The blog of author Dennis Cooper

Author: DC (Page 546 of 1044)

Spotlight on … Alan Burns Europe after the Rain (1965)

 

‘Alan Burns is one of the most challengingly innovative novelists in contemporary British fiction. Inspired by painters, he strives to create what René Magritte once described as the “magic of unforeseen affinities” by means of a collage, cut-up technique that he attributes to the fiction of William Burroughs. The result is a surreal assemblage of events, images, even syntactical arrangements that challenge the reader’s comfortable assumptions about what a novel is or can be. Burns possesses a thoroughly original voice.

‘Burns was born in London on 29 December 1929 into the middle-class family of Harold and Anne Marks Burns and educated at the Merchant Taylors’ School. When he was thirteen his mother died, and his older brother died two years later; both deaths profoundly affected him both emotionally and artistically. Burns has described the impact of these separations: “The consuming nature of this experience showed itself not only in the disconnected form but also in the content of my ‘work.'” The most obvious treatment of these experiences is in Buster (1972; originally published in New Writers, 1961); however, the theme of death pervades all his novels. From 1949 to 1951, Burns served in the Royal Army Education Corps, stationed at Salisbury Plain. After his discharge he traveled through Europe; he married Carol Lynn in 1954. He was called to the Bar in 1956 and practiced as a London barrister until 1959, when he spent a year as a postgraduate researcher in politics at the London School of Economics. For the next three years Burns was assistant legal manager for Beaverbrook Newspapers, “vetting [appraising] copy for libel and copyright.”

‘While walking down Carey Street on his lunch hour one day he saw, in a jeweler’s window, a photograph of a man and woman kissing, which reminded him of a photo of his mother and father on their honeymoon. Having previously felt stymied in his attempts to write, Burns describes the artistic significance of this moment: “I understood in literary terms, the value of the image because I saw that I didn’t have to grapple, as it were in essay form, with the endless complexities and significances of the love and other feelings that existed between my mother and father, and what they meant to me. I could let it all go by the board, let it take care of itself; I could, in the time-honoured phrase, show, not tell. . . . I could tell this story in a series of photographs, which is to say, a series of images, and let the stories emerge and the ideas emerge from that series of fragments, and that’s how I found myself able to write that first book, Buster.”

‘Although quite different from the novels that follow it, Buster suggests some of the fictional concerns and techniques Burns employs in all his works. Central to his fictions is the technique of fragmentation, and although Buster is more conventional than any of his other novels, it too employs a limited form of fragmentation. Events in the work follow one another rapidly, and the temporal links between incidents are implied more than they are stated. The effect is one of an associative rather than a temporal pattern of organization.

‘In Europe after the Rain the domestic theme reappears, but in a less evident way than in many of Burns’s other works. Although the narrator is the focus of the novel, the reader knows less about his family than that of the nameless girl for whom he searches. Like the children in Burns’s other works, she has been separated from her father (here by the leader of an opposing political faction), and her eventual reunion with him leads not to a new life but to a physical decline. Family is finally an ineffective alternative to the violence and chaos of this world and may perhaps even contribute to the widespread devastation.

‘As in Buster, the images of death in this second novel are compelling and abundant. Burns renders these events with detailed precision, in a thoroughly prosaic tone. The disturbing quality of a passage such as the following stems not only from its graphic nature but, more important, from the matter-of-fact manner in which the narrator relates such carnage: “Disturbed, she gave the cry, went up to the body and touched it, dragged it down as the others crowded round, clamoured for it, each one desperate for it. She wrenched off the leg, jabbed it, thick end first, into her mouth, tried hard to swallow it, could not get it down, the thicker part became less visible, there was nothing but the foot, she twisted off the protruding foot.” Critical reaction to Europe after the Rain was mixed, as it would be toward many of Burns’s later novels.

‘All of Burns’s emphasis on fragmentation, the cut-up method, surreal intrusions, and wild juxtapositions may suggest rather formidable reading. After all, Burns has admitted that he wants “to shock readers into a new awareness” and that he seeks “to work more like a painter than a writer; place images side by side and let them say something uncertain and fluctuating. This work will not be literary and will not lead to discussion or redefinition, but simply exist–like a Magritte painting.” Such remarks may give the impression of an utterly anarchic art, but this is not the case.

‘At the heart of these methods of fictional disorientation is Burns’s resistance to traditional notions of the novel and his rejection of any idea of the genre as being an inflexible monolith of changeless features. “The great attraction of the novel,” he has said, “lies in its search for form. The secret may lie in the word novel itself. If it’s new, then it’s novel.” Thus the novel, in his view, is malleable and accommodating to the mutable nature of a writer’s and audience’s perceptions, and by insisting that it shares in the characteristics of painting, Burns reveals his adamant concern for hard, concrete prose, a prose that is nearly palpable and strongly visual. Scenes and chapters often have an almost independent relationship with their larger narrative, which is nowhere more obvious than in Babel.

‘Burns is also a writer of strong ideological convictions that, while deeply held, never prompt him to lapse into didactic preaching. His political beliefs and his aesthetic proclivities underscore a deeply humanist point of view. “It sounds pathetic–this avant-garde novelist wanting to change the world–but I do, I simply want to leave it a little bit better.” Burns is a champion of individual freedom and consistently attempts to reveal those forces that would stunt or limit expressions of individuality. As he explains, “Like others, I have in a way been writing and rewriting the same basic book, again and again. All that material about the recurrent father figures, and the father-State, and the absent mother, and the young man dead.” Such a characterization might imply simple repetition, yet what this description reveals is the consistency of his vision and his steadfast dedication to opposing the most destructive tendencies of human beings.’ — David W. Madden

 

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Further

Alan Burns Bio & Info Page
Alan Burns Obituary
Alan Burns @ goodreads
Alan Burns interviews JG Ballard
Europe After the Rain: Alan Burns and the Post-War Avant-Garde
Anna Kavan’s Ice and Alan Burns’ Europe After the Rain: Repetition With A Difference
Alan Burns, Ian McEwan, and the Lasting Legacies of Postwar British Experimental Fiction
Identity and Alan Burns
Alan Burns Biography
Buy ‘Europe After the Rain’

 

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Covers & Interiors

 

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Interview
from The Review of Contemporary Fiction

 

David Madden: Europe after the Rain works on the reader in strange and unexpected ways. For instance, the reader begins fearing for the girl and sympathizing with her concern over her lost father, only to discover their moral ambiguity. Were you seeking such an ambiguity?

Alan Burns: I don’t seek a quality such as “moral ambiguity” in a character (I doubt that any novelist does). I follow a character and try to find out who she is. That of course is why it is necessary to test a character, compel her to make choices, so that she reveals who she is. (When Anna Karenina decides to leave her husband for her lover, Tolstoy has her go upstairs to her child’s bedroom, see the child asleep (maybe for Anna the last time) and still go through with her flight. Thus Anna, and the reader, are put through hell: we don’t merely know about, we suffer through the experience of her “moral ambiguity.”) Needless to say I’m not making comparisons between the two novels, still less the two authors . . . Another source of “moral” and numerous other ambiguities in my characters generally is my awareness of contradictions within characters and between them. As soon as I become aware of a certain characteristic, I instinctively look for an opportunity to show its opposite. For the brave to show fear, the innocent guile, the timorous courage, and so on. An example of this is early in Celebrations where Williams is given one blue eye and one brown.

DM: Could you discuss your view of the connection between the novel and Max Ernst’s painting of the same name?

AB: Some months after I’d started writing Europe (but before I’d found a title), I chanced upon a reproduction of the painting in a book on Ernst: I instantly recognized the very landscape I was—in my way—”painting.” I knew I had a title—and a book jacket too! Beyond that, however, I can’t say that I studied the painting particularly closely, though I think I always had it somewhere at the back of my mind. It was not until I was writing the last chapter of Revolutions of the Night that I did look intensely at the Ernst painting and made as precise and passionate a word picture of it as I could. Some years after Europe was published, I saw the original at an Ernst retrospective at the Tate in London, and was disappointed to see how small and seeming-not-so-powerful it was. In reproduction it makes the impact of a colossal work of art, not so in the original.

DM: A feature I’ve noticed in this and others of your novels is a slippery quality, even a vagueness about large issues of plot or character motivation (for instance, the reasons for the father’s fall from grace) while details of appearance or descriptions are minutely and exactingly precise. Can you explain the idea or purpose behind this paradoxical method? Might this be explained in part by what you described in the essay in Beyond the Words as the “distanced technique of writing from the unconscious”?

AB: I like that phrase “slippery quality.” Elusive, yes, it’s yet another aspect of my wish to avoid any suggestion of an absolute, purportedly “accurate” statement as to what happened or where we are or what role a particular character plays in the novel. Look again, and—see, it ain’t so—the opposite may as well be true. As soon as the reader is beginning to feel secure in the world I’ve made for him, it “slips,” he slithers; me too. There’s also a strong element of doubt; that’s part of it too. Some absurdist stuff as well, yet I temper that tendency with a genuine, even passionate, humanism. With nuclear bombs around, we must be careful not to get too far gone into the irrational—and when I yap about “instinct,” I’m also aware, of the fascists’ appeal to “gut feelings” and so on . . . so it ain’t easy to get it right.

So, for example, and to get back from vague philosophizing to the novels, while I go for the “slippery,” I’m concerned by your reference to vague character motivation. I’d want the father’s fall from grace to be not arbitrary or author-driven but fully motivated in the traditional sense. In fact, I suggest that his “fall from grace” is largely accounted for by the simple notion that “power corrupts”—see the heavily ironic paragraph that starts, “The father received me in his spacious and magnificent apartment” and later the (probably too bare) statement that the father was “growing senile.” Final word on “slippery”—it’s close to the “precarious” dream.

DM: There are no names for any of the characters and thus pronoun references are sometimes vague. Why are identities so deliberately elusive?

AB: I could not find the “right” names . . . something connected with Kafka’s “Joseph K.” I regret pronoun uncertainties and would want to correct them, but there it is.

DM: Don’t you think, though, that this nameless quality is exactly appropriate for this blasted place; it enhances the shadowy quality and the ambiguity that pervades so much of the book? Was this namelessness deliberate on your part?

AB: I think you put it perfectly, and I now adopt your formulation as my answer to your question (I particularly like “this blasted place”—with Lear nudging in there). “Namelessness” also reminds me of Wilson Harris—see p. 58 of The Imagination. My only quarrel is with your word deliberate, as you know. I feel the word is inappropriate, because it implies a degree of control I deliberately (!) eschew.

DM: Explain the narrator’s presence in this world of military conflict. He has access to both commanders of the warring sides, yet he is seemingly outside the fray (though it appears he destroys the reconstructed bridge at the end of chapter 11). He talks of his job, but what is it? Is he a journalist, or is his “job” or purpose more subtle and perhaps even metaphysical?

AB: The narrator’s uncertain role and status is vital in maintaining the novel’s precariousness and ambiguity. Give him a job, and the novel becomes more reportage—everything would have been watertight, rational, the reader would demand it. But I have made a contract with the reader that allows me the freedom to slip in and out of the rational. That has to be established from the start and iterated and reiterated (implicitly, by conduct) consistently throughout. A key passage reads, “I changed my life. I went among the prisoners taken to the camp for labour purposes. I wanted to make certain, I wanted to get inside, I knew the language, I wanted to learn more, suddenly . . . My work was in that place. . . .” Remember, his work at that point is assassination.

DM: John Hall in the Guardian mentions Burroughs’s cut-up tech-nique as being yours also. Was Europe written as a series of fragments “synthesi[zed and] shuffle[ed] . . . so that they form new associations and build up fresh nuclei of meaning”?

AB: Yes, that quote applies to the writing of Europe and my other novels. I had not read Burroughs then, nor heard of his “cut-up” technique. I did not actually use scissors, but I folded pages, read across columns, and so on, discovering for myself many of the techniques Burroughs and Gysin describe in The Third Mind and elsewhere.

DM: Given Hall’s quote and what I see as numerous echoes of Beckett in your work, have you or do you have affinities with existentialist thinking?

AB: I have only dipped into Being and Nothingness, but Nausea much impressed and maybe influenced me, along with Camus. As for Beckett, I delighted in Murphy, Watt, and a couple others, and Godot, Endgame, and more. However, The Unnameable I call The Unreadable. Like Joyce, Beckett extended the range of the possible. He is somewhere there in my mind when I’m working, but I don’t quite know where.

 

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Book

Alan Burns Europe after the Rain
John Calder Publications

Europe after the Rain takes its title from Max Ernst’s surrealist work, which depicts a vision of rampant destruction – a theme which Burns here takes to its conclusion, showing man not merely trying to come to terms with desolation, but combating human cruelty with that resilience of spirit without which survival would be impossible. The Europe through which the unnamed narrator travels is a devastated world, twisted and misshapen, both geographically and morally, and he is forced to witness terrible sights, to which he brings an interested apathy, without ever succumbing to despair or cynicism.

‘Upon the novel’s first publication, Burns was heralded as presenting a picture of his age and capturing the ‘collective unconscious’ of the twentieth century – in a language that can have few rivals for economy, beauty and rhythm. His austere sentences glow with intelligence, colour and force, and evoke a powerful image for the modern reader of fears every bit as relevant today as on the day when they were written.’ — JCP

 

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Excerpt





 

 

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p.s. Hey. ** David Ehrenstein, Hi. I only really vaguely know Cole Porter’s stuff, but, yes, happy b’day. ** tomk, Hi, Tom! How cool that the post lined up with your novel’s quest. That’s kind of the ultimate blog hope. I don’t know what Kevin’s fave is. If he contacts me again and says, I’ll pass it along. There were only two games I sought that were actually playable for me on my equipment, ‘GPT Adventure’, which was interesting, and ‘Wallpaper’, which was quite, quite good. Take care, pal. ** _Black_Acrylic, Hi. Yeah, they’re kind of beyond mere games or something. Like sit down Raves or something almost. Wonderful, that feedback on your piece. Definitely take that to heart and keep going with it. Cool. ** Sypha, Hi. I wondered, yes. That’s a nice Swans era, ‘Greed/Holy Money’. Except for that one unfortunate foray into the major labels — that album with the Mapplethorpe cover, which I thought was kind of a disaster — I like everything up through ‘White Light … ‘. Maybe a bit after. ** Tosh Berman, ‘Kids’ is a siren, for sure. I intend to play it somehow somewhere. I think your theory on Sparks makes utter and absolute sense. ** Bill, Hi, Bill. Yeah, I too want to give ‘Kids’ a go. I played ‘Wallpaper’ on my Mac, so I guess there’s a way. I don’t remember it being all that tricky to find, but I don’t remember how I found it. Ah, the innocent days when Jimmy McNichol could be a semi-star for a brief time. ** Ferdinand, Gaming is a commitment. Like TV series. I learn so much from them. Great, thank you so much about the Darkentries Records post! Very excited to get and build and explore it. ** Misanthrope, I saw the pix. They’re wunderbar! And their old Brownie camera washed out look is beautiful. Nice park. All those slides. That one in the snowy mountain looked especially yum. Thanks for going to that trouble, man. ** Steve Erickson, The new Sparks is excellent, maybe the best among their most recent post-‘Lil Beethoven’ albums. Everyone, Mr. Erickson reviews the new Run the Jewels album right about here. Good luck with the single note music piece. Yes, there have been the rare artists who made one note seem symphonic. Wow, Buy Muy Drugs, that’s a flashback. Is the 4-part video up? Wait, I can find out for myself, duh. ** Right. A couple of weeks ago a fine fella, writer, d.l. and so on mentioned Alan Burns in the comments, which occasioned me realising I had never focused on Burns’ really excellent and very undervalued fiction, and today is the day that I rectify that neglect. Explore and enjoy yourselves, please. See you tomorrow.

Kevin Renford presents … 15 tripped out video games

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Forward Instinct Midnight Ultra

‘In the American Southwest, a lone witch hunter travels across the desert, seeking to wipe out cultists of all sorts. Fight a variety of goons and ghouls, through small towns to dimension-spanning motels. Blast your way through a neon-dripped, pixelated nightmare in this high-speed, high-thrills FPS.’


Trailer


Intro & First Levels


Final Cutscene

 

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Jeremy Couillard Sometimes to Deal with the Difficulty of Being Alive, I Need to Believe There Is a Possibility That Life Is Not Real

‘A video experience, a simulation, a game that plays itself, a database of games, an absurdist, sci-fi play, emails going to nowhere, conversation starters, meditations, secret lairs, fights, break-dancing, play on a network, play by yourself, don’t play at all and just watch, set it up in a gallery, set it up at a party…’


Home FurnishingLowRes

 

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HoneyBeeSoftware Djilyaro

‘Djilyaro is a short, first-person psychedelic game. In a strange place you awake with one goal, to find all the pieces and to be set free of this strange island. Although the closer you get to completion the stranger things become.’

 

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Double Fine Presents Kids

‘At the very beginning of Kids, you help a small group of faceless bodies fall into a dark hole. You don’t have much say in the matter, either: a crowd forms around the rim of the inky pit, and as you touch the screen, they all topple over. In the next scene, those same bodies helplessly float downward into seeming nothingness. You can’t stop them, but if you hold a finger on a body, it will temporarily slow down before falling again. I’ve played through this opening multiple times, and I’m still not sure what it means. That’s kind of the point. “Depending on who is playing it, there are quite different reactions,” explains Michael Frei, a Swiss filmmaker and artist who co-created Kids. “Some see it as something dark, some find it hilarious.”’


Trailer


Gameplay

 

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Mogila Games Clinically Dead

‘It will happen eventually to all of us, but Mr. Samson is the guy who has no luck today – he’s dying. He is falling into his own mind and each next second is taking longer and longer. In the beginning, the first second felt like three seconds. Normal time was slower for him than for others. The next second one was like five minutes. He had a lot of time to rethink his life. For everyone else, this is the matter of seconds, but for him, this was taking forever. Finally, the last second of his life on earth was stretched to an infinite period of time… and this is the place where we are starting our adventure. The adventure where you are moving through a 4-dimensional system. Space and time are connected here and you are free to move not only in three directions (width, height, and depth) but also in the fourth one – time.’


Gameplay

 

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Cylne Cylne

‘Cylne is a first person surreal exploration game having a poetic and philosophical side. Explore and feel unreal worlds filled with environmental enigmas to try to achieve the chapter called “The Choice”… The meaning of the game is up to your interpretation and doesn’t impose narrative elements. Cylne is a particularly difficult game to describe. […] It renders the most basic concept of interaction unfamiliar by dropping the player in a world with its own rules, with its own sense of twisted dream-logic.’


Gameplay

 

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Rice Cooker Republic Bokida – Heartfelt Reunion

‘An open-world adventure with puzzle elements and a minimalist aesthetic. Bokida takes place on a dormant, seemingly monochromatic world of light that gradually reveals its beauty. Experience freedom while exploring a peaceful, intriguing environment.’


Trailer


Gameplay

 

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Colorfiction 0°N 0°W

‘0°N 0°W is a first person exploration game with varied visual styles. Each time you play, the available environments are shuffled around, making each playthrough a unique experience. A cross country road trip strands you in a mysterious town lost amidst towering mesas and swaying dunes, will you beckon the glowing call of its lone storefront and embark on a fantastical multidimensional walkabout through space and time?’


Trailer


Gameplay

 

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Benjamin Outram Crystal Vibes feat. Ott.

‘Experience candy-colored psychedelic sound rippling through an endless crystal universe. Crystal Vibes utilizes the cutting edge of spatial 3D audio and sound visualization that maps sound and light based on the science of the human senses, to push the frontiers of technology-mediated sensory experience in virtual reality. With the project’s predecessor described as “transcendent” and “like traveling through a psychedelic kaleidoscope” (Forbes 2016), this piece ups the ante with music from producer Ott.’


Trailer


Gameplay

 

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Colin Northway Deep Under the Sky

‘Try life as a strange jellyfish on a remarkable world. Learn to fly through the skies of a psychedelic Venus, to explore and flourish. Fling, jet, grapple and roll your way through 80 levels of tentacle-flying physics fun. Time your bursts just right to explore every cleft and cranny of the floating beasts inhabiting the mysterious dark side of Venus. This game uses only one button but don’t be fooled – you’ll have to think like a jellyfish and zen to the heady biorhythms of the planet before you learn its secrets.’


Trailer


Gameplay

 

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Darjeeling Californium

‘Californium is a first-person exploration game created as a homage to the American science fiction writer Philip K. Dick. Dick is well known for his many written works including The Man in the High Castle, A Scanner Darkly, and Do Androids Dream of Electric Sleep? which inspired the movie Blade Runner. He is also widely recognised as the author of the short stories that inspired other such films as Minority Report and Total Recall. For those familiar with Dick’s work it is easy to see how Californium was created with his unique style in mind; Dick often focuses on the issues of drug abuse and paranoia, both of which are touched upon in the game.’


Trailer


Gameplay

 

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McKenna Sanderson Ethereality

‘Ethereality is an experimental graphic design project. The overall concept is a “three-dimensional” interactive rave flyer in the format of a simple game. Once the player has collected all 100 kandi, they will gain entry to the “real-life” rave – the door will disappear, revealing all the necessary information to make it to the rave (all that would normally be found on a flyer.) The different music throughout the environment is intended to mimic the feeling of being at a party, or club. The overall look and feel is based on the sensory overload often experienced at a rave. This project was heavily inspired by 90s rave culture and graphic design on rave flyers found on ravepreservationproject.com’


Gameplay

 

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Dreaming Methods Wallpaper

‘A US-based computer engineer and innovator returns to his remote family home in rural England following the death of his elderly mother. His agenda: to close the place down and sell it. But not before he tries out an experimental Augmented Reality device he’s been working on, primed to help him uncover the history behind one particularly enigmatic room in the house – a room that has remained locked since his childhood. Part of a research project called Reading Digital Fiction led by Professor Alice Bell from Sheffield Hallam University, Wallpaper was designed, written and coded by digital artists Andy Campbell and Judi Alston.’


Gameplay

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Nathan Whitmore GPT Adventure

‘I just got hopelessly lost in a bizarre new text adventure game, but for once it wasn’t entirely my fault. That’s because the game, appropriately named GPT Adventure, is generated as I play by a neural network that was trained on transcripts of existing text adventure games. It’s like a strange, dreamlike version of 1970s text adventures like “Zork” or “Adventureland.”

‘The game was created by Northwestern University neuroscience graduate student Nathan Whitmore. In his blog, Whitmore writes that he was inspired by the Mind Game, a fictional game generated in real-time by AI in the sci-fi novel “Ender’s Game.” GPT Adventure — which you can play here — isn’t that sophisticated, but the experiment is a fascinating glimpse into the future of procedurally-generated video games.

‘The game uses GPT-2, the infamous fake news-writing algorithm created by OpenAI. Like most AI systems, the game tends to forget what it already told the player, transporting them willy-nilly through various chambers and corridors whether they like it or not.’

 

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Asmik Ace Entertainment LSD: Dream Emulator

‘”LSD: Dream Emulator” is an obscure Playstation game released only in Japan. The game lives up to half its title – the people who made it clearly overdosed on hallucinogens. The “Dream Emulator” part fares a little worse. Imagine, for a moment, that your dream world is a Nintendo 64. This game’s emulation of that world would consist of taping the N64 controller to a washing machine and having you watch your laundry while a Japanese guy hums the Mario theme in the background.’


Gameplay


Gameplay

 

 

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p.s. Hey. Today a kind reader of this blog named Kevin Renford has provided us with a guest-post that just happens to be insanely up my alley. If you’re interested in gaming and/or in aesthetic wildness, you might just have a post-shaped husband for a day too. Your call entirely. Me, I’m a pig in clover/code. Thank you ever so much, Kevin! ** Ferdinand, Hi. Yes, I know and have the FFS collab thing. Thanks for the hook up with the TV clips. Well, you are extremely welcome and heavily encouraged to make that guest-post. That would be amazing. Thank you for the wonderful offer, sir. ** David Ehrenstein, Hi. What I meant was that those thematic posts concentrate on visual artists (painters, sculptors, photographers, installation/ video/ performance artists, etc.) aka artists who primarily show their work in galleries, museums, etc. As R-G is a film director and writer, he wouldn’t have work in those posts. ** cal, Hi, Cal. Thanks again for you-know-what. Well, work travails aside, and that’s no small thing, obviously, I’m happy you’re writing and have a first draft no less! Editing … That’s my favorite part. I wish I could skip the writing part and go straight to editing. Hm, I’m big on cutting to the near-bone, leaving only things that need to be there to make the entirety function in precisely the way you want. Try to get in the head of an ideal reader or something. Hard to advise because I just kind of fall on my drafts and go nuts or something. I’ve heard the name Kim Noble, but I don’t … think I had seen the work before those links you provided. Looks very interesting indeed. Yes, I’ll definitely investigate that work. Thanks a lot for the great tip. ** _Black_Acrylic, They are beacons in the fog of music. Or something. ** Ian, Hi, Ian. Thank you so much about ‘God Jr’, and especially about ‘The Childish Scrawl’. That section is my favorite thing I’ve ever written. The game in the novel isn’t entirely based on ‘Banjo Kazooie’, but it’s heavily influenced by my love of that game and the sequel ‘Banjo Tooie’. And by ‘Conker’s Bad Fur Day’ a bit too. Thank you, you’re very kind. I hope your own work goes really well and that you can find time to concentrate on it. Yeah, it’s so very much about voice, about finding your own particular voice and, thereby, originality. I look forward to reading your new entry. Everyone, Ian has some new writing on his blog Nitepain Incorporated, and getting it in your head is highly recommended. Here. ** Tosh Berman, Ha, the Sparks master! I’m still overcome with envy that you saw those 21 shows. What a dream! That’s very interesting about your food intake. Wow, you’re like the opposite of me. In how many ways does Lun*na rule? Infinitely? Thanks a ton, Tosh. ** Sypha, Well, I personally recommend you do one your entire oeuvre-exploring musical adventures with Sparks a la your Sonic Youth completism. A Swans journey should be something else. I wish I liked the post-reformation albums more than I do, which is not to say they’re bad by any means. Yes, I saw your Gaga review. I thought it was very level headed. Back to work! ** Dominik, Hey, Dominik!!! Ooh, a video game company, yum. Fingers very crossed for that. I’m very romantic about video games. I’ve never been to Futuroscope. It’s not, like, a dream come true kind of park from what I can see — only one roller coaster! — but it’s nearby and Zac and I are starving. I don’t know of ‘Withdrawn Traces’. That book is totally new to me. Let me know how they satisfy your itch. Aw, I miss 17 year old Bill Kaulitz. I did a big, wild post about him years ago called ‘If I was a 12 year-old German boy, my blog would look like this, but I’m not a 12 year-old German boy, okay?’ that I really need to (and will) restore. Love so innocent it faints at the sight of Jimmy McNichol. ** Thomas Moronic, Yep, big thumbs up. I got the missing stuff, thank you! Everything is set to go. Have a big day, pal. ** Jeff J, Hi. Certainly extremely looking forward to the Carax/Sparks shebang. Some years ago, one too many psychodramas erupted in the commenting arena, and I decided that I was either going to stop doing the blog entirely or depersonalise it, and I chose the latter option, obviously. I don’t have a policy against writing in the post space, but I haven’t felt any inclination to in a long time. I think the weirder, more mysterious question is why almost no bands/artists can maintain the high quality of their work as time goes on. Sparks’ high maintained standards makes much more sense to me than why 90% of still extant bands from that era or before can now crank out such diminished work and still live with themselves. Didn’t see ‘Madeline’s Madeline’, no, and I’m still waiting for the 90 minutes when I can watch ‘Shirley’. Feel better, sir. ** Bill, My pleasure, of course. No, my Switch got returned. I have to buy a new one, and I just haven’t done so yet. A bit afraid of how having it will eat me up, but I’ll get it this week, I’m pretty sure. I didn’t know about the Ken Baumann Zoom, but I’ll go find and watch it. Very cool. Thank you. I don’t have Kanopy. No library card. And I’m pretty sure it’s not available over here. But I’ll see if there’s another way to watch that Patricia Piccinini doc. Bon day! ** Misanthrope, Sparks rules. Few things are certain in this crazy world of ours, but that’s a fact right there. I … don’t believe there are photos of me camping. Maybe in some photo album in my mom’s storage space wherever that is. Tomorrow … wait, today’s evening! Narcissism has become one of those catch all, generalising terms that people love because it makes thinking easier. If people don’t want to use their brains they should donate them to Goodwill or something. Bowles’ stories are excellent! Well, a lot of them. That’s a good read. ** Okay. The post has been laid out and introduced already, so do have at it. There’s all kinds of fun shit up there. See you tomorrow.

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