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The blog of author Dennis Cooper

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Galerie Dennis Cooper presents … Stained Glass Show

 

‘Stained glass, in the arts, the coloured glass used for making decorative windows and other objects through which light passes. Strictly speaking, all coloured glass is “stained,” or coloured by the addition of various metallic oxides while it is in a molten state. Nevertheless, the term stained glass has come to refer primarily to the glass employed in making ornamental or pictorial windows. The singular colour harmonies of the stained-glass window are less due to any special glass-colouring technique itself than to the exploitation of certain properties of transmitted light and the light-adaptive behaviour of human vision. Rarely equalled and never surpassed, the great stained-glass windows of the 12th and early 13th centuries actually predate significant technical advances in the glassmaker’s craft by more than half a century. And much as these advances undoubtedly contributed to the delicacy and refinement of the stained glass of the later Middle Ages, not only were they unable to arrest the decline of the art, but they may rather have hastened it to the extent that they tempted the stained-glass artist to vie with the fresco and easel painter in the naturalistic rendition of their subjects.

‘Of all the painter’s arts, stained glass is probably the most intractable. It is bound not only by the many light-modulating factors that affect its appearance but also by comparatively cumbersome, purely structural demands. And yet no other art seems so little earthbound, so alive, so intrinsically beguiling in its effect. This is because stained glass, far more directly and intensively than other media, exploits the interaction between two highly dynamic phenomena, the one physical and the other organic. The physical factor is light and all of the myriad changes in the general light level and the location and intensity of particular light sources that occur as a matter of course not only from moment to moment but from place to place—a prairie to a forest, a greenhouse to a dungeon. The other phenomenon is the spontaneous light-adaptive process of vision, which seeks to maintain orientation in all luminous environments.’ — collaged


Stained Glass for Beginners

 

___
Show

John Niswonger

 

 

Debora Coombs

 

 

 

 

 


Menfolk, 2007

 

 

Andreas Gursky


KATHEDRALE I, 2007

 

 

Brielle

 

 

 

Wim Delvoye

 

 

 

 


steel, x-ray photographs, lead, glass. 244 x 104 cm

 

 

Armin Blasbichler Studio


Muslhaufen, 2012

 

 

Judith Schaechter

 

 

 

 

 

 

 

 

 

Tom Fruin


Watertower 5: Greenpoint, 2016

 


Kolonihavehus, 2010

 

 

Kehinde Wiley

 

 

 

 

 

 

Kader Attia


Untitled, 2014

 

 

Dominic Wilcox


The Stained Glass Driverless Sleeper Car, 2014

 

 

Stefan Glerum


Residential project in Amsterdam by housing corporation Ymere

 

 

Pierre Soulages


St.-Foy Abbey-church

 

 

Nicole Cantú

 

 

DarkeVitrum


Stained Glass Golden Zelda Dice Tower

 

 

Sigmar Polke

 

 

 

 


Sigmar Polke stained glass windows for the Grossmünster church

 

 

Jude Tarrant

 

 

 

 

 

 

Arjan Boeve

 

 

Fragile Beauty


Cannibal Holocaust

 


Nancy’s Bathtub Scene from Nightmare on Elm St.

 


Chucky

 


Cannibal Holocaust Version 2

 

 

Leonor Antunes

 

 

Pinkie Maclure

 

 

 

 

 

 

Alexander McQueen

 

 

Brian Clarke


Lamina, 2005

 

 

AJ6


Notre-Dame of Paris Cathedral Reconstruction Proposal

 

 

Mathias Goeritz


Metropolitan Cathedral of Mexico City

 

 

Sasha Ward


These People Are Intellectuals…, 2020

 


Self Portrait I, 2020

 


There is a Grain of Sand in Lambeth that Satan cannot find, 2020

 


Head, 2020

 

 

Laura Keeble

 

 

 

 

 

*

p.s. Hey. ** David Ehrenstein, Hi. Wow, I weirdly get what you’re getting at, but, wow, I hope not, ha ha. ** Misanthrope, Hi. Really? My eyes didn’t register the random stray baby. Now I have to go find it, of course. Well, not ‘now’. I think your little dude was just trying to say something from Psychology 101 that he thought would get him off the hook. He needs to be rewired, but … how? I’m semi-living for, first, the reopening of sorts on the 19th and, second, the final (for now) shot on, mm, June 12th, I think. The rest is doodling. ** Sypha, Hi. I originally was going to restore the ‘Dragon Age’ one, but all the videos in it are now dead, so ‘The Sims’ got the berth. It was a goodie, and it seems to have bemused folks far and wide. ** Dominik, Hi!!! I’ve never played ‘The Sims’. I don’t know why since I was big gamer back then. It just flew by. Hm, no, I don’t think I’ve ever thought we were all sim-like things in some game, have I? I don’t think so. That’s weird. I wonder why. Maybe I’ll try it. Yeah, when I go out today I’m going to fantasise around that premise and see what happens. Have you? SCAB saves the day! Again! Everyone, Dominick’s masterstroke of a lit/art zine SCAB offers you a bump of coke (in the good way) by issuing its newest entree coincidentally entitled ‘Inhaling Party Balloons Alone’, and you can one-up who you are right now by clicking this. Wow, your love made my head become a private amusement park. Thank you! Love putting on magic shoes that makes every sidewalk he walks upon suddenly turn into a canal exactly 10 minutes after he last set foot there, G. ** Steve Erickson, Ah ha! Everyone, to add to your offsite pleasure importation, here’s Steve with two more green word-shaped portals. Steve: ‘I reviewed Ulrike Ottinger’s PARIS CALLIGRAMMES, and I wrote a new song, “Phantom in a Lab Coat”, which mixes samples taken from opera and classical music with electronic instrumentation.’ Happy to hear that Factrix caused your verbiage to weigh in. ** All right. The artist/music maker and d.l. Bill (Hsu) suggested the other day that I make a post about stained glass. I thought that was an interesting challenge, and I accepted, and today I present what I managed to come up with. See you tomorrow.

Sypha presents … My Great Gay Moments in Gaming #1: The Sims 3 *

* (restored)
—-

 

Introduction

 

Like many people of my generation, I’m a big-time gamer. Some of my earliest childhood memories revolve around me watching my father playing games on his Intellivision or Commodore 64 computer. I was playing games myself by the time I was 5. When I was around 6 or 7, my parents got my brothers and I a Nintendo Entertainment System, and as the years went by I also played Super Nintendo and the Nintendo 64. Then, in 1998, I got my first computer and made the switch to computer gaming. Aside from the Nintendo DS, I pretty much just play computer games these days, and I have lots of favorites.

This current day I’ve put together is the first in a series, that focuses mainly on games that let you take part in homosexual relationships, among other things. Unlike my other days, which have been mostly textual, these days devoted to computer games I like will consist mostly of visuals (after all, such games are, by their very nature, visual). And by visuals I mean screenshots and videos taken by myself.

The first entry in this series revolves around The Sims 3, which first came out in the summer of 2009 (though an number of expansion packs have also been released for it every few months or so). The game lets you build houses, and also create people/families to inhabit said houses. Like most of the Sims games, there are no real goals: it’s more like playing with a giant digital doll house. As you can imagine, I’ve had quite a bit of fun with this game. Maybe too much fun, as the screenshots below will show.

Sypha & James

 

One of the first characters I created was Sypha Nadon. In this variation of the character, I gave him a kind of Gothic wardrobe, along with an Adam Lambert-styled hairdo. Not to mention heart-warming puppy eyes.

Next I decided that Sypha needed a house. So I built him one. In this screenshot, it’s in the lower left hand corner, the one with the trees with the pink leaves in the front yard.

Of course, it would be boring for poor Sypha to live by himself. So I decided to give him a roommate (and potential love interest). In other words, I created a version of myself and placed him into the game. Here you can see me reading a book on a somewhat flashy-looking sofa.

Over time, the two men bonded. Above we see Sypha offering James a drink. James would apparently rather stare into the distance and brood.

Finally, one day in the park, they revealed their feelings to each other.

One thing led to another, and before you knew it…

Watch the video here

They eventually consummated their relationship.

When I first started playing as Sypha and James, I used a money cheat so they could buy all the stuff they wanted without having to worry about getting jobs. Eventually I decided to put them to work though. James gets some money by writing books, while Sypha works as a stylist and fashion designer. Not all his makeovers are a success, though, as the above screenshot proves.

Whenever Sypha’s not working (or having sex with James) he can often be found designing fashion outfits at his work desk.

Sypha demonstrates the gayest way to throw a football. Though to be fair all the characters in the game throw footballs like that.

I kind of like this tranquil screenshot of Sypha reading at the beach at sunset.

When you create a character in The Sims 3, aside from deciding on their appearance and what clothes they wear you can also assign them favorite foods, favorite colors, favorite music, an astrological sign, and three traits: the three traits I gave Sypha were neat, flirty, and over-emotional, as the above and below screenshots portrays (Sypha going into a hissy fit at the park about something or other).

Sypha Nadon in his underwear. Not really a whole lot more to say.

And what the hell, here’s a picture of Sypha in the buff. Sadly, the game digitally blurs the genitals. So it’s kind of like Japanese porn I guess.

Sypha and James’ Wedding

 

Recently, I decided the time had come for James and Sypha to get married (yes, in The Sims 3 sims engaged in same-sex relationships can get married just like heterosexual ones).

Watch the video here

After Sypha proposed and James accepted, they held a wedding party. A number of guests were invited, and rings were exchanged, making them officially husband and husband. After the guests had left, the two celebrated by skinny dipping in the pool behind their house. But I’ll let you use your imaginations for that.

The Sims 3 is set in an idyllic town known as Sunset Valley. When you first start the game, this town consists of both empty houses, or houses populated by computer-created characters. Therefore, it’s up to the player to populate the town with his or her own creations (though I guess if they were lazy, they could just play as the computer characters). One of the great things about The Sims 3 is that the characters have free will and can live out their lives without your direction or control needed. For example, if you switch from playing one household to another, the household you were just playing as will still continue going on with their lives. As a result, it can be surprising when you go back to a household you previously played as and see what they’ve gotten up to outside of your supervision.

Sypha & James were the first household I created, but not the only one. As the years have gone by I’ve slowly built up my town’s population. One of my other favorite households to play as is the “Brant household.”

James Brant & Friends

 

The picture above is that of James Brant, another character I created. He lives in a big house a few blocks away from James and Sypha. He works in the medical field, hoping to become a doctor. He’s kind of a hipster, as you can tell by his stupid glasses.

Brant lives with three other roommates. Here they can be seen in the living room/kitchen of their house, playing video games. From left to right is Steve Hunter, Daryl White, and Max Steiner, with Brant himself on the far right. Steve, Daryl and Max work as firemen. These four also have a band, named simply “The Firemen,” with Brant playing guitar, Steve on bass, Max on drums, and Daryl on keyboards. They kind of suck though.

This is Veronica Akita. She’s kind of a goth-punk girl, as you can tell. Brant’s in love with her, but they have yet to start up a relationship.

In the above screenshot, we can see Max in the park, chatting up Daphne Moon (from the TV show Frasier). Daphne is Steve’s girlfriend (though Steve also has a crush on Sypha Nadon).

The Brant household is well-known for throwing big parties. In the foreground we can see Sypha and Daphne playing video games, while Veronica sits in between them, clearly intrigued.

Daryl isn’t the brightest bulb in the box. Here we see him deciding to take a shower with his clothes still on.

This is another hipster-ish character, Anthony Nido, here seen conversing with Max and James Brant. I don’t play as him very often, though. I think he’s kind of cute.

I eventually started to populate the city with the casts of TV shows I like, such as Frasier and, in the screenshot above, Friends. Maybe I should make the cast of Glee one day.

Here’s Steve Urkel from Family Matters.

Above, we can see American Psycho’s Patrick Bateman relaxing in his expensive penthouse apartment, no doubt planning on what to do that evening: try to get into one of the city’s exclusive new night clubs, perhaps?

Here’s Luigi, Mario, and Princess Toadstool outside of their house.

What’s a town without a monster? Here’s a character I created named Mr. Monster, who bears an uncanny resemblance to the Incredible Hulk.

I even created Peter Sotos. Here we see him hard at work on his newest book.

Here we see Sotos entering the park on a beautiful and sunny day, enjoying a pleasant stroll.

Sotos is one of those households that I don’t play as all that often. So it can be surprising for me when I take control of him again to see what’s he been up to. Apparently, at one point where I wasn’t controlling him, he got a job with the fire department. In the above photo, we can see him clowning around with Max at the fire station.

Sotos makes a dashing entrance (literally) into James & Sypha’s wedding.

Like all computer games, The Sims 3 has bugs and glitches. Here’s a character I created where all you can see of him is the head and feet. This can lead to some amusing animations, such as when he pours himself a drink and the glass appears to float of its own accord, or when he eats, as can be seen in the below video.

Watch the video here

Speaking of glitches, here’s another one: the game decided to clone Anthony Nido at one point (I had the same problem with Mario).

I didn’t create this character. He’s a computer-controlled non-player character who appears in the game’s China world. I thought he was pretty cute though so I took a screenshot of him.

That’s an unusual spot to keep a baby.

Nice parking job!

Two More Sypha & James videos

 

Watch the video here

Sypha tried his hand at snake charming while vacationing in Egypt.

Watch the video here

Sypha and James making out.

 

Next up: Dragon Age!
—-

 

*

p.s. Hey. ** David Ehrenstein, Ha ha. ** Dominik, Hi!!! Factrix are bizarrely under-known. Krumpli is a much better word than potato, at least when you’re unfamiliar with it. It also has a slight tinge of Krampus in it, which doesn’t hurt. Anyway, an immortal puppy sounds like the cure for my woes, thank you. Love giving you an immortal potato that makes happy puppy sounds every time you eat it, G. ** Misanthrope, He’s the ‘or maybe’ kid. He sounds like the kind of kid who could turn the chillest adult into an army recruiter. I guess one should never underestimate shot #2, but, yeah, looking good. ** Bill, Ah, of course you would know Factrix. Were you in SF when they were extant and playing? I don’t know Joel, I just met him once when we were doing a reading together in London and had a conversation with him that I barely remember, so unfortunately I don’t have a Joel memoir in me. Wish I did. Me too re: the NJ box, alas. ** john christopher, Hi, john christopher! My enormous pleasure, sir, and I hope it fogs up your place in the most insinuating manner. Good to see you. You good? ** Jeff J, Hi, Jeff. I knew their work probably in large part due to being on the West Coast where I think most of their buzz and live activity happened. I met Cole Palme once, but I don’t really know him. I had a thing about him in an issue of Little Caesar. I only saw Factrix once very early on at a LAFMS-related festival when I’m not entirely sure they were even called Factrix yet. The new NJ is incredible, which doesn’t differentiate it from his others, but it’s maybe more ambitious, and it incorporates visuals in a more important and integrated way than his books have in a while. A must get, I think. I know Pitchfork is not a monolith, but it’s just bizarre that every time they ‘deign’ to review a GbV/Pollard record it’s the same nostalgia-addled, party line, inattentive claptrap. Pitchfork has a stuck in the ’90s problem in general. That review was useless, but it’s shame that it was fastened onto such a great record. ** Sypha, Hi. Factrix might just cause your particular boat to float, yes. Nope, you guessed wrong, but you were in the right ballpark, ha ha. Thank you again from the future, James. ** Okay. Guest-post masterpiecer James ‘Sypha’ Champagne made this charmer of a post for the blog years ago, and it seemed pointless to just leave it there in the graveyard of the ruined blog for which it was intended, and so you get the pleasure. Be pleasured, please. See you tomorrow.

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