Houdini’s Magic Shop, New York New York Hotel, Las Vegas
Las Vegas Magic Shop, Riviera Hotel, Las Vegas
Las Vegas Magic Shop, Stratosphere Hotel, Las Vegas
Magic, Brighton
Woodland Magick, Gillingham, UK
Merlin’s Magic Shop, Disneyland, Anaheim
The Magic Joke Shop, Cambridge
Theater Magic Shop, St. Augustine, FL
Jongs Magic Shop, Shanghai
Ang House of Magic, Shanghai
Tannen Magic, NYC
The Magic Shop, NYC
Funny Store, NYC
Abracadabra Superstore, NYC
Eclectica, Rome
Hardy Har Har, Kingston, ONT
The Vanishing Rabbit, Edmonton
Mayette Magie Moderne, Paris
Academie de Magie, Montpellier, FR
Ollivanders Wand Shop, The Wizarding World of Harry Potter, Orlando
Weasleys’ Wizard Wheezes, The Wizarding World of Harry Potter, Orlando
Magic Shop, Dollywood, Pigeon Forge, TN
The Magic Shop, Tucson
El Rei de la Magia, Barcelona
The Cuckoo’s Nest Magic Shop, Pittsburgh
Ash’s Magic Shop, Chicago
Riley’s Trick Shop, Chicago
Star Magic Shop, Goa
Abracadabra Costume and Magic Shop, Dayton
Big Hearted John’s, Ocean City, NJ
Morley’s Magic Shop, Butler, NJ
Joe Sam’s Fun Shop, Pasadena, TX
B Magic Shop, Arlington, TX
Top Hat Magic and Fun Shop, Tulsa
The Vanishing Rabbit, Niagara Falls
Theater Magic Shop, Universal Studios, Hollywood
St. Pierre’s Hollywood Magic Inc., Hollywood
Owen Magic Supreme, Azusa, CA
Black Fox Magic Shop, Big Bear, CA
Mom Crosewl’s Magic Shop, Crownsville, MD
Magic Shop, Budapest
Bartt Rocket Magic Shop, Eureka Springs, AR
The Magic Shop, Levittown, NY
Tricks Magic Shop, Alberta
Witchcraft and Magic Shop, New Orleans
Magic Shop, Tijuana
Dave’s Killer Magic Shop, Vancouver
Charme et Sortilege, Montreal
Morrissey’s Magic Shop, Toronto
Marty Magic Shop, Half Moon Bay
Barry’s Magic Shop, Rockville, MD
Dynamite Magic Shop, Velden, Holland
The Magic Shop, Stockholm
Pantry Magic, Hong Kong
Abbott’s Magic Shop, Collon, MI
Queen of Hearts Magic Emporium, Polton, NC
The Wunderground Magic Shop, St Clawson, MI
Joke Shop, Blackpool
Manaleak Magic, Birmingham
MagicNevin Shop, Lincoln, UK
Tomfoolery, Rye
Magic Castle, Four Corners, FL
Shuffle’s Magical Ice Cream Shoppe, Canta Clara, CA
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p.s. Hey. ** _Black_Acrylic, Hey! I’ve done VR a bit, and I haven’t much liked anything, but god knows any medium can allow greatness, and there’s certainly technical promise there, so, yeah, hold out hope at least? Btw, I loved the PT episode. It was very a dreamy and spacey and moody one. So much so that I lost track of which track was which, but I especially was taken with the last half or so, starting with that surprise ‘California Dreamin” cover, which sounded almost like a Strawberry Switchblade outtake to me, and from there on. The Forest Kelley track made for a brilliant ending. So, thank you, maestro! ** Dominik, Hi!!! One of my early poetry books was named after a Shangri-La song: ‘He Cried’. Yes, and apparently I won’t receive my copies of ‘Flunker’ for another 1 1/2 weeks! Eeek! Any cartoon character in particular? I wonder if I masturbated to a cartoon character who I was 10 or something. I can’t remember. I think I masturbated to Batman’s Robin, but it was the TV show not the cartoon. Love making magic shops become the height of coolness for the TikTok set consequently flooding the world with them, G. ** Joseph, Hi. Well, yeah, of course! When I was living in Amsterdam in the mid-80s, I got really bad German measles, and, given the time period, I was convinced until I was finally diagnosed that I had AIDS, which was a death sentence at the time, and that kicked my ass into finally starting to write the Cycle books on what initially seemed to be my death bed. So I get you. Yeah, I think I have to try out doing some sound effects with my mouth. The Bobby Lees are in my sights. Jack Terricloth Day? You bet. You want to do it, or should I? I don’t know his stuff, but I’m a quick learner when need be. Eat boulders even, motherfuckers! ** Lucas, Hi! Yes, Bjork was married to the artist Matthew Barney at the time, and he dragged her to it. Some say their divorce was in some small part due to ‘Jerk’. I hate Lars von Trier’s movies, but I guess every body knows that. My day was ok. I finished the draft of the film script, and I’m about to send it to Zac to see what he thinks. I ate an extremely delicious Armenian sandwich. I looked at art. Not bad. Your day sounds quite good. Good luck polishing off the collage, and on the zine work! Good way to battle the heat. There’s heat sort of rumbling under the surface of the weather’s niceness here, but it hasn’t escaped yet. xo. ** Harper, Hi. ‘Confidence in my uncertainty’: I’m so totally with you there, as you know. Blanchot really helped me key into who I am, and especially into what I wanted my writing voice to be. It was kind of remarkable. It is allergy time. I’m not feeling it, but a bunch of my local friends are. I think because I grew up in LA where there are the very dreaded Santa Ana winds, which are basically pollen in motion, every other allergy season seems kind of small fry to my nose, etc. Good luck. ** Sarah, Hey. Me too, being glad I mean. I’m excited by your story idea. I’ve had dreams of writing about a game developer, but I never could figure out how to do it given my voice or whatever. Can you say anything about the story? ** Corey Heiferman, C-Level was fantastic. I used to go there all the time. Genius concoction/place. An ‘Out 1 style group’: dreamy, obviously. Yeah, collaborating with a planner/promoter sounds like kind of a no brainer idea? You have anyone in mind? It sounds like a great plan to me iow, and, I don’t know, your instincts seem very attuned. ** Nicholas., I can relate to that. I’ve been in one of those too. Cran makes things good. Almost always. It’s curious. Those are excellent paragraphs you shared there. I can see why you’re chuffed by them. You’re obviously in the zone. Stay there if you can. xo ** Oscar 🌀, We have LIDL. I’m not sure about the other one. Zac was just telling me the other day that LIDL is trying to up its game and be legit bordering on fancy. But I haven’t checked. My favorite snack used to be this chocolate bar called ENO, which pre-dated Eno the music guy, but they don’t make them anymore. Unless LIDL has successfully faked them. Ooh. There’s a secret message for you in this: shiposcillatestherabbit. Ouch, sorry for the browser breakage. I do test the limits, bad me. I’m happy you liked Eddo Stern! He’s great! Where are you moving, and why? I hope you find some long lost important personal item or a stray billion dollar bill under some seat cushion or something. My day is … sending a draft of the new film script to Zac for his input, and maybe seeing if Krispy Kreme’s lines are less than a hour long by now, and email, and watching some movie or other. Okay seeming. Big one! ** Right. When I was a kid, if I saw a magic shop somewhere, I would practically faint from excitement. The real IRL world is perfectly cool as is, but I do think back when every town had a magic shop, towns were maybe more poetic. See you tomorrow.
‘Pay a visit to Eddo Stern’s office at UCLA and you’ll get a sense of why he’s become the poster child for one of the art world’s heated debates: should video games be considered an art form? The floor-to-ceiling shelves and the long tables that cut across his large studio are piled high with the stuff of many a working artist: paper, glue, cardboard, museum catalogs and art books. But you’ll also find boxes upon boxes of computing manuals, monitors, routers, and all kinds of electronics equipment. Here is an artist with an obsession for technology who spends much of his time making games.
‘Much of Stern’s work is about the tensions that exist around technology as a form of simulation that lies in contrast to realism, authenticity, and objectivity. In his early work, Stern was a pioneer of what became known as machinima, short form videos created from real-time footage captured from video games. Today the company Machinima.com in West Hollywood has the second most popular channel on YouTube, but when Stern was doing machinima the term had barely even been coined. In “Sheik Attack” (1999/2000), he used footage from computer games created in the mid-to-late 90s to recreate and critique his experience serving for the military in Israel where he grew up. He used military simulation games created in the U.S. — Command and Conquer, Soldier of Fortune — to make what amounts to both a documentary piece and a piece of appropriation art. In “Sheik Attack” he seems to critique Israeli ideology on the one hand, while exposing the games industry on the other. “A real problem for games and the games industry is that they want to capitalize on political tension and fantasies of war while never being held accountable for a specific point of view since everything is abstracted into fantastical versions of reality,” he says.
‘A central theme that wraps the entirety of Stern’s work is the paradox between people’s desire for technological mediation and a yearning for real, direct experience as well. “People want technology to do more and more things for them,” he says. “They increasingly want to spend time in mediated realities, yet they also yearn for unmediated experiences that are more real, more direct, more true, more honest.” For Stern, the central claims of technology — the very fantasy of technology — is that it will make things more real. One of his chief obsessions is the paradox that this can be achieved through more and more mediation and more layers of artifice.
‘Stern’s project in an on-going stage of development is a sensory deprivation game called “Darkgame” (2009/13), which is about to go into its fourth iteration. Projected onto a wall, the game requires players to wear physical headsets that provide haptic feedback allowing them to sense where they are in the game at any given time. The whole game design is premised on subverting the idea of role playing; the notion that you leave yourself behind when you enter into the framework of a game. What’s innovative here is that the attributes in the game that usually belong to your avatar are split between you as a human player and the avatar that you play. There are six resources in the game and three of them directly affect the player’s physical experience of the game. The players vision, hearing, and tactile senses can be dialed up or down. If you enhance your abilities as a player, your avatar’s abilities will be severely diminished and it can become fickle and unreliable. Or, vice versa, you can play the game by hardly being able to see, hear, or feel what you’re doing and your avatar will become a very powerful, almost autonomous super character. A year and half ago Stern started working with the Braille Institute in L.A. to develop a version of the game in which visually impaired players can play together in a network environment with non-visually impaired players. Stern is interested in using immersive technology to probe its own possibilities and limitations.’ — KCET
Eddo Stern: New Works / Postmasters Gallery, New York
Gadget OK! Feb 19, 2010 : Eddo Stern
_______ Interview from Game Scenes
What is your relationship to videogames?
Eddo Stern: I started playing and making computer games on an Apple II+ in the early 1980s. I was a member of the Be’er Sheva computer club, cracking games and doublesiding floppies with a round hole punch till someone built a square floppy disk nibbler. Some of my more memorable game playing experiences were with Autoduel, Timezone, Castle Wolfenstein, Aztec, Ruski Duck, Utlima, Zork, Drol, and Karateka. I’ve been interested in and studied math, philosophy and then art. In trying to combine all three, games eventually became the solution, a new “gesamtkunstwerk”. My earliest art work was installation focused. After that I worked with pretty high end VR for a few years – but VR seemed so stale compared to gaming culture, and I really like low tech tinkerering. I am very interested in total immersion but not in a strictly visual or haptic way – and I think my approach to gaming reflects this.
Were you a member of the now legendary collective C-level? What was the artsitgic fulcrum behind this highly influential group? And how did it start?
Eddo Stern: C-Level was both a group or people and an artist run space. I started with a few friends right after graduate school. The initial idea behind C-level was to create a space and working environment outside of school that mirrored the Integrated Media Lab at CalArts which most of us had shared. C-level was supposed to be a workspace that broke from the tradition of the segregated artist studio. In the beginning C-level was just that – a space where we worked and shared equipment, an artist co-op. Eventually things shifted and C-level became a public space which produced and hosted events, and soon after become more well known as gaming lab and often miscatagorized as an “artist group” as a few of the gaming projects become well known (Tekken Torture Tournament, Cockfight Arena and Waco Resurrection), but there was plenty going on at C-level that had nothing to do with gaming.
Do you see any difference working with machinima and a more traditional style of video art?
Eddo Stern: I think it depends on the context of the video and what you are trying to say or do. Many Machinima works are self referential – in the sense that they exist in the same cultural context as the game(s) they are using. My choice of specific games for my Machinima are determined by something else I want to say. My subject matter is not much concerned with self references to game culture (you’ll notice that most Machinima is comic in nature) as it is to a wider cultural context for the intersection of history, violence and simulation. So to answer your question I do think that presenting work as Machinima assumes a context of game culture (and a more mainstream / lighthearted expectation from the work). Whereas presenting the same work as videoart in a museum / gallery brings a noter set of expectations and another set of viewers, likely not familiar with the game culture context and likely used to a shorter non-linear viewing experience. Showing the same work in a film festival brings with it yet a noter set of expectations and viewing practices. For my Machinima films I find that film festivals have often offered the best viewing context – not unexpectedly in terms of migrating the visual experience away from the computer screen which is something that is important to me when showing my Machinima. I was inspired to make video by a piece called “Dial H-I-S-T-O-R-Y” by Johan Grimonprez. Unlike many works of video art which document a performance or offer footage of repetitive goings-on, Dial was an intensely entrancing immersive experience, and yet did not rely on conventional narrative to achieve its immersiveness.
As an artist experimenting with videogames, what is your relationship with the art market?
Eddo Stern: My work exists in various art/economic contexts. Some of my works are free, some are editioned, some are one of a kind objects, some are distributed, some are self published, some are sold, bought and shown by galleries and museums.
____ 15 of Eddo Stern’s 43 Computer Games, Live Games, and Kinetic Sculptures
Enter the Lotus (with Steven Seagal) (2007) ‘[Stern’s] … kinetic shadow sculpture uses a mash-up of documentary material from online forums, clip art, youtube videos, midi music, electronics and hand made puppets. It mines the online gaming world at its paradoxical extremes: on one hand, an untenable perversion of everyday life spent slaying an endless stream of virtual monsters, on the other, an ultimate mirroring of the most familiar social dynamics. The struggles with masculinity, honor, aggression, faith, love and self worth are embroiled with the game world’s vernacular aesthetics.’ — Postmasters
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Vietnam Romance (2015 -) Vietnam Romance recreates and interrogates the fictionalized history of the Vietnam War and its culturally commodified remains through a mash-up of cultural artifacts drawn primarily from Hollywood film culture as well as war literature, comic books, popular music, collectable war memorabilia, and adventure tourist packages.
The project takes various forms: computer game, collectable, card game, live performance / puppet show/ dinner theatre, and video installation.
Vietnam Romance is a tour of nostalgia for romantics and Deathmatch veterans pitting tourists vs. adventurers, history vs. its fantasies, and games vs. cinema. Film critic Ed Halter, described a film version of the project as exploring “a peculiarly American memory-trip, one in which the legacy of a gruesome war has become indistinguishable from pleasurable, if mythic-tragic, entertainments.”
If you hated the War but loved the Movies, you’ll love this game.
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Level Sounds like Devil / Baby in Christ vs. His Father (2007) ‘In June 2006 BabyInChrist, a Taiwanese teenager, living with an adoptive American Christian family posts the question to the online Christian forums: “Is World of Warcraft Evil ?” The Community helps him reckon with the moral and spiritual dilemmas of reconciling his life in World of Warcraft, with the strict edits of his father and the challenges of following his faith. As a synthetic fantasy world begins to encroach on the territory of established religion, the inner workings of faith, truth and the boundaries of reality begin to unravel and intertwine.’ –– ES
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Fort Paladin (2003) ‘Keywords: Tolkien, Christ, Your Empire and Your Desktop ‘Fort Paladin is a medieval computer castle automaton trained to kill and master the American army ‘s recruitment training game “America’s Army” using elecro-mechanics and a custom written expert system. ‘GodsEye is borrowed from the computer gaming term God’s eye perspective which positions the player as a God/General/Wizard floating above the world – awarded total control over cities, armies and minions. GodsEyecosists of several computer sculptures that make up a techno-/neo-medieval landscape built around the functional hardware elements of a computer desktop environment: keyboard, mouse, monitor, tower, etc. Formally, it draws from the subcultures of custom computer case modifications, hardware hacking, computer game modification and sampling.’— ES
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Landlord Vigilante (w/ Jessica Hutchins, 2006)
‘Landlord Vigilante tells the story of a Los Angeles cab-driver-turned-landlady, who has nothing in life except for her fierce belief in individual freedoms and the marketplace.’— ES
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Crusade (2002) ‘Keywords: Tolkien, Christ, Your Empire and Your Desktop ‘Crusade – a mechanical windmill desktop spins on its axis looping a posse of medieval avengers and a MIDI sample of Led Zeppelin’s “Kashmir”. ‘GodsEye is borrowed from the computer gaming term God’s eye perspective which positions the player as a God/General/Wizard floating above the world – awarded total control over cities, armies and minions. GodsEyecosists of several computer sculptures that make up a techno-/neo-medieval landscape built around the functional hardware elements of a computer desktop environment: keyboard, mouse, monitor, tower, etc. Formally, it draws from the subcultures of custom computer case modifications, hardware hacking, computer game modification and sampling.’— ES
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Waco Resurrection (2004) Revisiting the 1993 Waco, Texas episode, gamers enter the mind and form of a “resurrected” David Koresh through a specially designed voice activated, surround sound enabled, hard plastic 3D skin. In an attempt to defend the Branch Davidian compound against internal intrigue, skeptical civilians, rival theologians and the inexorable advance of government agents, each player on the network plays as a ”Koresh”. Ensnared in the custom “Koresh skin”, players are bombarded with sounds of government psy-ops, internal voices and the clamor of battle, and empowered to voice messianic texts from Koresh’s exegesis of the book of revelation, wield a variety of weapons from the Mount Carmel cache and influence the behavior of both followers and opponents by “radiating” charisma. Waco Resurrection draws on the rhetoric of conspiracy theory, cult activity and apocalypticism to investigate the Waco siege as a cultural milestone. It addresses the multi-layered dynamics of a 51-day media-event that served to mobilize the militia movement, radicalize Timothy McVeigh and cause a re-evaluation of the role of religion in society.
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Money Making Workshop (2012) ‘Money Making Workshop is a role playing game for 2 to 4 players. One player plays as Genius and the others play as Pistons. The game lasts 13 rounds, about 25 minutes. Genius plays against the Pistons. Be aware that completing the game is going to be a challenge, but be assured that all of your hard work will pay off in the end.’— ES
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Hatewave (2004) ‘A clan of templar, farmers and champions gather to greet the future ‘A mechanical crowd does the wave ‘Their giant prays’— ES
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Fake Portal #4 (2012) ‘Wood. Electronics. Video Loop.’— ES
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Goldstation (2012) Goldstation’s keywords: bluework, whitework, Goldenwork; sweat & gold, dust & space; pickaxe, cauldron, bellows & ingots; survival of the fittest & progress to the right.
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GoldenStern (2014) Goldenstern is a pachinko-pinball game played amidst the the Stern-Hutchins-Atlas-Lynch-Lanister family trees. Included are portraits painted by Jon Haddock of Helman Stern, Levia (Atlas) Stern, Eddo Stern, Jonathan Hutchins, Mary (Lynch) Hutchins, Jessica Hutchins, Jem Stern, Tywin Lannister and Cersei Lannister The gameplay involves guiding gold coins towards Jem Stern using the heads and noses of the older family members.
Goldenstern is part of a series of short-form computer games loosely bound by interpretations of portraiture in game form. Visually, these games explore an expressionistic / eclectic aesthetic – the result of visual experiments and collaborations.
How to Play: The goal is to catch the coins on Jem’s nose located at the base of the family tree. Use left bumper to control Hutchins heads on the left. Use right bumper to control Stern heads on the right.
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Still Life with Putin (2014) The goal is to move Putin through as many rooms as possible without hitting any objects, doorways or walls . – Each time you complete a room a new randomly generated room is attached.
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Darkgame (2005 – ?) ‘Around 2005, Eddo Stern began work on Darkgame, a virtual-reality game that uses haptic technology, which incorporates players’ sense of feel. Players wear a headset with small motors embedded into pressure points, giving them tactile feedback, allowing them to sense, for instance, that someone is following them. As you play, you can either gain or lose sense of sight, hearing and touch. The first headset Stern designed included a black head-covering, because images of John Walker Lindh, the “American Taliban” who was famously transported with a hood over his head, had seared their way into his memory (though the new headset includes no such covering).
‘Players who are already hard of hearing or unable to see can opt to give up hearing or sight from the start, in exchange for other heightened senses. The latest version of the game debuts in his Young Projects exhibition, and Stern has been testing this version at the Braille Institute in L.A., where few of the sight-impaired volunteers have ever played multiplayer games that involve a joystick. Games like that, which dissolve the differences between the senses, just don’t exist. But this game has a life outside the screen.’— LA Weekly
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c-level (2000) C-level was a cooperative public and private lab formed to share physical, social and technological resources. Its members were artists,programmers, writers, designers, agit-propers, filmmakers and reverse-engineers. Part studio, part club, part stage and part screen; C-Level was located in a basement in Chinatown Los Angeles and played host to various media events such as screenings, performances, classes, lectures, debates, dances, readings and tournaments.
Who was in c-level: Karen Lofgren, Christina Ulke, Cyril Kuhn, Eddo Stern, Jason Brown, Jessica Hutchins, Mark Allen, Michael Wilson, Marc Herbst, Peter Brinson
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p.s. Hey. ** Charalampos, Hi. Both great, I agree. Right now I’m working on the script for a short film — short being an hour or less, not short like 10 minutes. When Zac reads the script draft in the next days, we’ll decide if we’re going forward with it. I think so. In the meantime, we’re conceptualising the new feature film. Yes, but there are many writers who shoot their wad in their first book or two and then fade out or their writing gentrifies. That’s not uncommon at all. Greetings from a bit too warm Paris. ** jay, Hi. At least in the US, The Shaggs had no hits at all. Their album and songs were totally obscure until they were rediscovered in the 80s. I found them then along with all the other hipsters. I guess my instinct is to think that the inclinations and behavior of any creatures who aren’t human are beyond my understanding. They’re like outer space aliens or something. Cool, I’ll revisit ‘The Conversation’ then. Thanks on behalf of France and the French. ** _Black_Acrylic, I saw some episodes of ‘Jem and the Holograms’ at some point, and it was very cool. Today’s the day I get therapy from your Play(ing)! ** Dominik, Hi!!! Thanks again! Yes, a festival acceptance would go a long way towards saving our film. Prayers. Thanks, yeah, I’m quite liking the new script. I hope Zac does. I like L7 too, of course. I love their appearance in ‘Serial Mom’. Favorite … I would have to pick The Shangri-Las as they’re one of my very favorite musical units/creators of all time. So your mail system is a mess too. While love’s on that mission maybe he can also find my copies of ‘Flunker’ which seem to remain adrift in the mail somewhere far from my box, G. ** Jack Skelley, Hi, J. It’s interesting about the uptick of Fanny’s rep. I saw them live a few times back when, and I thought they were mediocrity central. But then the things I did like sometimes back then seem quite cringe now. Migraine-healing vibes have just been hurled at you by the Hulk, who happens to be in France for the Olympics, so they should crash through your roof any second. Heads up. Week to go, cool. You’re going to need your entire brain, but hopefully the Hulk has you covered. Mm, I wish I could be on ‘ML’s’ launch bill, but I fear not. But you never know. But I fear not. x on top of o even though I can’t do that with my keyboard, DC. ** Joseph, Hi, Joseph! Good lord, man, holy fuck, I’m so glad the diagnosis was the hugely preferable one. Spooky. Thanks about ‘Flunker’. That’s so cool to hear. Yeah, I keep thinking I’d like to read ‘Face Eraser’ at a reading, and I’m trying to figure out how to play the typography stuff vocally, if so. If my book inspired you to dig into your work, that is the ultimate desired outcome by far. I’m honored, sir. The Gits, yeah, me too. The Bobby Lees? I don’t think so, but I’ll check. Thanks. Have a lovely and even productive day yourself! ** Lucas, Hi, Lucas. Cool. Riot Grrl was so fun. Shit, I just realised I forgot to include Babes in Toyland. Strange. I’ve never had a B12 shot, but I have friends who have and say it’s like cocaine without the bad part and hugely lengthier. I wonder if I can get one if I’m feeling okay. I think I’ll ask. Anyway, glad you’re fully upswinging. Brusque makes sense. It’s more intense when visualised, I think. Jonathan Capedeville is so incredibly brilliant in it. It was a live theater piece, obviously, that toured for, like 10+ years. People would faint dead during the show, and they’d have to stop the show and have paramedics come revive people. It made Bjork burst into tears and want to kill Gisele for putting her through that. Yeah, the puppets are really beautiful. Gisele designed/made them. Before she became a theater director/choreographer, she studied puppetry. If you ever see that guy again, say hi back for me. Very fetching. Very happy today! ** Malik, Hi, M. So tomorrow’s your birthday! Let me wish you a divine one now so it’ll be timely if a wee bit preemptive. OOIOO are big fun, I think. Fantastic that the performance of your work went so well! And you have an impressed family even! Great! Big reinforcement of your interest in concentrating your work on theater, yes? Oh, I’ll email you. Or, if I don’t, nudge me because I’m notoriously terrible with email. And I’m excited to read your new piece. Everyone, Malik aka Malik Berry has new short fiction work called ‘To Be Loved Naturally (after David Cronenberg)’ up at Do Not Submit, and your visit to that precise location is highly recommended. Here. Thank you so much about ‘Flunker’. I’m so happy you like, thank you so much! ** Sarah, Hi, Sarah. Freed of the grind, congrats! Indulge yourself. Yeah, I hate hot weather. It just doesn’t suit me at all. I don’t know why, but it’s a lifelong dislike. Luckily Paris has had a very mild summer so far. I like winter because when you step out of the brrrrr into a warm interior it feels like god for at least a short while. Yes, I paid a lot of attention to the election even though, no, I can’t vote. It was very scary. And the fact that French people put aside their differences and formed a united front to defeat the Fascists just ups my Francophila. Prayers that Americans take the tip and follow suit. Have the best and freest Tuesday! ** Cletus, They do, right? I just discovered them when making that gig. Congrats on the return of your full life status. I’ll look for the review, congrats on that too. Let me think about suggestions. When I’m doing the p.s., it’s hard for me to access my memory very properly. But I will. That club sounds very cool and noble. ** Harper, Hi. Me too. I kind of adore/worship The Shangri-Las. It just doesn’t get better than ‘Past, Present and Future’ or ‘I Can Never Go Home Anymore’ for me. Total musical pinnacles. I’m naturally really happy that you’re getting so much from ‘The Space of Literature’, Blanchot being my god of wordage and everything. Those are such great quotes. The Pessoa particularly. Wow, I’m going to write that down. Mallarme is pretty incredible, I think. You sound great! That’s so nice! ** Steve, Hi. Everyone, Here’s Steve. Listen up and follow the lead: ‘My article on the Japan Society’s “Japan Cuts” series was published by Gay City News today. I wrote about Takeshi Kitano’s KUBI and a terrible film called ICE CREAM FEVER, but the rest of the festival seems pretty exciting. I’ll be watching two films there this weekend.’ Haha, gotcha re: Bezos’ life reenactment. Uh, really, the only reason for the Spandau Ballet song is because it’s called ‘Gold’ like the character and is humorously awful. ** Uday, You should come to Europe. Or at least France. It’s nice over here. Yes, write the novel! That’s a role-play order. ** darbyy🛌✍, RIP Mia Zapata for sure. Horrifying all these later still. Yes, I know The Gits. I saw them live even. I don’t why he bit my ear. It seems very passive aggressive. He died when I was still pretty young so I never got to ask him. Yes, I recall your height, which I think I’ve said before I find impressive because I’m tall so shortness is exciting and mysterious to me. I went to a party at Danny DeVito’s house once. He is very short, but it works for him. I hope the bed swallowed you up. Wait, not swallowed, but like, what’s the word, bussed you. ** Okay. Today I present to you a post about the game designer and game-adjacent visual artist Eddo Stern whose work I like very much. And even though it’s not work that translates into a blog post very effectively, perhaps you’ll see enough herein to see what I see. See you tomorrow.