The blog of author Dennis Cooper

Category: Uncategorized (Page 522 of 1102)

DC’s Pop-Up Museum of Lesser Known Horror Video Games *

* (Halloween countdown post #2)

______________

Anatomy (2016)

‘Made by the indie developer Kitty Horrorshow, Anatomy is a 2016 psychological horror game that can be downloaded on itch.io. During the game, the player explores a dark house while listening to audio tapes that talk about how a house is similar to an organic body. As the game continues, the house becomes more distorted with glitches and fleshy walls.’

 

______________

I Have No Mouth, and I Must Scream (1995)

‘Based on well-known science fiction author Harlan Ellison’s short story with the same name, I Have No Mouth, and I Must Scream is a horror point-and-click adventures game released in 1995 for the MS-DOS and Mac OS. The game is about an evil sentient supercomputer named “AM,” who is voiced by Ellison, that recently wiped out all of humanity except for five individuals. While facing their traumas and flaws, the human characters must properly solve puzzles and ethical dilemmas in order to defeat “AM.”‘

 

_______________

Echo Night (1998)

‘In 1998, FromSoftware, which is best known for the Souls game franchise, released a horror adventure game for the Playstation called Echo Night. The game follows Richard Osmond as he investigates what happened to the vanished ship Orpheus. After the player gets supernaturally teleported to the ship, they will need to solve puzzles, avoid hostile ghosts by turning on lights, and work with other ghosts to get “Astral Pieces.”‘

 

______________

White Day: A Labyrinth Named School (2001)

‘Originally released only in South Korea in 2001 for Windows, White Day: A Labyrinth Named School is a survival horror game about a high school boy named Lee Hui-min who decides to visit his school at night to deliver a White Day gift to his crush. But after he enters the school, he gets trapped in the school and must solve puzzles, make dialogue choices, and avoid enemies such as killer janitors and ghosts in order to escape.’

 

_______________

The Path (2009)

The Path is a 2009 psychological horror art game that is a modern reimagining of the well-known fairy tale Little Red Riding Hood. In this PC game, the player chooses from one of six sisters to take a basket to grandmother’s house. The game gives one rule: “Go to grandmother’s house and stay on the path.” But the player has to break this rule and go into the woods in order to find items, meet their own unique “wolf,” and eventually get the “ending” after playing as each of the girls.’

 

_______________

Harvester (1996)

‘In 1996, the point-and-click adventure horror game Harvester was released for MS-DOS. The game follows amnesiac eighteen-year-old Steve Mason as he explores the disturbingly violent town of Harvest. While interacting with creepy characters and investigating strange locations, the player can choose to either solve puzzles or just kill NPCs to progress.’

 

_______________

Siren (2003)

‘Released in 2003 for the PS2, Siren is a stealth survival horror game where the player controls ten different characters who gain the ability to see and hear what other creatures see and hear. This “sightjacking” ability is used to help the characters survive against zombie-like creatures called “Shibito” and escape the recently devastated village of Hanuda. Over the course of three in-game days, the player will switch between the different characters and complete objectives in the levels to unlock other objectives and levels.’

 

_______________

Sweet Home (1989)

Sweet Home was one of the first horror games to exist as well as the direct inspiration for Resident Evil (Biohazard). Released on the Nintendo Entertainment System (Nes/Famicon), it was based off a crappy Japanese horror movie of the same name. The game was developed by Capcom who managed to make this tie-in game of better quality than the movie. While the game is the foundation of modern horror games (Resident Evil 1 started development as a remake of Sweet Home) it actually stands on its own as a fairly unique horror title. The game at it’s core is an RPG with horrific imagery for it’s time. You play as five people making a documentary on a deserted mansion and it’s legends. They get trapped inside as evil forces from the mansion attack them (from zombies and dogs to possessed dolls and spirits), leading to them having to survive and get out. Since you control all five characters, switching between them at will, you have to help all five escape. If a character dies in the game, they are dead for good and there is no way to revive them.’

 

______________

Clock Tower (1995)

Clock Tower was one of the founders of the gaming trope of being stalked by a villain through a game, and it pulls it off wonderfully. It has great suspense and is a classic horror game that unfortunately never got to see it outside of the shores of Japan. It is a cult classic, and a fantastic early attempt at the horror genre that brought some unique elements as well to the point and click genre. It has multiple endings, a simplified point and click control scheme for the Super Nintendo, and some interesting ideas and puzzles that makes the player more involved with their character. A type of horror game we don’t see very often which might be best described as an simulation of slasher films from th eyes of the defenseless hero/heroine.’

 

_______________

Eternal Darkness: Sanity’s Requiem (2002)

Eternal Darkness received universal acclaim on it’s release, including several nominations for game of the year and won the award for, “Outstanding Achievement in Character or Story Development,” as well as nominated in other categories including console game of the year and best art direction, at the 6th Annual Interactive Achievement Awards (a recognized game award event that happens annually). Eternal Darkness is a very intelligent and engrossing tale that transcends ages and perspectives to talk about something greater than all of us, very much in a Lovecraft style, and con it with some ingenious innovations for a survival-horror game. The Sanity Effects are the stand-out innovation, randomized and intense effects that do a great job at making the unexpected happen around every corner while still retaining good design and clever puzzles. Probably one of the most underrated games of last generation.’

 

________________

Yume Nikki (2003)

Yume Nikki is a freeware indie game for the PC that stars an open-world dreamscape. Developed in the easy-to-use Game Maker (2003 edition), this is a quality title that has a cult following and takes gaming in a different direction. There is no spoken line of dialogue through the entire game, and more so there is no action in the game. The game involves a beautifully designed dream world to explore as you search for 24 “Effects”, things that change and transform our young heroine. You may collect these effects in any order and approach the world however you like. Many secrets, bizarreness, and mystifyingly creepy locations and creatures litter the world to discover. Atmospheric, exploration-based, and chilling at points, it captures the essence of dreams and nightmares beautifully.’

 

_______________

Rule of Rose (2006)

Rule of Rose is a Playstation 2 horror game that is set in England in the 1930s. You take on the role of Jennifer, a 19-year old young woman who, while following a mysterious boy, gets pushed and trapped in a coffin by some strange girls wearing paper bags over their heads. She awakens on an air ship she can’t escape from that is ruled by an order known as the Red Crayon Aristocrats. She must make a monthly offering at the threat of death while trying to figure out the mysteries and memories locked away in this place. She is accompanied by a dog she saves and throughout the game she must solve puzzles and face some strange monsters while figuring out the underlaying themes of this place. This game received controversy over the violence, lesbianism, and cannibalism themes of young girls found in the title.’

 

________________

Deadly Premonition (2010)

‘Those who like Twin Peaks will like this game off the bat as it has a lot of inspirations from it. However, this would be a game for those who want a good yet quirky story and can enjoy a flawed experience. If you can’t get past the flaws a game might have or get enjoyment out of a game with some clunky gameplay, then this is not for you. This is for you if you really liked games that came out in the late 90s and early 2000s that took risks and told over-the-top stories and experiences that were out of the ballpark. The game is cheesy, but in a good way. It’s not so bad that it’s good, rather than it is as brilliant as it is terrible and those that can look past some terrible gameplay parts (combat just should of not existed at all) will find something truly brilliant.’

 

_______________

Hellnight (1998)

Hellnight (Dark Messiah in Japan) is a Playstation horror game that came out in Japan and Europe. It takes place in Tokyo near the end of the millennium in Gigapolis, a city sporting a spiraling huge subway and sewer system. Our unnamed protagonist is being chased by some strange cult who are trying to kidnap him for unknown reasons, with him barely escaping their grasps onto a subway train. At the same time a strange lifeform breaks free from a research lab, kills a researcher, and evolves into a zombie-like creature as it escapes. The monster gets in the way of the train and crashes it, and then commences to kill off any survivors left alive from the crash. Our hero makes a run for it, an ability he is quite good at, with another survivor, a school girl named Naomi Sugiura, as the two of them escape together. However, the strange creature evolves again into an exoskeleton-like body that is faster and follows them into the sewers known as, “The Mesh.” Here people who have left public society live a peaceful life away from the ruckus and troubles of the mainstream living. A lifestyle that is about to get much more dangerous, we might add. Players play from a first-perspective role though they have no means to fight or defend himself. There is only one monster in the game, the mutating life form, and any contact with the monster will result in death.’

 

________________

Lone Survivor (2012)

‘In the age of the independent game developer, Jasper Byrne of Superflat Games successfully brings survival horror to the world of 2D pixel-art sidescrollers with Lone Survivor. In the game, players are cast in the role of “You,” a mysterious man who wears a surgical mask and camps out in a decrepit apartment building amidst a post-apocalyptic setting. In keeping with the theme of survival, players will regularly need to make sure that You is fed and well rested in order to continue on in the story, which involves either engaging with or slinking past monsters that call to mind a serious Silent Hill vibe. Players can also expect to ultimately view several different endings to You’s dark and frighteningly hallucinogenic existence.’

 

_________________

Martha Is Dead (2021)

‘I don’t think I’ve played anything that’s quite as hot a mess of stuff happening as Martha Is Dead in a long while. After two hours playing the game’s opening, I feel like I need more time to digest everything this psychological horror game tries to do. There are long, text heavy plot expositions, or strange first person endless runner forest sections where you spell out story points by chasing words through the trees. Then there are dreamily, surreal, heavily metaphorical cutscenes inspired by the Italian horror style of Dario Argento and Giallo films. And, sometimes, you get to play a bit of the game. Which is ostensibly a walking sim set in Italy at the close of the Second World War as a family deals with the death of a daughter who drowned in a lake.’

 

_________________

Outlast (2013)

Outlast and its equally chilling prequel DLC Whistleblower are here to help usher in the new age of survival horror video games. Playing as journalist Miles Upshur, players are tasked with investigating the psychotic Mount Massive Asylum and exposing the underlying horrors within. The catch is that Miles is incapable of fighting back the villains who inhabit the asylum, and only relies on his notebook and camcorder to advance through the building and document the grisly truth. Throughout the adventure, you’ll use the night vision mode on Miles’ camcorder to better navigate particularly dark areas, and this makes the game’s action look so realistic that it’s impossible not to feel a little unnerved.’

 

_______________

F.E.A.R. (2005)

F.E.A.R.remains one of the most memorable horror experiences to date, in no small part due to the fact that the entire story revolves around a creepy little girl named Alma, who just so happens to closely resemble that creepy girl in The Ring. There are more than a few lasting scares contained within F.E.A.R.,and they’re all strung together nicely by Alma’s story. Don’t play this one with the lights off. Seriously. Don’t do it.’

 

___________________

The Suffering (2004)

‘In The Suffering, players take control of a prisoner named Torque, who has been given the death sentence for murdering his ex-wife and two children. The action of the game takes place in the island setting of Abbott State Penitentiary and its surrounding island areas, where Torque must battle hordes of monsters to prove his innocence. Plagued by visions of his deceased family, Torque must make a number of morality decisions throughout his escape, and can even turn into a monster himself through filling a special insanity meter. A horror-action game at heart, The Suffering excels in both its monster designs and level layouts that have you progressing through dim prison corridors one moment and moving through the dense outer wildlife the next.’

 

________________

Project Mara (2021)

‘“Based on real lived experience accounts and in-depth research, our aim is to recreate the horrors of the mind as accurately and realistically as possible,” Ninja Theory commercial director Dom Matthews wrote on xbox.com. “Project: Mara will be an experimental title and a showcase of what could become a new storytelling medium. [Project: Mara] will be heavily based on research, interviews, and first-hand accounts to recreate the horrors of the mind as accurately and believably as possible,” Ninja Theory co-founder Tameem Antoniades says in a behind-the-scenes development video diary. “At the heart of it is the character that drives it. The game only features one character and one location.”’

 

________________

OMORI (2020)

‘Players will explore a strange and colorful world in OMORI. As players navigate through the world, they will uncover plenty of secrets in addition to a look into how friendships can fall apart. OMORI covers themes such as depression and anxiety and self-destruction, and how the characters cope with loneliness.’

 

 

*

p.s. Hey. ** David, Hi. Well, thank you. I have this feeling that you’re un-upstage-able. xo. ** Misanthrope, To edit one’s future is foolhardy. Yes, I remember that other evening too. It makes me very sad thinking about it. Poor Nicholas. Ah, David remains David, it sounds like. I hope you did manage to find some George time this weekend. I think you need to go beyond thinking about King’s Dominion’s Halloweenfest and buy your god damned tickets! ** Bill, Oh, right, the Folsom thing. The masters and slaves whom I’ve been nitpicking my way through of late are as giddy as school kids about it. How did you manage to entertain your houseguests without the help of leather men, and vice versa? ** David Ehrenstein, Took the words right out of my mouth! ** Morgan M. Page, Hi, Morgan! Welcome to here, and thank you very kindly! No, I wasn’t thinking about autofiction really. It’s  a novel I’ve been wanting to write for decades. Thank you again. How are you? ** Dominik, Hi!!!! I hadn’t paid much attention to him before so my first real spurt of thinking about him came during the VMAs wherein he seemed like an obnoxious asshole, so his looks alone didn’t register as I think he intends. That poor kitty. That poor asshole doomed to live out its life as a 2020 time machine. What a boner killer. Three year-old Love watching ‘Hellraiser’ and sucking his thumb, G. ** T, Hi. I’m sure I’ve had some kind of anal post here before if not several. Oh, man, thank you so much about ‘I Wished’. It’s so beautiful what you wrote. I’m very touched. How was your weekend? What’s in your immediate future? ** _Black_Acrylic, Hey, Ben. I only didn’t include that Anthea Hamilton piece because I used it in another post, but, yeah, it felt MIA. ** Steve Erickson, Ha ha, I actually thought for a moment about putting that butt plug in the post, but … I remember that LeShaun track. It should have been a ‘Wap’. And I do feel lucky, yes, ha ha. ** Okay. Halloween returns to the blog today on behalf of you gamers and non-gamers alike. See you tomorrow.

Anal

______________
Abel Azcona Make America Great Again, 2017
‘Queer performance artist Abel Azcona has taken his critique of Donald Trump to the next level: by tattooing the words of the president’s campaign slogan, “Make America Great Again,” in a circle around his anus. The tattooing of the phrase occurred in the Defibrillator Gallery in Chicago amongst a crowd of eager onlookers earlier this week. Azcona has engaged in more than 500 performance projects and over 100 individual exhibitions around the world.’

 

_______________
Mariko Matsushita Anus, 2018
Oil On Canvas

 

_______________
Joep van Lieshout CasAnus, 1997
‘This polyester sculpture, a gigantic replica of the human digestive system was designed by the Dutch artist Joep Van Lieshout as an exclusive apartment. The raw natural shapes and colours stand in sharp contrast to the pristine white interior of the construction. The room contains a double bed, a table, a shower and a toilet. CasAnus is also equipped with lightening, running water and electric heating. One night in Joep Van Lieshout’s installation costs €120 for two people. Breakfast and access to the museum are included in the price.’

 

_______________
Erik Parker Anal Action, 1999
pen, ink, charcoal, graphite and rubberstamp on paper

 

_______________
Magnus Irvin and Michael Ritzema Solid Bronze Limited edition anus, 2015
‘Artists, Magnus Irvin and Michael Ritzema, run a company called Edible Anus. For fifteen years they’ve been producing chocolates made from a mould created by an actual human anus! And now they’ve taken things a step further, offering personal anus castings to anyone who’d like to see their poop chute turned into an ornament made of a more permanent material, like glass or bronze.’

 

________________
George Segal Hand on Right Buttock, 1979
painted paper-mâché and plaster

 

________________
Csaba Kis Róka Various, 2010 – 2015
‘Csaba Kis Róka (b.1981, Hungary) explores the innermost corners of the collective subconscious, delving into the realm of the unexpressed, and blatantly opposing political correctness. Playing with a rich pictorial texture that densely coagulates on his canvases, the artist stages traditional genre scenes imbued with irony, cruelty, abuse and random violence.’

 

________________
Jamian Juliano-Villani Untitled, 2019
‘You can’t call the RSPCA for crimes against toys, apparently, but one look at Jamian Juliano-Villani’s art and you’ll desperately want to. I mean, if hammering a tiny toy tiger in the mouth with a dildo machine forever isn’t abuse, then what is? “They didn’t want me to bring this one, but I insisted,” the artist says.’

 

________________
Georges Bataille & André Masson L’ANUS SOLAIRE, 1931
‘Paris, Edition of the Galerie Simon (Galerie Kahnweiler), 1931. In-8 br. (252 x 200), under cream cover printed on the front. 3 dry points inset. Total edition of 112 copies, this one n ° 3, 1 of 10 on old Japon des Manufactures Impériales. Signed by the author in purple pencil on the finished print.’

 

_______________
Brody Ondrej & Kristofer Paetau Licking Curator’s Ass, 2005
‘Dear Ondrej and Kristofer, What can I say. Our meeting at the Extra Features Series – project was remarkable and unexpected. I actually think that in order to initiate a thru and intens collaboration with any curator you meet in the future, you are obligated to plan and perform such a (perhaps)scandalous and physical action/provocation to create an inspiring working atmosphere and mutual understandings which will – obviously – benefit the working conditions between you and the curator in question.’

 

_______________
Ambera Wellmann Various, 2018 – 2019
Oil on linen


In medias res


Autoscopy


Coverers

 

________________
Wang Haiyan Party in the Anus, 2018
‘A farcically funny gender-fluid costumed wo/man is party-dancing in the looped video Party in the Anus (2018). The hedonism of the wig-donning wo/man in a faecal coloured brown costume also takes on a maximalist note in Party in the Anus. It indulges in a kind of absurd cheer that one might find difficult to participate in or understand.’

 

_________________
Darren Bader anus and/with greyness, 2013
‘With Bader, the sewing machine and the umbrella meet again on a dissecting table, now joined by some guacamole, a French horn, pizza and a dishwasher.’

 

_______________
Craig Drennen Various, 2014
‘Each of the Mistress paintings included the oil painting of the anus hung in conjunction with the black line painted directly on the wall. The anus image seems likes it reveals something from the person who gives me their image, but maybe it doesn’t. The minimalist line seems like it offers up nothing, but maybe it does. That combination seemed like the only possible starting point at the time. Those pieces have an almost Neo-Geo level of control to them that’s loosened up a bit in the subsequent characters.’


First Characters Little Mistress


First Mistress


First Characters Mistress

 

_______________
General Idea Dick All, 1993
‘Cast glass crystal multiple. Each is handmade so measurements vary. Based on Marcel Duchamp’s edition Wedge of Chastity (1954), but in this case a butt plug. General Idea both embraced and critiqued the corporate model at a time when such actions were virtually prohibited in the realm of high art. Stimulated by the international Fluxus movement of the late 1960s, their artwork was involved with everyday promotional culture (business cards, press releases, magazines) and evolved into high gloss advertising forms (posters, balloons, and pins). Works by General Idea were most often produced as multiples, which they saw as an integral part of their media-conscious “viral” activity.’

 

_______________
Neke Carson Rectal Realist Portrait of Andy Warhol, 1972
‘“Page Six” readers may have scratched their heads when they read Monday’s short item announcing that artist Neke Carson’s “Portrait of Andy Warhol” was being shown at the Warhol Museum in Pittsburgh starting this Friday. Sure, it’s great that this painting is appearing for the first time in 28 years. But what’s the big deal? Carson painted it with a paintbrush sticking out of his butt. That’s the big deal. Carson, now 61, is the longtime co-curator of an eclectic, cult-following Tuesday-night performance series at the Gershwin Hotel.’

 

_______________
Robert Mapplethorpe Double Fist Fuck, 1978
Gelatin silver print

 

_______________
Cecily Brown Performance, 1999
‘Cecily Brown has described painting as “a kind of alchemy,” adding that she wants “to catch something in the act of becoming something else.” Steeped in art history, with avowed debts to Abstract Expressionism and the old masters, Brown’s output flaunts vigorous brushwork that both integrates and transforms images drawn from pornography, cartoons, Victorian storybooks, and the like.’

 

_______________
Douglas Blanchard Jesus Before the Soldiers, 2014
‘Marine look-alikes torment a naked prisoner in “Jesus Before the Soldiers” from “The Passion of Christ: A Gay Vision,” a series of 24 paintings by Douglas Blanchard. Jesus kneels, naked and vulnerable, as a knife-wielding soldier grabs him by the hair. War dogs bark at him like hounds of hell, baring their teeth. A leering soldier flips the finger at him while another brandishes an assault rifle. Behind them a skull stares out from a gaping black hole. A dark halo seems to arch over him. The soft, round curves of Jesus’ exposed buttocks make the blade of the knife look even sharper. Dust clings to the soles of Jesus’ bare feet.’

 

_________________
Trương Minh Quý The Sublime of Rectum, 2017
‘Trương Minh Quý’s ”The Sublime of Rectum” is a visual exploration of intimate physical contact between two men. Based on the stories and sexual experiences of a young Balinese with an European tourist, Truong Minh Quy abstracts their turbulent sexual intimacy into images of a moving hand, slowly entering the rectum of an exterior body.’

 

_________________
Aernoud Bourdrez Ryan Dunn’s Butt X-Ray, 2007
‘Late in 2007, one of the most absurd trades ever executed went down between a Dutch lawyer and an American, Ryan Dunn. The Dutch lawyer, Aernoud Bourdrez, wanted an x-ray that Dunn had received after stuffing a toy car up his ass for a now-infamous scene in Jackass: The Movie. Bourdrez in return would send Dunn a 1989 Mercedes 420 SEC. Unfortunately the car didn’t pass U.S. Customs, so Dunn agreed to take Bourdrez’s DAF 46, which runs as fast in reverse as it does in drive. Bourdrez, a lawyer in the art world, as well as a gallerist and collector, began exhibiting the x-ray as art. Nine years later, he’s selling it.’

 

_________________
Lari Pittman Spiritual and Needy, 1991
‘The complete oeuvre of Lari Pittman, with over four decades of work, includes a playful combination of imagery ranging from typography to pornography, decoration to abstraction, confection to perversion, and light to dark. I was interested in the dark side of Pittman. His work seems so celebratory, happy and pleasing-to-the-eye. Yet in the mix of mirth, there are guns and nooses, blood and feces, tombstones and coffins.’

 

_______________
Chriddof Ass Cat, 2015
‘This is a cat frantically trying to escape from a bald man’s anus. The man seems downright elated about this situation. The smile on his face could be seen as the ecstasy accompanying the gratification of an unspeakably perverse sexual fantasy. Or perhaps the self-aware smirk of a frat boy preemptively reveling in the meme-fame he is anticipating as the result of this stunt performed for the virtual panopticon. Though the intentions of the image’s author remain tantalizingly opaque in regards to the human figure, it is clear the feline co-star’s expression can only be read as one of terrified desperation. As such, if this tableau were to be interpreted as a sexual fantasy, the fetish depicted would be thoroughly sadistic and thoroughly masochistic with equal depravity. And as whatever CGI-animal-rights group would already be incensed at this display of virtual anal cruelty, we as viewers are left only with the hope that the cat had been digitally de-clawed.’

 

_______________
Andrej Dubravsky Various, 2019 – 2020
‘Andrej Dúbravský uses the unforgiving and irreversible alla prima technique on raw canvas to produce his works. Not only the medium he uses but also the objects and subjects of some of his paintings convey atmosphere clouded in smoke, mist, mystery and vague arousal.’

 

_______________
Richard Munaba Let Me Know When You Come, 2014
‘A model lay naked on the floor, his legs suspended in an apparatus evocative of polio braces. The prosthesis, entitled Let Me Know When You Come, presents the wearer’s anus in a manner that I couldn’t help but think would facilitate the most uncomfortable anal sex (for both parties involved) since lube was invented. While trying not to stare into a stranger’s butthole, I imagined all the countless awkward first homoerotic encounters that have occurred in the hallowed halls.’

 

_______________
Tom of Finland Untitled, 1963
graphite on paper

 

______________
Pierre Yves Clouin Kangaroo, 1998
‘Clouin’s films are autoportraits of his body shot in close range and at strange angles, creating uncanny images to the sound of his physical exertions. In ‘Kangaroo’ (1998), fingers and then a hand emerge through what looks like buttock cheeks but could be knees.’

 

______________
Jon Lockett Self-Portrait as a Poop (after Christo), 1994

 

______________
Santiago Sierra Los Penetrados (The Penetrated), 2008
‘The film features a mirrored set with ten geometrically arranged blankets positioned on the floor, on which the various possible combinations of male and female and black and white, engage in anal penetration. The faces of the hired participants are digitally removed, rendering them as dehumanized, modular workers in Sierra’s imposed economy.’

 

 

*

p.s. Hey. ** michael karo, Well, hello there, Michael! It’s been … years? Great to see you here. I, of course, remember that dinner fondly as well. We’ve never stopped wearing masks indoors in public places here, and it’s just second nature and no sweat, but, yeah, people in the US … yikes. Much love to you too! ** David, Hi. I like going to the beach when it’s very cloudy or at night. I am actually walking over to see the wrapped Arc today. But you’re right that I don’t want to hear an ‘actor’ read my novel. So I’m not that bad all in all. I adored Echo & the Bunnymen back in the day, but only before ‘The Killing Moon’. For some reason whenever I hear any song off that first Tears for Fears album, a crystal clear mental and emotional image of my life in the early 80s takes over. Maybe someone secretly hypnotised me back then and implanted TfF as a trigger or something. Hope you ran and ran and ran. Hope you find an easy chair this weekend. ** Dominik, Hi!!! Yeah, I mostly watched the VMAs so I would know what all those stars’ familiar names referred to. Oh, yesterday’s love was inspired by the VMAs, of course. It was the first time I’d seen, and possibly even heard, Machine Gun Kelly, and I thought he was an insufferable fraud, so the concept of him suffering became briefly appealing, but I’m over it, and now I’m more, like, ‘Dude, whatever, do your thing, who cares.’ Love, who’d been thinking that your yesterday love’s hat was, yes, silly, but also quite charming, seeing in your love’s eyes the moment when he realises that he wore the hat on my love’s behalf, and my love’s eyes becoming moist, G. ** Bill, Hi. Ronald Chase … do I know his stuff? I don’t think so? Curious. I’ll, of course, investigate. Interesting weekend planned? ** Steve Erickson, Until someone here mentioned Laura Beth Noble the other day, I hadn’t heard a peep about her in years. I have no idea. Gosh, I hope she’s doing great. I saw Math briefly a few years ago in SF after a reading Eileen Myles and I gave there. She has transitioned, and I don’t what their preferred pronouns are. It was a short encounter but they looked and seemed like a completely different person. But if I’d spent more time with them, maybe I wouldn’t have thought that. I’ll read your new pieces. Everyone, Steve has two reviews for you this weekend. (1) his review of the new album by the wonderful Moor Mother, and (2) his review of the new documentary ‘The Most Beautiful Boy in the World’ about Bjorn Andersen’s post-Tadzio life. Huh, interesting. I haven’t watched that von Praunheim in ages. You make me want to. Excellent. ** Misanthrope, Hi. Oh, yeah, that was a fun night. I remember that. So, no word at all on LBN’s current goings on? Oops, you may’ve just busted yourself if Tosh is reading. Yeah, don’t be a robot. Except maybe for Halloween. I’ll jinx myself by hoping that I have a nice weekend too, which maybe cancels out your self-jinx? ** Andrew, Hi, Andrew! Days are very fluid here. Cool that you’ve been peeking in here. Taciturn is a nice word. It deserves a comeback. Unless it has come back, and I just don’t know that because I’m over here in the French speaking boonies. Oh, yeah, I saw the announcement of that event on FB. Great! Obviously wish I could teleport there. Speaking of, Paul K will be in Paris between now and then for several days, so I’ll get to meet the mysterious and great fella. Stuff’s good here, working madly on some cool projects and trying to get through my novel’s release stuff. And you? Tons of occupations, I’m imagining? Have a lovely weekend, sir. ** Jeff J, Good. That you liked it. No, my local store hasn’t had the new Joy Williams in stock yet, but I’m walking down there to check again today since I’m almost literally dying to read it, obviously. I read Justin’s piece on the novel. I haven’t read the NYT piece, but an awful review of Joy Williams is not something I think I can abide, so I’ll skip it. Next week + Zoom = groovy. I’ll with you confer elsewhere and set the date. ** Right. This weekend’s post is as self-explanatory as posts get. See you on Monday.

« Older posts Newer posts »

© 2025 DC's

Theme by Anders NorénUp ↑