The blog of author Dennis Cooper

Eddo Stern’s Day

‘Pay a visit to Eddo Stern’s office at UCLA and you’ll get a sense of why he’s become the poster child for one of the art world’s heated debates: should video games be considered an art form? The floor-to-ceiling shelves and the long tables that cut across his large studio are piled high with the stuff of many a working artist: paper, glue, cardboard, museum catalogs and art books. But you’ll also find boxes upon boxes of computing manuals, monitors, routers, and all kinds of electronics equipment. Here is an artist with an obsession for technology who spends much of his time making games.

‘Much of Stern’s work is about the tensions that exist around technology as a form of simulation that lies in contrast to realism, authenticity, and objectivity. In his early work, Stern was a pioneer of what became known as machinima, short form videos created from real-time footage captured from video games. Today the company Machinima.com in West Hollywood has the second most popular channel on YouTube, but when Stern was doing machinima the term had barely even been coined. In “Sheik Attack” (1999/2000), he used footage from computer games created in the mid-to-late 90s to recreate and critique his experience serving for the military in Israel where he grew up. He used military simulation games created in the U.S. — Command and Conquer, Soldier of Fortune — to make what amounts to both a documentary piece and a piece of appropriation art. In “Sheik Attack” he seems to critique Israeli ideology on the one hand, while exposing the games industry on the other. “A real problem for games and the games industry is that they want to capitalize on political tension and fantasies of war while never being held accountable for a specific point of view since everything is abstracted into fantastical versions of reality,” he says.

‘A central theme that wraps the entirety of Stern’s work is the paradox between people’s desire for technological mediation and a yearning for real, direct experience as well. “People want technology to do more and more things for them,” he says. “They increasingly want to spend time in mediated realities, yet they also yearn for unmediated experiences that are more real, more direct, more true, more honest.” For Stern, the central claims of technology — the very fantasy of technology — is that it will make things more real. One of his chief obsessions is the paradox that this can be achieved through more and more mediation and more layers of artifice.

‘Stern’s project in an on-going stage of development is a sensory deprivation game called “Darkgame” (2009/13), which is about to go into its fourth iteration. Projected onto a wall, the game requires players to wear physical headsets that provide haptic feedback allowing them to sense where they are in the game at any given time. The whole game design is premised on subverting the idea of role playing; the notion that you leave yourself behind when you enter into the framework of a game. What’s innovative here is that the attributes in the game that usually belong to your avatar are split between you as a human player and the avatar that you play. There are six resources in the game and three of them directly affect the player’s physical experience of the game. The players vision, hearing, and tactile senses can be dialed up or down. If you enhance your abilities as a player, your avatar’s abilities will be severely diminished and it can become fickle and unreliable. Or, vice versa, you can play the game by hardly being able to see, hear, or feel what you’re doing and your avatar will become a very powerful, almost autonomous super character. A year and half ago Stern started working with the Braille Institute in L.A. to develop a version of the game in which visually impaired players can play together in a network environment with non-visually impaired players. Stern is interested in using immersive technology to probe its own possibilities and limitations.’ — KCET

 

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Further

Eddo Stern Website
Eddo Stern @ Cargo Collective
Eddo Stern @ Postmasters Gallery
Eddo Stern @ Facebook
Eddo Stern @ The Influencers
‘Eddo Stern turns viewers into players’
‘Eddo Stern makes art-games about game-life.’
‘Games Without Frontiers’
Video: Vernissage TV: Eddo Stern
Eddo Stern interviewed @ Unedit my heart
Eddo Stern reviewed @ Artforum
‘Machinima By Eddo Stern’

 

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Extras


GamerNode interviews Eddo Stern


EDDO STERN @ Chapter Arts Center, Cardiff, Wales


Eddo Stern: New Works / Postmasters Gallery, New York


Gadget OK! Feb 19, 2010 : Eddo Stern

 

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Interview
from Game Scenes

What is your relationship to videogames?

Eddo Stern: I started playing and making computer games on an Apple II+ in the early 1980s. I was a member of the Be’er Sheva computer club, cracking games and doublesiding floppies with a round hole punch till someone built a square floppy disk nibbler. Some of my more memorable game playing experiences were with Autoduel, Timezone, Castle Wolfenstein, Aztec, Ruski Duck, Utlima, Zork, Drol, and Karateka. I’ve been interested in and studied math, philosophy and then art. In trying to combine all three, games eventually became the solution, a new “gesamtkunstwerk”. My earliest art work was installation focused. After that I worked with pretty high end VR for a few years – but VR seemed so stale compared to gaming culture, and I really like low tech tinkerering. I am very interested in total immersion but not in a strictly visual or haptic way – and I think my approach to gaming reflects this.

Were you a member of the now legendary collective C-level? What was the artsitgic fulcrum behind this highly influential group? And how did it start?

Eddo Stern: C-Level was both a group or people and an artist run space. I started with a few friends right after graduate school. The initial idea behind C-level was to create a space and working environment outside of school that mirrored the Integrated Media Lab at CalArts which most of us had shared. C-level was supposed to be a workspace that broke from the tradition of the segregated artist studio. In the beginning C-level was just that – a space where we worked and shared equipment, an artist co-op. Eventually things shifted and C-level became a public space which produced and hosted events, and soon after become more well known as gaming lab and often miscatagorized as an “artist group” as a few of the gaming projects become well known (Tekken Torture Tournament, Cockfight Arena and Waco Resurrection), but there was plenty going on at C-level that had nothing to do with gaming.

Do you see any difference working with machinima and a more traditional style of video art?

Eddo Stern: I think it depends on the context of the video and what you are trying to say or do. Many Machinima works are self referential – in the sense that they exist in the same cultural context as the game(s) they are using. My choice of specific games for my Machinima are determined by something else I want to say. My subject matter is not much concerned with self references to game culture (you’ll notice that most Machinima is comic in nature) as it is to a wider cultural context for the intersection of history, violence and simulation. So to answer your question I do think that presenting work as Machinima assumes a context of game culture (and a more mainstream / lighthearted expectation from the work). Whereas presenting the same work as videoart in a museum / gallery brings a noter set of expectations and another set of viewers, likely not familiar with the game culture context and likely used to a shorter non-linear viewing experience. Showing the same work in a film festival brings with it yet a noter set of expectations and viewing practices. For my Machinima films I find that film festivals have often offered the best viewing context – not unexpectedly in terms of migrating the visual experience away from the computer screen which is something that is important to me when showing my Machinima. I was inspired to make video by a piece called “Dial H-I-S-T-O-R-Y” by Johan Grimonprez. Unlike many works of video art which document a performance or offer footage of repetitive goings-on, Dial was an intensely entrancing immersive experience, and yet did not rely on conventional narrative to achieve its immersiveness.

As an artist experimenting with videogames, what is your relationship with the art market?

Eddo Stern: My work exists in various art/economic contexts. Some of my works are free, some are editioned, some are one of a kind objects, some are distributed, some are self published, some are sold, bought and shown by galleries and museums.

 

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15 of Eddo Stern’s 43 Computer Games, Live Games, and Kinetic Sculptures

Enter the Lotus (with Steven Seagal) (2007)
‘[Stern’s] … kinetic shadow sculpture uses a mash-up of documentary material from online forums, clip art, youtube videos, midi music, electronics and hand made puppets. It mines the online gaming world at its paradoxical extremes: on one hand, an untenable perversion of everyday life spent slaying an endless stream of virtual monsters, on the other, an ultimate mirroring of the most familiar social dynamics. The struggles with masculinity, honor, aggression, faith, love and self worth are embroiled with the game world’s vernacular aesthetics.’ — Postmasters

 

 

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Vietnam Romance (2015 -)
Vietnam Romance recreates and interrogates the fictionalized history of the Vietnam War and its culturally commodified remains through a mash-up of cultural artifacts drawn primarily from Hollywood film culture as well as war literature, comic books, popular music, collectable war memorabilia, and adventure tourist packages.

The project takes various forms: computer game, collectable, card game, live performance / puppet show/ dinner theatre, and video installation.

Vietnam Romance is a tour of nostalgia for romantics and Deathmatch veterans pitting tourists vs. adventurers, history vs. its fantasies, and games vs. cinema. Film critic Ed Halter, described a film version of the project as exploring “a peculiarly American memory-trip, one in which the legacy of a gruesome war has become indistinguishable from pleasurable, if mythic-tragic, entertainments.”

If you hated the War but loved the Movies, you’ll love this game.

 

 

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Level Sounds like Devil / Baby in Christ vs. His Father (2007)
‘In June 2006 BabyInChrist, a Taiwanese teenager, living with an adoptive American Christian family posts the question to the online Christian forums: “Is World of Warcraft Evil ?” The Community helps him reckon with the moral and spiritual dilemmas of reconciling his life in World of Warcraft, with the strict edits of his father and the challenges of following his faith. As a synthetic fantasy world begins to encroach on the territory of established religion, the inner workings of faith, truth and the boundaries of reality begin to unravel and intertwine.’ – ES

 

 

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Fort Paladin (2003)
‘Keywords: Tolkien, Christ, Your Empire and Your Desktop

‘Fort Paladin is a medieval computer castle automaton trained to kill and master the American army ‘s recruitment training game “America’s Army” using elecro-mechanics and a custom written expert system.

‘GodsEye is borrowed from the computer gaming term God’s eye perspective which positions the player as a God/General/Wizard floating above the world – awarded total control over cities, armies and minions. GodsEyecosists of several computer sculptures that make up a techno-/neo-medieval landscape built around the functional hardware elements of a computer desktop environment: keyboard, mouse, monitor, tower, etc. Formally, it draws from the subcultures of custom computer case modifications, hardware hacking, computer game modification and sampling.’ — ES

 

 

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Landlord Vigilante (w/ Jessica Hutchins, 2006)
Landlord Vigilante tells the story of a Los Angeles cab-driver-turned-landlady, who has nothing in life except for her fierce belief in individual freedoms and the marketplace.’ — ES

 

 

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Crusade (2002)
‘Keywords: Tolkien, Christ, Your Empire and Your Desktop

‘Crusade – a mechanical windmill desktop spins on its axis looping a posse of medieval avengers and a MIDI sample of Led Zeppelin’s “Kashmir”.

‘GodsEye is borrowed from the computer gaming term God’s eye perspective which positions the player as a God/General/Wizard floating above the world – awarded total control over cities, armies and minions. GodsEyecosists of several computer sculptures that make up a techno-/neo-medieval landscape built around the functional hardware elements of a computer desktop environment: keyboard, mouse, monitor, tower, etc. Formally, it draws from the subcultures of custom computer case modifications, hardware hacking, computer game modification and sampling.’ — ES

 

 

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Waco Resurrection (2004)
Revisiting the 1993 Waco, Texas episode, gamers enter the mind and form of a “resurrected” David Koresh through a specially designed voice activated, surround sound enabled, hard plastic 3D skin. In an attempt to defend the Branch Davidian compound against internal intrigue, skeptical civilians, rival theologians and the inexorable advance of government agents, each player on the network plays as a ”Koresh”. Ensnared in the custom “Koresh skin”, players are bombarded with sounds of government psy-ops, internal voices and the clamor of battle, and empowered to voice messianic texts from Koresh’s exegesis of the book of revelation, wield a variety of weapons from the Mount Carmel cache and influence the behavior of both followers and opponents by “radiating” charisma. Waco Resurrection draws on the rhetoric of conspiracy theory, cult activity and apocalypticism to investigate the Waco siege as a cultural milestone. It addresses the multi-layered dynamics of a 51-day media-event that served to mobilize the militia movement, radicalize Timothy McVeigh and cause a re-evaluation of the role of religion in society.

 

 

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Money Making Workshop (2012)
‘Money Making Workshop is a role playing game for 2 to 4 players. One player plays as Genius and the others play as Pistons. The game lasts 13 rounds, about 25 minutes. Genius plays against the Pistons. Be aware that completing the game is going to be a challenge, but be assured that all of your hard work will pay off in the end.’ — ES

 

 

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Hatewave (2004)
‘A clan of templar, farmers and champions gather to greet the future

‘A mechanical crowd does the wave

‘Their giant prays’ — ES

 

 

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Fake Portal #4 (2012)
‘Wood. Electronics. Video Loop.’ — ES

 

 

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Goldstation (2012)
Goldstation’s keywords: bluework, whitework, Goldenwork; sweat & gold, dust & space; pickaxe, cauldron, bellows & ingots; survival of the fittest & progress to the right.

 

 

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GoldenStern (2014)
Goldenstern is a pachinko-pinball game played amidst the the Stern-Hutchins-Atlas-Lynch-Lanister family trees. Included are portraits painted by Jon Haddock of Helman Stern, Levia (Atlas) Stern, Eddo Stern, Jonathan Hutchins, Mary (Lynch) Hutchins, Jessica Hutchins, Jem Stern, Tywin Lannister and Cersei Lannister The gameplay involves guiding gold coins towards Jem Stern using the heads and noses of the older family members.

Goldenstern is part of a series of short-form computer games loosely bound by interpretations of portraiture in game form. Visually, these games explore an expressionistic / eclectic aesthetic – the result of visual experiments and collaborations.

How to Play:
The goal is to catch the coins on Jem’s nose located at the base of the family tree.
Use left bumper to control Hutchins heads on the left.
Use right bumper to control Stern heads on the right.

 

 

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Still Life with Putin (2014)
The goal is to move Putin through as many rooms as possible without hitting any objects, doorways or walls . – Each time you complete a room a new randomly generated room is attached.

 

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Darkgame (2005 – ?)
‘Around 2005, Eddo Stern began work on Darkgame, a virtual-reality game that uses haptic technology, which incorporates players’ sense of feel. Players wear a headset with small motors embedded into pressure points, giving them tactile feedback, allowing them to sense, for instance, that someone is following them. As you play, you can either gain or lose sense of sight, hearing and touch. The first headset Stern designed included a black head-covering, because images of John Walker Lindh, the “American Taliban” who was famously transported with a hood over his head, had seared their way into his memory (though the new headset includes no such covering).

‘Players who are already hard of hearing or unable to see can opt to give up hearing or sight from the start, in exchange for other heightened senses. The latest version of the game debuts in his Young Projects exhibition, and Stern has been testing this version at the Braille Institute in L.A., where few of the sight-impaired volunteers have ever played multiplayer games that involve a joystick. Games like that, which dissolve the differences between the senses, just don’t exist. But this game has a life outside the screen.’ — LA Weekly

 

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c-level (2000)
C-level was a cooperative public and private lab formed to share physical, social and technological resources. Its members were artists,programmers, writers, designers, agit-propers, filmmakers and reverse-engineers. Part studio, part club, part stage and part screen; C-Level was located in a basement in Chinatown Los Angeles and played host to various media events such as screenings, performances, classes, lectures, debates, dances, readings and tournaments.

Who was in c-level: Karen Lofgren, Christina Ulke, Cyril Kuhn, Eddo Stern, Jason Brown, Jessica Hutchins, Mark Allen, Michael Wilson, Marc Herbst, Peter Brinson

 

 

*

p.s. Hey. ** Charalampos, Hi. Both great, I agree. Right now I’m working on the script for a short film — short being an hour or less, not short like 10 minutes. When Zac reads the script draft in the next days, we’ll decide if we’re going forward with it. I think so. In the meantime, we’re conceptualising the new feature film. Yes, but there are many writers who shoot their wad in their first book or two and then fade out or their writing gentrifies. That’s not uncommon at all. Greetings from a bit too warm Paris. ** jay, Hi. At least in the US, The Shaggs had no hits at all. Their album and songs were totally obscure until they were rediscovered in the 80s. I found them then along with all the other hipsters. I guess my instinct is to think that the inclinations and behavior of any creatures who aren’t human are beyond my understanding. They’re like outer space aliens or something. Cool, I’ll revisit ‘The Conversation’ then. Thanks on behalf of France and the French. ** _Black_Acrylic, I saw some episodes of ‘Jem and the Holograms’ at some point, and it was very cool. Today’s the day I get therapy from your Play(ing)! ** Dominik, Hi!!! Thanks again! Yes, a festival acceptance would go a long way towards saving our film. Prayers. Thanks, yeah, I’m quite liking the new script. I hope Zac does. I like L7 too, of course. I love their appearance in ‘Serial Mom’. Favorite … I would have to pick The Shangri-Las as they’re one of my very favorite musical units/creators of all time. So your mail system is a mess too. While love’s on that mission maybe he can also find my copies of ‘Flunker’ which seem to remain adrift in the mail somewhere far from my box, G. ** Jack Skelley, Hi, J. It’s interesting about the uptick of Fanny’s rep. I saw them live a few times back when, and I thought they were mediocrity central. But then the things I did like sometimes back then seem quite cringe now. Migraine-healing vibes have just been hurled at you by the Hulk, who happens to be in France for the Olympics, so they should crash through your roof any second. Heads up. Week to go, cool. You’re going to need your entire brain, but hopefully the Hulk has you covered. Mm, I wish I could be on ‘ML’s’ launch bill, but I fear not. But you never know. But I fear not. x on top of o even though I can’t do that with my keyboard, DC. ** Joseph, Hi, Joseph! Good lord, man, holy fuck, I’m so glad the diagnosis was the hugely preferable one. Spooky. Thanks about ‘Flunker’. That’s so cool to hear. Yeah, I keep thinking I’d like to read ‘Face Eraser’ at a reading, and I’m trying to figure out how to play the typography stuff vocally, if so. If my book inspired you to dig into your work, that is the ultimate desired outcome by far. I’m honored, sir. The Gits, yeah, me too. The Bobby Lees? I don’t think so, but I’ll check. Thanks. Have a lovely and even productive day yourself! ** Lucas, Hi, Lucas. Cool. Riot Grrl was so fun. Shit, I just realised I forgot to include Babes in Toyland. Strange. I’ve never had a B12 shot, but I have friends who have and say it’s like cocaine without the bad part and hugely lengthier. I wonder if I can get one if I’m feeling okay. I think I’ll ask. Anyway, glad you’re fully upswinging. Brusque makes sense. It’s more intense when visualised, I think. Jonathan Capedeville is so incredibly brilliant in it. It was a live theater piece, obviously, that toured for, like 10+ years. People would faint dead during the show, and they’d have to stop the show and have paramedics come revive people. It made Bjork burst into tears and want to kill Gisele for putting her through that. Yeah, the puppets are really beautiful. Gisele designed/made them. Before she became a theater director/choreographer, she studied puppetry. If you ever see that guy again, say hi back for me. Very fetching. Very happy today! ** Malik, Hi, M. So tomorrow’s your birthday! Let me wish you a divine one now so it’ll be timely if a wee bit preemptive. OOIOO are big fun, I think. Fantastic that the performance of your work went so well! And you have an impressed family even! Great! Big reinforcement of your interest in concentrating your work on theater, yes? Oh, I’ll email you. Or, if I don’t, nudge me because I’m notoriously terrible with email. And I’m excited to read your new piece. Everyone, Malik aka Malik Berry has new short fiction work called ‘To Be Loved Naturally (after David Cronenberg)’ up at Do Not Submit, and your visit to that precise location is highly recommended. Here. Thank you so much about ‘Flunker’. I’m so happy you like, thank you so much! ** Sarah, Hi, Sarah. Freed of the grind, congrats! Indulge yourself. Yeah, I hate hot weather. It just doesn’t suit me at all. I don’t know why, but it’s a lifelong dislike. Luckily Paris has had a very mild summer so far. I like winter because when you step out of the brrrrr into a warm interior it feels like god for at least a short while. Yes, I paid a lot of attention to the election even though, no, I can’t vote. It was very scary. And the fact that French people put aside their differences and formed a united front to defeat the Fascists just ups my Francophila. Prayers that Americans take the tip and follow suit. Have the best and freest Tuesday! ** Cletus, They do, right? I just discovered them when making that gig. Congrats on the return of your full life status. I’ll look for the review, congrats on that too. Let me think about suggestions. When I’m doing the p.s., it’s hard for me to access my memory very properly. But I will. That club sounds very cool and noble. ** Harper, Hi. Me too. I kind of adore/worship The Shangri-Las. It just doesn’t get better than ‘Past, Present and Future’ or ‘I Can Never Go Home Anymore’ for me. Total musical pinnacles. I’m naturally really happy that you’re getting so much from ‘The Space of Literature’, Blanchot being my god of wordage and everything. Those are such great quotes. The Pessoa particularly. Wow, I’m going to write that down. Mallarme is pretty incredible, I think. You sound great! That’s so nice! ** Steve, Hi. Everyone, Here’s Steve. Listen up and follow the lead: ‘My article on the Japan Society’s “Japan Cuts” series was published by Gay City News today. I wrote about Takeshi Kitano’s KUBI and a terrible film called ICE CREAM FEVER, but the rest of the festival seems pretty exciting. I’ll be watching two films there this weekend.’ Haha, gotcha re: Bezos’ life reenactment. Uh, really, the only reason for the Spandau Ballet song is because it’s called ‘Gold’ like the character and is humorously awful. ** Uday, You should come to Europe. Or at least France. It’s nice over here. Yes, write the novel! That’s a role-play order. ** darbyy🛌✍, RIP Mia Zapata for sure. Horrifying all these later still. Yes, I know The Gits. I saw them live even. I don’t why he bit my ear. It seems very passive aggressive. He died when I was still pretty young so I never got to ask him. Yes, I recall your height, which I think I’ve said before I find impressive because I’m tall so shortness is exciting and mysterious to me. I went to a party at Danny DeVito’s house once. He is very short, but it works for him. I hope the bed swallowed you up. Wait, not swallowed, but like, what’s the word, bussed you. ** Okay. Today I present to you a post about the game designer and game-adjacent visual artist Eddo Stern whose work I like very much. And even though it’s not work that translates into a blog post very effectively, perhaps you’ll see enough herein to see what I see. See you tomorrow.

9 Comments

  1. _Black_Acrylic

    Last week someone gave me a shot of this Oculus Quest 2 VR headset, under the misapprehension that I am somehow “into technology.” Not used the thing yet and nor do I intend to, but could it be good?

  2. Dominik

    Hi!!

    The Shangri-Las, yes, of course!

    Shit, I’m really sorry your copies of “Flunker” are not finding their way to you! That’s really frustrating! The mail system seems to be largely hit and miss here – sometimes it’s very fast and accurate, and then other times, it’s like… now.

    Love masturbating exclusively to cartoon characters, Od.

  3. Joseph

    Hey Dennis: thank ya for the well wishes and such, and yeah… there was a bit of a waiting period where I had to strongly consider the possibility that it was just gonna be my time soon… and since that isn’t the case (at least for that reason) I’m sure that stuff will now make into writing, already has a little bit. Because of the brain I’ve been living with all my life though, it of course wasn’t the first time I’d considered that at length, it’s just the first tangible reason. That practice made it way more palatable, but it still wasn’t a great time. Bodies are so bizarre, as you way more than well know.

    On Face Eraser: first time I read it I was thinking “I *have* to read this aloud to someone!” so the first chance I got I did and as soon as I started, I was like “oh shit, I didn’t plan this out” but that was also part of the fun. Tripped me up, like the language itself. If you do end up reading it aloud anymore, I’d love to know about the decisions you make.

    The Bobby Lees are (possibly and sadly, *were*) my favorite new band I’ve heard in years, I was lucky enough to see’em last year and they put on one of the best shows I’ve ever seen. I was super excited because ever since the death of Jack Terricloth of the World/Inferno Friendship society I’ve been in the market for a new band to see at least once every year come hell or high water. They were gonna take that mantle, but theynsuddenly seemed to call it quits. They are great though, and do check’em out. Also, this might be a great spot for a Jack Terricloth day, possibly closer to Halloween (?).

    Anyone still saying video games aren’t an art form can eat rocks.

  4. Lucas

    hi!

    I had no idea bjork saw the play, but I expected her to have had a different reaction because of her, like, brand, I think. I know she was in an apparently weird lars von trier movie, but I’ve never seen anything by him and I kind of dislike him by association — someone I know who really sucks loves his movies.

    how was your day? I spent almost all day working on a collage that I still haven’t finished. it’s not extraordinary or anything, I’m just struggling to finish it for no apparent reason. otherwise I’m getting a lot of stuff done for the zine I told you about; the only stuff that I’m not so sure on is what to name it and what program I’m going to end up using to put it together/to upload it online, but I’ll figure it out. I would have tried looking for something to photograph for you today, but it was too hot to go out for more than 10 minutes. tomorrow will be different, I hope, since it’s currently storming.

  5. Harper

    Hey. Yes I’ve been doing some very exciting reading lately. I’ve kind of come to an understanding lately that reading Blanchot has only confirmed more. I’ve talked to you before about finding my voice, but lately I think I’ve found confidence in my uncertainty. In the past I wanted complete control over my own voice and to pack hundreds of ideas into one work, and I’ve come to the conclusion that feeling safe and comfortable in what you’re doing is bad and that uncertainty opens you up to new ideas. I could cite all of these things Blanchot said, like his talking about how a work of art is never finished, but I honestly do not know how to explain it for the life of me. I know what it means insofar as my writing but that’s it.

    Anyway, my allergies seem to have returned. At least I hope they’re just allergies. I’m finding it difficult to focus. I was totally delirious today. I looked back on the writing/editing I did today and half of it wasn’t even spelt correctly. I’m on these very strong hay fever tablets but I’m worried that they are having the opposite effect, because I was fine the days I wasn’t taking them. It’s probably an illness of my creation. I have a way of doing that, unfortunately.

  6. Sarah

    I’m glad Paris is staying milder, in politics and in temperature. We’ll see about America! Lol
    Really cool topic today. I’m writing a story about a game developer, really have been digging deep into stuff like this lately, so greatly needed, thank you.

  7. Corey Heiferman

    The Cockfight Arena looks joyous. Looks like they had a good thing going at that C-level place. I wonder what it feels like when one’s fringe hobby takes over the world.

    Last week I invited a bunch of people to the roof. There was no promotion/theme/gimmick, just bring whatever text/film you’d like. It ended up being my close friends plus one curious soul who was the only one of many acquaintances who showed up.

    Now I’m pondering my next move. My deepest desire is to form a small Out 1 style group that does nutty experiments, like say sitting in a circle and taking turns reading the same poem aloud for an hour. My challenge is finding those people and/or creating situations that bring out that aspect in people who have some inclination toward it but wouldn’t seek it out.

    I enjoy the practical aspects of hosting (arranging and maintaining the roof, food and drink, etc.). I hate promotion. I’m starting to think I should offer the roof to trusted people who thrive as event planners and promoters, who already have an audience or know how to create one.

    My hope is that my collaborators, the event planners, can figure out how to draw people in where they’re at — say, promote and run a reading/screening so that it scratches the itches of poets/filmmakers who want to show their work in a setting they think is cool. The event planners can scratch their own itches to run an event without having to worry about the practical aspects. I can enjoy being the host and maybe find some participants for my own smaller more esoteric get-togethers.

    I’m trying to think of something constructive I could ask you but it’s late and I’m tired. I guess the heart of it is questions that come up here a lot about artistic motivations and authenticity.

  8. Nicholas.

    It’s me I’m back. I was under a writer’s spell self induced I’m sure you can relate im in. my rest period now . What’s up & happy book launch pew pew confetti . Last I remember I asked about candy and I don’t even eat it anymore which is hilarious strictly gluten free cookies and maybe some juice cran apple is new favorite so that’ll be the sweet treat for a few days between meals. What else?? Well writing its awful carthartic but I guess that’s a given here’s a part I recently did that im obsessed with :

    Great idea! We’re in line for a club. We look great together, coordinated but not in a corny way—effortlessly natural. We get in; we don’t drink, so we bounce to the water station and get a cup each and bob again to the dance floor. We’ve felt it out long enough to go do lines and have some heartfelt dialogue over them, probably something about how we can do this forever if we manage it, and love eyes.

    Different idea: we own land and dress like it—Brokeback core for sure. Since there’s so much land, I have a farm and a few animals I love. Our rooster wakes us up; it’s annoying but comically so. We wouldn’t get up without it, honestly. I ride around on Gentle, my horse. You love him too—he’s big and calm and, for a horse, doesn’t smell too bad when we wash him. I come back, and you’re DJing. I undress and start my normal writhe; we have sex on the couch. Time for lunch.

    Next idea: we’re scientists, cutting-edge shit, light shows and breakthroughs when we get it right. Oligarchs of ideas, an empire of joint-written papers and press releases. Money’s whatever; we care about the boundaries and how to push through. Scene. All great ideas I’ll get to thanks to you.

    im out brb xoxo!

  9. Oscar 🌀

    Do you guys have Aldi and/or Lidl over in France? I’m kind of obsessed with just how close to the copyright line they get with some of their stuff. Popped in yesterday to get a few bits and bobs and saw they have a version of [insert your favourite snack here] renamed to ‘hi dennis! :3’ for around [value < 50% of the original price].

    Yesterday’s girl group post broke your blog on my web browser — no idea why that happens sometimes. But, hey, back again! Man, Eddo Stern. I really loved ‘Level Sounds like Devil / Baby in Christ vs. His Father’. There’s just something very charming about it. But I’ve also always been really into those tiktoks that are just AI-generated voices reading really long Reddit relationship problems threads over the top of footage of, like, Minecraft parkour or something, so kind of unsurprised that one got me.

    Good to hear the French election stuff by the way! My today looks like it’s going to just be packing up to move flat — which is always sort of a weird experience. How’s yours?

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