovers outside will appear to be chaos, but if it joins with a flock of other birds, it will gradually learn to apply “names” to various places – a safe place, a dangerous place, etc., thereby creating cosmos (order). When watching a film, the viewers all sit down in the same darkness and receive the same light and sound but each sees a different dream. I believe that this symbolizes a reversion to their initial state, that when they look at total chaos through newborn eyes, they give birth to a new cosmos. I sincerely hope that the violent chaos that exists in Still in Cosmos will give rise to the same number of new cosmoses as there are viewers.’ — Takashi Makino


Excerpt

 

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2012 (2013)
‘Takashi Makino’s thirty-minute film 2012 drenches the audience with sounds of prolonged resonant scraped string textures and images of shimmering blue clouds of drifting particles. Panes of swirling atoms, scratched lines, and densely patterned fields rotate and pan in different directions, inducing an expansive sensory meditation on the nature of perception.

‘Drawn into whirling eddies of what could be microscopic realms of film grain, plasma cells, or subatomic particles, I’m then transported into cosmic immensities of galaxies, nebulae. I seem endowed with new sensory abilities—am I seeing sound? Is this how an insect sees?

2012’s shifting planes evoke tectonic plates, archeological strata, in a cinematic and sonic reverie of not-quite-remembered dream images, of personal and collective memory spanning multiple temporalities. This disorientation grants moments of recognition: glimpses of what might be leaves, sun-dappled water, sounds of birds, children, wind—but defamiliarized, as if seen upon returning to Earth after a long sojourn.’ — Marianne Shaneen, BOMB


the entirety

 

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Space Noise 3D (2014)
‘[Space Noise] is a performance in which the double 25 FPS award winner confronts high-resolution video images and 16mm live projection. A duel between the all-dominant immaculate digital and the irregular organic material dissolves in multiple layers of chaos. Enormous quantities of light movements from film loops capture the screen in thousands of pixels of digital projection and create new images in constant change and enhancement. The sound accompanying them live only repeats and spreads the noise, developing images by whirling speed. Noise, located on the tape as a constituent part of the film, becomes the aim of Makino’s quest – Noise-Image. This quest for a new film experience intensifies with additional effects – a smoke curtain reveals the fullness of the light beams’ rainbow spectrum, while a neutral single-eye ND filter creates a three-dimensional illusion.’ — 25 FPS


Excerpt


In performance (Excerpt)


Interview with Takashi Makino (Space Noise 3D)

 

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Phantom Nebula (2014)
‘Layering 10,000 film and video images, Phantom Nebula reveals changing forms that resemble both cosmic bodies and organic matter. Makino invites the audience to contemplate the similarities between cells and stars in this immersive film and sound performance.’ — M:ST Festival


Excerpt

 

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w/ Floris Vanhoof Labyrinth (2017)
at Les Ateliers Claus – Brussels, Belgium – 2017-05-04


Excerpt

 

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Memento Stella (2018)
‘In his latest venture Japanese artist Takashi Makino adopts a consistent process of creative intervention and adjustment in order to cleanse his shots until they become unrecognizable. Even though the images are devoid of any reference points, the piece brings to life something essential: some kind of elementary matter which gives rise to all living and non-living things – in a manner similar to Mark Rothko’s renowned black canvases. Memento Stella is a remarkable film with a compelling hallucinogenic rhythm that allows us to experience fundamental existential issues of consciousness and being. The accompanying electroacoustic soundtrack was written by Dutch avant-garde pianist Reinier van Houdt.’ — Hubert Poul


Trailer


Memento Stella Cinechamber Trailer

 

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w/ Cal Lyall Paracollider (2019)
Immersive Audiovisual Noise Spatialization Project


Excerpt

 

 

*

p.s. Hey. ** David Ehrenstein, Hi. The current mania to reject and condemn anyone who doesn’t share one’s exact opinion is ugly and deeply conservative and nothing but self-indicting, if you ask me. ** Bill, Hi, Bill. Yeah, the baby flytrap is a sleeper hit, I think. I hope you’re feeling much better by now. I don’t believe I know Shena Mackay’s novels? Huh. I will def. do an investigation. Thanks, man. ** James, Hi, sir. Oh, thanks very much for the thoughts and props. Consider them boomerangs. And thanks for thinking my little piece of advice was worth sharing. Love, me. ** Steve Erickson, Let me join the chorus that thinks your ‘Fight Club’ essay is just excellent. Kudos! Btw, I’ve forgotten … have you seen ‘The Politician’? It’s playing here, and a couple of people have highly recommended it to me. Everyone, Here’s Mr. Erickson weighing in on Ulrich Kohler’s IN MY ROOM with, warning, some spoilers. If you dare. ** Paul Curran, Hi, Paul! Yeah, Halloween makes every year mouthwatering for a short but solid amount of time. Yes, very, very sad about Nicholas. I’m still trying to process the loss, and I’m not sure I can. Excellent that you’re making writing progress! That’s the best news! And us too about Tokyo/Japan. Don’t know our dates yet, but it’s a hell or high water deal, so it’ll happen. Take care, man. ** Dominik, Hi, D! Reclusiveness is perfectly okay. Except for me, I guess, ha ha. Yes, my agent is enthusiastic about my novel, so we’re past that stage and onto the much more stressy stage of seeing what if any publishers are interested. I’ll be very glad once that phase is over. Oh, yeah, Poppy and I had a long correspondence when he (then a she) was writing ‘EC’ as he wanted to pick my brain and talk about serial killers and stuff. And I blurbed the novel in its first iteration. So, yes, I know it, and I’m down. Hooray about the SCAB instagram. Yeah, that does seem like the right platform for it. Cool! Everyone, Dominick’s great and crucial magazine SCAB has a new and very charismatic instagram page that I urge you to visit and then … ‘follow’ or ‘friend’ or whatever one does to attach oneself to an account on instagram. The pleasure galore is right here. I spied the young Daniel Johns in there in my first peek. Always an excellent choice! Lots of love to you, pal, and I hope your week provides the smoothest and most excitable sailing. ** alex rose, Hello maestro among maestros! I didn’t know that about Donatein. Ugh. Drenched psycho boy is quite possibly my first dream purchase too. I do like those frozen children too for some reason. Well, I want almost every single one of them, fuck it. Love to you too, man, in bundles. ** Sypha, Hi, James. Yes, so sad about Nicholas. Love to you. ** _Black_Acrylic, I utterly and completely agree with you, as you can well imagine. ** Right. Today the blog its given over to the fascinating Takashi Makino, who was just in the States on a short tour showing his films and doing related performances a few weeks back. Very beautiful work, if you don’t know it, and, if you don’t, now you do if you so choose. See you tomorrow.

Unit 70 Studios Day *

* (Halloween countdown post #4)

 

‘Bo Bruns, Unit 70 Studios’ founder/owner, started making latex monsters in his parents’ basement at the age of 14. A few of these early first molds are still in use in our studio today. He is a graduate of the Columbus College of Art and Design and began his career as a professional monster maker at age 20. Today he is honored to lead an amazing core group of artists and dedicated seasonal employees.

 

 

‘We are a team of hardworking and passionate artists and technicians. Our goal is to continually improve our products by listening to our clients and experimenting with new components and styles. Over the years our staff has developed many unique and innovative processes, and have been early pioneers in the use of many materials and techniques that are now considered industry-standard for professional haunted attraction props. The core group of artists at Unit 70 have been working together for many years, and use that experience and talent everyday to create the most realistic and reliable props in the haunted attraction business.

 


Janna: Lead Painter/ Shop Supervisor


Michael: Lead Mechanical Designer


TJ: Lead Foam and Metal Fabricator


Hillie: Director of Operations


Troy: Lead Foam and Latex Fabricator

 

‘Working together with two different chemical labs, we were able to develop a new fire retardant foam that has proven to be superior to all foams we have used in the past. We are very excited and intend to use it exclusively starting March 2016. We feel that this change would not only advance the safety of our products and potentially save lives, but also alleviate some of our clients’ stress involving annual fire safety inspections. Our new FR foam meets flammability standard requirements cal bulletin 117 and fmvss 302.’ — Unity 70 Studios

 

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Further

Unit 70 Studios
Unit 70 Studios @ Facebook
Unit 70 Studios @ Instagram
UNIT 70 STUDIOS, MY WORK OVER THE SUMMER

 

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Extras


New Products from Unit 70 Studios for 2019


Unit 70 Studio’s Christmas Props and Animations Overview


Unit 70 Studios Transworld Halloween and Attractions Show 2016


Transworld 2015 Unit 70 Studios

 

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Making monsters

‘Ever since he was a kid, Coldwater, Ohio native Bo Bruns loved making weird monsters and sculptures. It started when his parents took him to see “Star Wars” when he was four years old. The movie “blew my mind,” he said, and he became obsessed with how people made the monsters and aliens seen in films and in theater. Decades later, Bruns has been lucky enough to become a “monster maker” in his own right.

‘After graduating from the Columbus School of Art and Design in 1998, he worked for a few years for a company that designed horror and monster props. In 2003, Bruns founded Unit 70 Studios in Columbus, and since then his company has become one of the most highly regarded producers of animatronic monsters, Halloween horror props and haunted house creatures in the world. “It was a childhood dream, and I got really lucky to be able to do it,” Bruns said.

‘Growing up in Coldwater, Bruns admitted that at times his creepy doodles and creations would freak out his teachers. His then-art teacher, Nick Wenning, however, figured out early on that he was “mostly harmless” and allowed him the creative freedom to make the most of what Bruns could imagine. When he first started making props, it was to play pranks on the local mailman. Bruns would craft crude cut-off arms and hands and leave them on the ground, watching from his bedroom to see what reaction he got. “Thank God he never called the police,” Bruns laughed.

‘Though the mailman may not have entirely appreciated his props, Bruns, who graduated from Coldwater High School in 1994, now has people all over the world putting in orders.

‘Unit 70 Studios has clients in the “haunt” industry in several states, from Ohio to New England. If you’ve ever visited King’s Island during Halloween Haunt season or gone to Cedar Point’s HalloWeekends, chances are you’ve seen some of Bruns’ creations. The business also serves international haunted houses and amusement parks in places like Canada, Columbia, Mexico, Spain and China. “It’s kind of like Halloween year round here,” Bruns said.

‘October, the spookiest time of the year, is actually the quietest time for the studio. By then most clients have their props. As soon as November 1 rolls around, though, the calls start coming in from people planning for next year, he said. Some of their clients from overseas don’t necessarily celebrate Halloween, so they may place orders year round. Bruns explained that as the haunt industry has grown, so too have the budgets and planning that go into the haunted houses. Orders can come in for Halloweens years down the road.

‘Every year, Bruns and his employees get together to plan out 15 or 20 new designs, but it can be hard to predict what people will want. Pop culture can have a big influence on what will be a hit – zombies have been consistently popular, for example, but when the “Pirates of the Caribbean” franchise was popular, Bruns and his team found themselves making tons of zombie pirates to meet demand.

‘Making monsters involves different procedures. For something more human, like a zombie, the artists at Unit 70 might start out making a body cast of a real person to create a mold, Bruns said. For something like a dinosaur, the design starts off as a clay sculpture, built up piece by piece. From there, the artists can change the facial expressions or carve out areas for gore. The final props are created from latex rubber or foam. Body details such as hair are usually some of the last add-ons.

‘Bruns majored in computer animation, which he says helps him when making some of the animatronic props. The animation software he learned to use is somewhat similar to what is now used for engineering the robotic parts in his monsters. When setting up a character in computer animation, he thinks about how the character is going to move and how it will look, which translates well into programming his creations, Bruns said.

‘Of course, the haunt industry has a dark side. Unit 70 Studios is rather well-known and widely respected in the industry, said Bruns, in part because they’ve survived for so long. As fun as it can be, Bruns said he’s found the competition can also be cutthroat. When Unit 70 was just starting out, a larger prop supply company was trying to make life difficult for the start-up, which became public knowledge in the haunt industry, according to Bruns. Aside from the quality of their products, Bruns thinks a lot of the respect has come from making it through that early rough patch. Persistence is key, he noted.

‘”Don’t let anyone say you can’t,” Bruns said. “I always wanted to do this stuff for a living, be a monster maker, and it seemed like a really weird or exotic thing to do, like wanting to be a rock star or astronaut, but somebody’s got to do it. Somebody’s got to have that job.” And for any kid out there who might have an unlikely passion or an obscure interest they want to turn into a career, Bruns offered this advise: “Just do it, and don’t be afraid to dream big.”‘ — Sydney Albert

 

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Showroom

Ivan with Walker $899.00

 

Crucified Nun $1,200.00

 

Lobotomized Nurse $599.00

 

Melted Scientist $849.00

 

3 Maniacs Animated $2,699.00

 

Drill Table Animated $2,199.00

 

Giant Maniac Animated $7,599.00

 

Giant Skeletal Serpent Animated $7,499.00

 

Untitled Custom Figure NFS

 

Untitled Custom Figure NFS

 

Untitled Custom Figure NFS

 

Baby Flytrap $599.00

 

Bessie Sue $849.00

 

Biker Chic 2 $849.00

 

Bitin’ Brady $1,099.00

 

Burnt Naked Female or Male $899.00

 

Burnt Walker $849.00

 

Charred $749.00

 

Chopped $699.00

 

Silicone Face Mr Dad $899.00

 

Chained Mutant Boy $649.00

 

Cold Feet $1,499.00

 

Dangling Torture 4 $829.00

 

Dead Bathtub Girl $719.00

 

Dirty Warden 1 $849.00

 

Evil Doctor and Baby or Nurses $899.00

 

Feasting Werewolf $1,649.00

 

Feasting Zombie Scene Animated $3,780.00

 

Gorton $849.00

 

Human Couple 2 $1,499.00

 

Human Roast $1,249.00

 

I Dismember Meg Pie $649.00

 

Killer Twins $1,079.00

 

Silicone Face Little Janna or Michael or TJ $799.00

 

Meat Cleaver Carry $699.00

 

Mental Patient 1, 2, 3, 4 $719.00

 

Pig Lunch Cart Animated $2,805.00

 

Prison Guard 1, 2 $849.00

 

Psycho Killer Dude Animated $3,455.00

 

Sasquatch with Victim Animated $7,935.00

 

Stitched Couples 1, 2, 3, 4 $899.00

 

Suicide Doctor $849.00

 

Vamp Attack $1,279.00

 

Contortionist $989.00

 

Frozen Child 1, 2, 3 $729.00

 

Evil Santa Animated $2,105.00

 

Giant Krampus and Child Animated $8,425.00

 

Child Chain Gang $2,899.00

 

Female Sacrifice $1,649.00

 

Prancer or Dasher NFS

 

 

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p.s. To longtime readers and contributors to this blog who might not yet have heard the very sad news, the writer, friend, and distinguished local of this blog from its early days, Nicholas Jason Rhoades, died on October 3rd of causes yet to be determined. He was a very singular and unique and uniquely talented and wonderful person. ** David Ehrenstein, Hi. Right on the edge isn’t a bad place to be. Everyone, Mr. E has newly topped off his FaBlog with a thing with the crosshatching title ‘Baby Love (With Fava Beans and a Nice Chianti)’ which has some kind of Peter Greenaway connection apparently, so all kinds of reasons to investigating by pressing down on this. ** Misanthrope, Hi, G. Your jet’s wheels are probably hopping and screeching on the runway as I type. Enjoy every second, as I know you will, and, yeah, check in from there when and if you get the chance. ** _Black_Acrylic, Hi, B. I remember you being a fellow fan. Looking forward to re-reading what you wrote about her. Everyone, _Black_Acrylic is amongst the ranks of Laura Parnes admirers, and, best of all, wrote about her work with his inimitable brain power a couple of times on his old blog, and I highly encourage you to further your knowledge about her work by heading straight over here. Thanks a lot, Ben, and happy weekend to you. ** Jeff J, Hey, Jeff! Man, I hope those troubles are as temporary as that word’s definition will allow. Yes, I do know about the Garell screenings, and I do intend to get over there for a screening or three, starting probably as soon as today. I’ll report back on what I see. Sorry you didn’t have the means for a return trip to see them for all kinds of reasons. Yes, got your email, and thank you so much! We’ll get back to you by Sunday. Have a rich weekend, man. ** Steve Erickson, Your assessment of ‘Joker’ is precisely what I have imagined it would be, and I’ll stay far away, thank you. I’m not even a fan of Joaquin Phoenix’s acting, and that seems to be the only magnetic part. Your ‘Fight Club’ essay is live! Everyone, Mr, Erickson has written an essay to mark the 20th anniversary of David Fincher’s ‘Fight Club’ for the wonderful site The Quietus, and its must-ness is a guarantee even if you don’t know the film personally, so head over there now or today or this weekend and dig in, yes? Here is where to go. We don’t know the exact departure date yet but my guess would be on or very around the 18th. ** Okay. This weekend I’m letting the blog luxuriate in the works of Unit 70, who are the gods, the Rembrandts of the scary/Halloween prop medium. I would buy 90% of their props and fill a mansion from tip to stern with them if I could afford a mansion or even one of their works. Enjoy. See you on Monday.

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