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Forward Instinct Midnight Ultra
‘In the American Southwest, a lone witch hunter travels across the desert, seeking to wipe out cultists of all sorts. Fight a variety of goons and ghouls, through small towns to dimension-spanning motels. Blast your way through a neon-dripped, pixelated nightmare in this high-speed, high-thrills FPS.’
Trailer
Intro & First Levels
Final Cutscene
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Jeremy Couillard Sometimes to Deal with the Difficulty of Being Alive, I Need to Believe There Is a Possibility That Life Is Not Real
‘A video experience, a simulation, a game that plays itself, a database of games, an absurdist, sci-fi play, emails going to nowhere, conversation starters, meditations, secret lairs, fights, break-dancing, play on a network, play by yourself, don’t play at all and just watch, set it up in a gallery, set it up at a party…’
Home FurnishingLowRes
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HoneyBeeSoftware Djilyaro
‘Djilyaro is a short, first-person psychedelic game. In a strange place you awake with one goal, to find all the pieces and to be set free of this strange island. Although the closer you get to completion the stranger things become.’
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Double Fine Presents Kids
‘At the very beginning of Kids, you help a small group of faceless bodies fall into a dark hole. You don’t have much say in the matter, either: a crowd forms around the rim of the inky pit, and as you touch the screen, they all topple over. In the next scene, those same bodies helplessly float downward into seeming nothingness. You can’t stop them, but if you hold a finger on a body, it will temporarily slow down before falling again. I’ve played through this opening multiple times, and I’m still not sure what it means. That’s kind of the point. “Depending on who is playing it, there are quite different reactions,” explains Michael Frei, a Swiss filmmaker and artist who co-created Kids. “Some see it as something dark, some find it hilarious.”’
Trailer
Gameplay
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Mogila Games Clinically Dead
‘It will happen eventually to all of us, but Mr. Samson is the guy who has no luck today – he’s dying. He is falling into his own mind and each next second is taking longer and longer. In the beginning, the first second felt like three seconds. Normal time was slower for him than for others. The next second one was like five minutes. He had a lot of time to rethink his life. For everyone else, this is the matter of seconds, but for him, this was taking forever. Finally, the last second of his life on earth was stretched to an infinite period of time… and this is the place where we are starting our adventure. The adventure where you are moving through a 4-dimensional system. Space and time are connected here and you are free to move not only in three directions (width, height, and depth) but also in the fourth one – time.’
Gameplay
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Cylne Cylne
‘Cylne is a first person surreal exploration game having a poetic and philosophical side. Explore and feel unreal worlds filled with environmental enigmas to try to achieve the chapter called “The Choice”… The meaning of the game is up to your interpretation and doesn’t impose narrative elements. Cylne is a particularly difficult game to describe. […] It renders the most basic concept of interaction unfamiliar by dropping the player in a world with its own rules, with its own sense of twisted dream-logic.’
Gameplay
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Rice Cooker Republic Bokida – Heartfelt Reunion
‘An open-world adventure with puzzle elements and a minimalist aesthetic. Bokida takes place on a dormant, seemingly monochromatic world of light that gradually reveals its beauty. Experience freedom while exploring a peaceful, intriguing environment.’
Trailer
Gameplay
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Colorfiction 0°N 0°W
‘0°N 0°W is a first person exploration game with varied visual styles. Each time you play, the available environments are shuffled around, making each playthrough a unique experience. A cross country road trip strands you in a mysterious town lost amidst towering mesas and swaying dunes, will you beckon the glowing call of its lone storefront and embark on a fantastical multidimensional walkabout through space and time?’
Trailer
Gameplay
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Benjamin Outram Crystal Vibes feat. Ott.
‘Experience candy-colored psychedelic sound rippling through an endless crystal universe. Crystal Vibes utilizes the cutting edge of spatial 3D audio and sound visualization that maps sound and light based on the science of the human senses, to push the frontiers of technology-mediated sensory experience in virtual reality. With the project’s predecessor described as “transcendent” and “like traveling through a psychedelic kaleidoscope” (Forbes 2016), this piece ups the ante with music from producer Ott.’
Trailer
Gameplay
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Colin Northway Deep Under the Sky
‘Try life as a strange jellyfish on a remarkable world. Learn to fly through the skies of a psychedelic Venus, to explore and flourish. Fling, jet, grapple and roll your way through 80 levels of tentacle-flying physics fun. Time your bursts just right to explore every cleft and cranny of the floating beasts inhabiting the mysterious dark side of Venus. This game uses only one button but don’t be fooled – you’ll have to think like a jellyfish and zen to the heady biorhythms of the planet before you learn its secrets.’
Trailer
Gameplay
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Darjeeling Californium
‘Californium is a first-person exploration game created as a homage to the American science fiction writer Philip K. Dick. Dick is well known for his many written works including The Man in the High Castle, A Scanner Darkly, and Do Androids Dream of Electric Sleep? which inspired the movie Blade Runner. He is also widely recognised as the author of the short stories that inspired other such films as Minority Report and Total Recall. For those familiar with Dick’s work it is easy to see how Californium was created with his unique style in mind; Dick often focuses on the issues of drug abuse and paranoia, both of which are touched upon in the game.’
Trailer
Gameplay
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McKenna Sanderson Ethereality
‘Ethereality is an experimental graphic design project. The overall concept is a “three-dimensional” interactive rave flyer in the format of a simple game. Once the player has collected all 100 kandi, they will gain entry to the “real-life” rave – the door will disappear, revealing all the necessary information to make it to the rave (all that would normally be found on a flyer.) The different music throughout the environment is intended to mimic the feeling of being at a party, or club. The overall look and feel is based on the sensory overload often experienced at a rave. This project was heavily inspired by 90s rave culture and graphic design on rave flyers found on ravepreservationproject.com’
Gameplay
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Dreaming Methods Wallpaper
‘A US-based computer engineer and innovator returns to his remote family home in rural England following the death of his elderly mother. His agenda: to close the place down and sell it. But not before he tries out an experimental Augmented Reality device he’s been working on, primed to help him uncover the history behind one particularly enigmatic room in the house – a room that has remained locked since his childhood. Part of a research project called Reading Digital Fiction led by Professor Alice Bell from Sheffield Hallam University, Wallpaper was designed, written and coded by digital artists Andy Campbell and Judi Alston.’
Gameplay
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Nathan Whitmore GPT Adventure
‘I just got hopelessly lost in a bizarre new text adventure game, but for once it wasn’t entirely my fault. That’s because the game, appropriately named GPT Adventure, is generated as I play by a neural network that was trained on transcripts of existing text adventure games. It’s like a strange, dreamlike version of 1970s text adventures like “Zork” or “Adventureland.”
‘The game was created by Northwestern University neuroscience graduate student Nathan Whitmore. In his blog, Whitmore writes that he was inspired by the Mind Game, a fictional game generated in real-time by AI in the sci-fi novel “Ender’s Game.” GPT Adventure — which you can play here — isn’t that sophisticated, but the experiment is a fascinating glimpse into the future of procedurally-generated video games.
‘The game uses GPT-2, the infamous fake news-writing algorithm created by OpenAI. Like most AI systems, the game tends to forget what it already told the player, transporting them willy-nilly through various chambers and corridors whether they like it or not.’
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Asmik Ace Entertainment LSD: Dream Emulator
‘”LSD: Dream Emulator” is an obscure Playstation game released only in Japan. The game lives up to half its title – the people who made it clearly overdosed on hallucinogens. The “Dream Emulator” part fares a little worse. Imagine, for a moment, that your dream world is a Nintendo 64. This game’s emulation of that world would consist of taping the N64 controller to a washing machine and having you watch your laundry while a Japanese guy hums the Mario theme in the background.’
Gameplay
Gameplay
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p.s. Hey. Today a kind reader of this blog named Kevin Renford has provided us with a guest-post that just happens to be insanely up my alley. If you’re interested in gaming and/or in aesthetic wildness, you might just have a post-shaped husband for a day too. Your call entirely. Me, I’m a pig in clover/code. Thank you ever so much, Kevin! ** Ferdinand, Hi. Yes, I know and have the FFS collab thing. Thanks for the hook up with the TV clips. Well, you are extremely welcome and heavily encouraged to make that guest-post. That would be amazing. Thank you for the wonderful offer, sir. ** David Ehrenstein, Hi. What I meant was that those thematic posts concentrate on visual artists (painters, sculptors, photographers, installation/ video/ performance artists, etc.) aka artists who primarily show their work in galleries, museums, etc. As R-G is a film director and writer, he wouldn’t have work in those posts. ** cal, Hi, Cal. Thanks again for you-know-what. Well, work travails aside, and that’s no small thing, obviously, I’m happy you’re writing and have a first draft no less! Editing … That’s my favorite part. I wish I could skip the writing part and go straight to editing. Hm, I’m big on cutting to the near-bone, leaving only things that need to be there to make the entirety function in precisely the way you want. Try to get in the head of an ideal reader or something. Hard to advise because I just kind of fall on my drafts and go nuts or something. I’ve heard the name Kim Noble, but I don’t … think I had seen the work before those links you provided. Looks very interesting indeed. Yes, I’ll definitely investigate that work. Thanks a lot for the great tip. ** _Black_Acrylic, They are beacons in the fog of music. Or something. ** Ian, Hi, Ian. Thank you so much about ‘God Jr’, and especially about ‘The Childish Scrawl’. That section is my favorite thing I’ve ever written. The game in the novel isn’t entirely based on ‘Banjo Kazooie’, but it’s heavily influenced by my love of that game and the sequel ‘Banjo Tooie’. And by ‘Conker’s Bad Fur Day’ a bit too. Thank you, you’re very kind. I hope your own work goes really well and that you can find time to concentrate on it. Yeah, it’s so very much about voice, about finding your own particular voice and, thereby, originality. I look forward to reading your new entry. Everyone, Ian has some new writing on his blog Nitepain Incorporated, and getting it in your head is highly recommended. Here. ** Tosh Berman, Ha, the Sparks master! I’m still overcome with envy that you saw those 21 shows. What a dream! That’s very interesting about your food intake. Wow, you’re like the opposite of me. In how many ways does Lun*na rule? Infinitely? Thanks a ton, Tosh. ** Sypha, Well, I personally recommend you do one your entire oeuvre-exploring musical adventures with Sparks a la your Sonic Youth completism. A Swans journey should be something else. I wish I liked the post-reformation albums more than I do, which is not to say they’re bad by any means. Yes, I saw your Gaga review. I thought it was very level headed. Back to work! ** Dominik, Hey, Dominik!!! Ooh, a video game company, yum. Fingers very crossed for that. I’m very romantic about video games. I’ve never been to Futuroscope. It’s not, like, a dream come true kind of park from what I can see — only one roller coaster! — but it’s nearby and Zac and I are starving. I don’t know of ‘Withdrawn Traces’. That book is totally new to me. Let me know how they satisfy your itch. Aw, I miss 17 year old Bill Kaulitz. I did a big, wild post about him years ago called ‘If I was a 12 year-old German boy, my blog would look like this, but I’m not a 12 year-old German boy, okay?’ that I really need to (and will) restore. Love so innocent it faints at the sight of Jimmy McNichol. ** Thomas Moronic, Yep, big thumbs up. I got the missing stuff, thank you! Everything is set to go. Have a big day, pal. ** Jeff J, Hi. Certainly extremely looking forward to the Carax/Sparks shebang. Some years ago, one too many psychodramas erupted in the commenting arena, and I decided that I was either going to stop doing the blog entirely or depersonalise it, and I chose the latter option, obviously. I don’t have a policy against writing in the post space, but I haven’t felt any inclination to in a long time. I think the weirder, more mysterious question is why almost no bands/artists can maintain the high quality of their work as time goes on. Sparks’ high maintained standards makes much more sense to me than why 90% of still extant bands from that era or before can now crank out such diminished work and still live with themselves. Didn’t see ‘Madeline’s Madeline’, no, and I’m still waiting for the 90 minutes when I can watch ‘Shirley’. Feel better, sir. ** Bill, My pleasure, of course. No, my Switch got returned. I have to buy a new one, and I just haven’t done so yet. A bit afraid of how having it will eat me up, but I’ll get it this week, I’m pretty sure. I didn’t know about the Ken Baumann Zoom, but I’ll go find and watch it. Very cool. Thank you. I don’t have Kanopy. No library card. And I’m pretty sure it’s not available over here. But I’ll see if there’s another way to watch that Patricia Piccinini doc. Bon day! ** Misanthrope, Sparks rules. Few things are certain in this crazy world of ours, but that’s a fact right there. I … don’t believe there are photos of me camping. Maybe in some photo album in my mom’s storage space wherever that is. Tomorrow … wait, today’s evening! Narcissism has become one of those catch all, generalising terms that people love because it makes thinking easier. If people don’t want to use their brains they should donate them to Goodwill or something. Bowles’ stories are excellent! Well, a lot of them. That’s a good read. ** Okay. The post has been laid out and introduced already, so do have at it. There’s all kinds of fun shit up there. See you tomorrow.
Quite a shebang today.
Bowles’ stories are more than excellent, IMO. They haunt me like no others, particularly “Pages From Cold Point”
It’s Cole Porter’s Birthday so LET’S DO IT ! (Cole is one of my Gods)
Kevin and Dennis,
Thank you so much for this! It’s an amazing day and one that I’m going to have to make an in depth study of. The novel I’m writing at the moment has a video game at its centre and this post is a total treasure trove of ideas.
Kevin, what’s your favourite of the selected here? Dennis, Same question.
Here’s the skinny on Cole Porter
And here’s Babs with one of his very last Songs
@ Kevin, as a non-gamer I still really dig this post, especially the more psychedelic examples here. Had tripped-out gaming been available in my adolescence I might never have emerged from that particular rabbithole.
I’m still keen to develop the Little Mervyn ghost story I began last week, and was pleased just now to receive some positive feedback from my writing tutor. Sure she won’t mind my quoting her here:
You express well that underlying sense of desperation in everything your narrator thinks – from ” a good fistful of Temazepam”, “I can never move on” to “staring into the void”. Well done.
I’m hoping to push this ghost-as-hallucination angle and maybe start submitting it once I’m happy.
As you can imagine I’ve heard of some of these (such as LSD: Dream Emulator). Visually some of these games are quite stunning, but I can also easily imagine some of them triggering headaches after awhile!
Yeah, I should do that one day re: Sparks. I think my problem with the post-reformation Swans is that they keep doing these gigantic 70+ minute double albums which often have these really long tracks, so they’re not the kind of albums you can just put on lightly. Some of them have their moments (I especially liked the song “Finally, Peace” off GLOWING MAN), but it’s just a bit too much at times. But I’ll see if my opinions have changed… currently I’m up to the GREED/HOLY MONEY era.
The Kids sequence above is fantastic. I’m going to investigate that ‘game.’ I like the minimal graphics, but also there is something pleasurable seeing these figures jumping into a hole. As well as the movement of the crowd. Fascinating!
I think the strength of Sparks is that they are very much an isolated duo. They really don’t compromise that much, and in that sense, they are more closer to bands/artists like The Cramps and Kraftwerk. Self-contained, and they observe the world, but it’s from a different place/location. Sparks is very much a planet on its own or its own universe. Therefore that is why they can still do work in such a high degree of excellence. Well, that’s my theory!
Thanks for the mind-warping collection today, Kevin and Dennis! Wow. As Dennis knows, I’m pretty grumpy about most games that I come across. But I’ll definitely have to pay for Kids at least. That Museum of Digital Art that hosted it looks very interesting too. Wish it was there when I last passed through Zurich, hanging out with an old friend and checking out their fabulous medical wax model collection (yes, I’m predictable!); spent a weekend kicking around various art galleries, but didn’t really see much that got me excited.
Wallpaper looks fascinating too, but looks like you need a PC, hrumph.
That Jimmy McNichol clip is so classic, haha.
Bill
I never had gaming in me. I never upgraded from 8bit to 16 bit Sega, it just wasnt in the cards, so my idea of playing Sonic was letting him drown while I jerked off. Later when I met my real group of friends at around age of 11, 12 I really felt I fitted in and they were awesome but there was this one week where they played Doom all fternoon in their parents bedroom where the PC was. I think on the third or second day of them playing Doom all day I was furious and broke off with them for a week untill my mom had to phone them up and make a mends. Thats the type of player I was! But I probably would of enjoyed this Home furnishings game that looks absorbing. The last game.. I cant believe its from Sega, it looks like a students assignment got eaten up, altho the sound is kind of soothing.
Dennis Im thrilled I get to make a post for Darkentries Records. Its always a good opportunity/ excuse to learn about something and the gratification of getting to share it in a visual form is, is thrilling. Im new to the catalogue and Black_acrylic is sharing his knowledge of Cowley and Italo disco with me, so Im excited and happy to have his contribution to the Darkentries discovery. Thanks Dennis.
Dennis, I’ve played a lot of videogames in my day but it really fails in comparison to those who play these sorts. All mine have been superhero, sports, and action figure (like Mario/Sonic) games. Never really sat down and played one with a story or a trippy one.
The pix are up! A brand new album of my Enchanted Forest adventures. The ones of my brother and me are from 1976, the others are of my cousins from 1967 (my parents did shit with them before they had us; we were the replacements!). When you get a chance, mosey over to my albums on my FB.
Bowles’ stuff is really subtle. I like that. I hope I’m getting there in my own writing. We’ll see.
The week before Sparks’ new album was released, I listened to a WFMU show that played an hour of their music as a lead-in to an interview with Russell Mael. But I still haven’t checked out the album. I hope the Carax musical makes it out this year.
Here’s my review of Run the Jewels’ RTJ4: https://www.gaycitynews.com/run-the-jewels-new-music-for-the-protests/
I watched a video on YouTube last night about both pop songs and classical compositions based around one note. I decided to write one myself. I’m still working on it, but I was surprised that I could write a 3-minute song without using anything except the E note (except for some noise/drone samples) that’s listenable and reasonably varied.
Remember Buy Muy Drugs? Filmmaker Matthew Farrell finally finished the 4-part video inspired by their album he began in 2018.